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Forums - Microsoft - Gears of War team ramps from 35 to 80 for sequel

BIZ: How large have your teams been for the Gears of War games?

TS: Gears of War 1 and 2 we started out with a relatively small team of about 35 people. In the last six months we ramped up to almost the entire company focusing on and improving the game. We had 60 people the first time around and we'll have over 80 for Gears 2 because we've grown quite a bit and have a lot more resources to apply to the game.

Full interview here.

http://www.gamedaily.com/games/gears-of-war-2/xbox-360/game-news/epics-tim-sweeney-talks-unreal-engine-3-gears-of-war-2-at-nvision-08

 



 

 

 

 

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too many chefs



theprof00 said:
too many chefs

What?

 



 

 

 

 

I am assuming the poster was referring to the saying that implies too many chefs with hands in the soup will ruin it.



JaggedSac said:

I am assuming the poster was referring to the saying that implies too many chefs with hands in the soup will ruin it.

Sorry your'e right.

Sometimes text can catch you out. 

 



 

 

 

 

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This late in the game, they aren't going to be adding core content to Gears, only QA-ing the game to ensure that it's a great release.



Back from the dead, I'm afraid.

Basically because they have more people now than they did when Gears 1 released, they have more people play-testing it before it goes gold.

Makes sense. The more testing, the merrier.



Already posted in this thread but a lot of these are testers. A friend of mine got hired on as a tester and to be a modeler for their next project. From June when he got hired on he said that the game was pretty much finished then, they were just bug testing and play testing. A lot more multiplayer testing has been going on as well. I think it will be a lot more fleshed out this go around compared to the first.



Completed X360:
High Def Movie Collection