Lord N said:
1) You're assuming here that every download equals a lost sale, which is far from reality.
A study I once read concluded that most people who download/buy bootleg copies of media are teenagers, college students, and people who live in poorer countries(which should be obvious). These people probably wouldn't have bought the stuff anyway due to lack of funds.
There's also the fact that a lot of the media is out of print/discontinued, so it wouldn't be available to purchase even if these people wanted to.
Lastly, some people just download because they can. I think we can say with certainty that someone with 50GB of music or 100GB of movies or 50 PS2 games or 35 full anime series never would have bought all that stuff. Any of those scenarios is an investment of over $10,000.
2) The idea that it's turning the industry into shit is absolutely false. If that were true, then the Virtual Console shouldn't be bringing in any money for Nintendo because roms and emulators have been widely available for years. The same goes for the music industry because it's been possible to download any artist's entire discography in mere hours for a good while now.
-twesterm edit-
I have no idea why all that white space was there but I removed it.
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1) Every download IS a lost sale...if you played Crysis and didn't pay $50 for it, that's 50 potential dollars gone. I'm not saying piracy will put companies in the red (though it certainly could put one game's margin in the red), but you're simply just playing a game for free instead of paying something...ANYTHING. $50 too much for you? Send them a $20 check or something...free is simply outrageous though. There is simply no way a gaming industry like the one we have today can work if the games are free.
The only reason it does work is because there simply aren't that many pirates yet.
2) You kinda changed my point there. I said pay for something in order to support it. If somebody pirates all their games, they're not supporting the gaming industry at all. If tons of people buy a good game from a company, they'll make another good game with those customers' interests in mind. If only the Barbie's Horse Adventure customers are paying, then we get Barbie's Horse Adventure over and over.
As for ROMs and emulators, there's simply enough of an audience that prefers the ease of playing those games on their console, even if they're experienced piraters, like myself. I've downloaded a bunch of VC games for the controls, ease of TV hookup, easy multiplayer, etc.
It's the same reason Steam thrives even with the PC game piracy. It's got enough protection from piracy, but what makes Steam succeed with 15 million users is its ease of downloading and saving games, integrated multiplayer services like server lists, ingame chat, a friends and matchmaking system, etc. If it's worth it to the consumer for the experience, not just the game alone, then it works. This is not a case for why piracy is ok though, same with VC games.
Also, stop bringing up poor countries, poor people, discontinued media and stuff that is really hard to find. I've already said I don't care about that, and I don't think anybody cares about that. Nobody's gonna come knocking on your door if you downloaded Doom or Descent.
Piracy is a factor as to why prices are so high in some countries...but whatcha gonna do. If I lived in Australia or Brazil or some high-priced country, I'd be pirating games all day.
If you live in North America, most of Europe, Japan...you don't really have an excuse, ok? So let's stop that argument...nobody's really arguing with you there.