| KylieDog said:
Last time I watched Aliens, all the marines except one died trying to blast the aliens away, and they didn't have loads of ammo they were limited due to ship crash, hence the scene with the guns runnng out.
It's not just lacking ammo and firepower that make survival horror, in RE4 if you die, so what, you press continue and you're back in the area you died ready to try again. Death, or 'survival' is pretty trivial, in survival horror games death has big consequences, you're loosing a lot of work, no continues where you died, it's back to the last time you saved, which isn't every 2 minutes like RE4, to unlock stuff you actually need do things like save one once or twice at best, or not at all.
Also, since you said read http://en.wikipedia.org/wiki/Survival_horror well I did, and it states "Survival horror games are rooted in the conventions of horror fiction and they focus on surviving and escaping a dangerous scenario rather than rescues or heroics. They generally depict protagonists that are relatively ordinary and very constrained resources such as health and ammunition." Also "Survival horror games use puzzle solving and exploration as routes of progression through the game.[6][7] The player often must contend with limited supplies such as ammunition and health; hence "survival" horror. Players are typically armed, but rarely as well-armed as characters in other genres such as first-person shooters. thankyou for providing a link which highlights multiple reasons why RE4 isn't survvial horror. |
I'm lost as to your reasoning.
Rooted in conventions of horror fiction : Check
Focused on surviving: Check
Constrained Resources: Check
Players typically armed but not as well armed as first person shooters: Check
Hmmmmmm. What?
Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)







