We obviously disagree. I believe Leon and Ashley were very much in a survival situation and fighting for their lives. Cut off from the world in an isolated little town surrounded by a populace of people taken over by an alien parasite that is trying to kill them. Leon's infection by the parasite and his slim outlook of getting rid of it, completely contributes to the fight for survival.
I think TruckOSaurus said it great already. That for those used to survival horror games, there was plenty of ammo because we know how to use it effectively. No, I never ran out of ammo, because I make all my shots count. But there is not a plethora of ammo to be had. You cannot waste it, just unloading bullets for crowd control without being precise. But I do agree it has more ammo than most survival horror.
And here is another excerpt:
"If players control an 'average Joe' type character wielding a makeshift weapon, that character seems more vulnerable, allowing even human-sized enemies in small numbers to threaten the player. Should the player be controlling a soldier armed with firearms, then the enemies will be made larger, more powerful and appear in greater numbers in order to achieve the same effect"
Leon will be attacked by swarms of enemies, to compensate for him being armed and not being an average joe. Specific good examples are the village and when Louis and Leon were barricaded in the house. And there were certainly large enemies in it too.
Yes, the puzzles and exploration lacked. Can't argue too much there. But again, I view survival horror by theme, not game mechanics.
And I certainly see it as a horror situation. Faced with the rising of an alien parasite taking over humans and the possibility of it becoming wide spread. The isolation in this village of people with heads expoding into bladed tentacles and grotesque super strong monsters. And the desperate situation of Leon being mutated into one of those creatures. Again, I don't take the arguement of not individually being scared as valid.