SFIV: "Lag will be a huge problem"
Wednesday 27-Aug-2008 1:00 PM But "we're working on it," says producer Yoshinori Ono
http://www.computerandvideogames.com/
One-on-one down the arcade (if there are any left outside of city centres) or gathered round the telly in your front room is the only way to play a beat-'em-up. But with the emergence of Xbox Live and PlayStation Network came a way to play online that brought as much sorrow as it did joy. Yes lag, we're looking at you!
The team at Capcom knows what we're talking about, more so than other devs by the sounds of it, in an interview with OXM.
"Obviously lag will be a huge problem for online play," producer Yoshinori Ono told the UK magazine. "We're working on it. Compared to other games such as Virtua Fighter and Soul Calibur, they've got replay functions and so forth. It's quite difficult for 3D Street Fighter at the moment."
Treating lag issues is like finding a cure for the common cold. As in they can't. But that doesn't stop millions of man hours being used up trying to find a solution.
Ono says, "In order to prevent the lag we're thinking about trying to balance it up at user interface level and input timing by using joystick or something like that. We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment."
They've got a while to work on it some more. Then the game will ship on Xbox 360 and PS3. Then people will complain about the lag. History has told us this.
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this is a stange article, and i hope the final retail copy doesnt have this problem, i personally find soul caliber 4 over PSN as running brilliantly, i guess it runs the same on XBL
i would have SFIV a game im really looking forward to, to have bad lag online, SCIV is also a 3d game so i see no reason why SFIV cant do the same.
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