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Kasz216 said:
BenKenobi88 said:

Oh and stop using stupid analogies about bakers, cars, paintings, whatever.

Don't use physical objects for a problem about digital entities and intellectual property...you can't explain digital piracy with physical objects.

Why not?  What makes digital different then Analog other then the fact that it's easier to copy.

The truth is.  While piracy is still wrong since that's the way people who make games make their living....

This isn't how people who make games should be making there living.

 

Uh, tell me how you plan on copying a car and taking the copy.  Or copying a loaf of bread.

I didn't say stop with analog comparisons, I said stop with the analogies.  'Tis different.  I know you can copy a tape and whatnot, that's not what I'm talking about.

Stealing a car is different than pirating an mp3.  I'd say stealing an object is worse, since it's more of a hit to the creator...but I probably say that simply because it's so much easier to get caught and punished for stealing an object than it is to pirate something digital.

They are both illegal though, and I believe both should be.  There needs to be protection on intellectual property.

If you created an important idea or document, or program, that only exists in the digital realm, shouldn't you have the right to sell it, if you wanted?  If this program cost you $100,000 to make, wouldn't it piss you off, or beyond that, bankrupt you if it was easily piratable by torrents and whatnot?

If the concept of digital piracy did not exist, you could probably make a profit on your program much, much faster than you could with half your userbase downloading without paying a cent.


Anyway, I'm rambling.  I'm just saying this is different than a physical object, where you steal it and it's gone, and they've lost whatever they had to pay for that object.

Here we're talking about potential sales, and people or companies paying to make something, like a game, and then not having every download paid for.



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