I don't know if this is a duplicate thread, but the point of this endeavor is to finally give definitions and contrasts to the two descriptives. I will be accepting input from all posters in an attempt to agree with each other once and for all what makes a game core, what demotes it to casual, and what uplifts it to hardcore.
this is all likely to change, so please put your input as necessary.
I will lead first:
Core:
- Mainstream games, a game that can be enjoyed by most gamers. Some might even enjoy watching the game being played as it has good story-telling elements, or twists/exciting plot. show up for a beer, play with a friend for an hour or two.
- the central, innermost, or most essential part of gaming
- halo, mario, zelda
- crossover-appeal, the "step up" in experience and depth, if you will, from casual gaming
Casual:
- Pop-games, or games that can be enjoyed by just about any walk of life. Usual one or two buttons, and very simple, sometimes unexplained games with little background needed. Show up for a beer, play for half an hour.
- A game seeming or tending to be indifferent to what is happening; apathetic; unconcerned
- usually the introduction to gaming
Hardcore:
- Nerdy games, or games that are too complicated, intense, or story-driven for casual gamers. Embarassing? if you don't know the game, you don't understand what is going on, sometimes it might seem complicated even while simply watching. show up for a beer, spend the whole time watching someone play for 2+ hours.
- pruriently explicit; graphically depicted game
- niche games, more engrossing and more complex than core games, yet can also be off putting in that same respect.
- ninja gaiden
contributors:
- onyxmeth
- picko












