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Forums - Gaming - Will there ever be another AAA survival horror game?

disolitude said:

Project Origin...one of my most awaited games this year (or should i sey next as its been pushed back to 2009).

That game should be a horror game for sure...I wouldn't classify it as survival horror though. I'll try Fatal Frame 4 no matter what the reviews say...

 

Is Project Origin a sequel to something?  I downloaded the trailer on Xbox Live and it said to fear the girl again.



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

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Hawk said:
disolitude said:

Project Origin...one of my most awaited games this year (or should i sey next as its been pushed back to 2009).

That game should be a horror game for sure...I wouldn't classify it as survival horror though. I'll try Fatal Frame 4 no matter what the reviews say...

 

Is Project Origin a sequel to something?  I downloaded the trailer on Xbox Live and it said to fear the girl again.

 

 Sequel to FEAR. The original team that did FEAr and Condamned 1 and 2 is doing it...i have high hopes.



I never did play FEAR. Was it good?



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

double post



Hawk said:
I never did play FEAR. Was it good?

I loved it. So much that I'd rather have the sequel...Project Origin than Gears 2, fable 2 and Far Cry 2 combined this christmas...sadly it was moved to Q1 2009.

 



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Thanks. I think I'll look into getting FEAR. The trailer for the sequel looks pretty awesome.



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

Hawk said:
Thanks. I think I'll look into getting FEAR. The trailer for the sequel looks pretty awesome.

I don't think you will regret it. Visuals are slightly dated today...its a 2004 game meant to compete with halflife 2. But the gameplay and computer AI will still blow your mind. Not to mention that it plays with your mind...and is very influenced by the Ring, Grudge and other J-horror movies.

 



KylieDog said:

Last time I watched Aliens, all the marines except one died trying to blast the aliens away, and they didn't have loads of ammo they were limited due to ship crash, hence the scene with the guns runnng out.

 

It's not just lacking ammo and firepower that make survival horror, in RE4 if you die, so what, you press continue and you're back in the area you died ready to try again. Death, or 'survival' is pretty trivial, in survival horror games death has big consequences, you're loosing a lot of work, no continues where you died, it's back to the last time you saved, which isn't every 2 minutes like RE4, to unlock stuff you actually need do things like save one once or twice at best, or not at all.

 

Also, since you said read http://en.wikipedia.org/wiki/Survival_horror well I did, and it states

"Survival horror games are rooted in the conventions of horror fiction and they focus on surviving and escaping a dangerous scenario rather than rescues or heroics. They generally depict protagonists that are relatively ordinary and very constrained resources such as health and ammunition."

Also "Survival horror games use puzzle solving and exploration as routes of progression through the game.[6][7] The player often must contend with limited supplies such as ammunition and health; hence "survival" horror.

Players are typically armed, but rarely as well-armed as characters in other genres such as first-person shooters.

thankyou for providing a link which highlights multiple reasons why RE4 isn't survvial horror.

I'm lost as to your reasoning.

Rooted in conventions of horror fiction :   Check

Focused on surviving:   Check

Constrained Resources:   Check

Players typically armed but not as well armed as first person shooters:  Check

Hmmmmmm.  What?



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

We obviously disagree.  I believe Leon and Ashley were very much in a survival situation and fighting for their lives.  Cut off from the world in an isolated little town surrounded by a populace of people taken over by an alien parasite that is trying to kill them.   Leon's infection by the parasite and his slim outlook of getting rid of it, completely contributes to the fight for survival.

I think TruckOSaurus said it great already.  That for those used to survival horror games, there was plenty of ammo because we know how to use it effectively.  No, I never ran out of ammo, because I make all my shots count.  But there is not a plethora of ammo to be had.  You cannot waste it, just unloading bullets for crowd control without being precise.   But I do agree it has more ammo than most survival horror.

And here is another excerpt:

"If players control an 'average Joe' type character wielding a makeshift weapon, that character seems more vulnerable, allowing even human-sized enemies in small numbers to threaten the player. Should the player be controlling a soldier armed with firearms, then the enemies will be made larger, more powerful and appear in greater numbers in order to achieve the same effect"

Leon will be attacked by swarms of enemies, to compensate for him being armed and not being an average joe.  Specific good examples are the village and when Louis and Leon were barricaded in the house. And there were certainly large enemies in it too.

Yes, the puzzles and exploration lacked.  Can't argue too much there.  But again, I view survival horror by theme, not game mechanics.

And I certainly see it as a horror situation.  Faced with the rising of an alien parasite taking over humans and the possibility of it becoming wide spread.  The isolation in this village of people with heads expoding into bladed tentacles and grotesque super strong monsters.   And the desperate situation of Leon being mutated into one of those creatures.  Again, I don't take the arguement of not individually being scared as valid.



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

Sorry I detracted your thread, disolitude.



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)