Why do I have this strange feeling that Spore is going to fail to deliver all that it has promised...
Why do I have this strange feeling that Spore is going to fail to deliver all that it has promised...
Also @ cloud3000
when I was a kid, probably about 10, I had a computer program called "gamemaker 95" or some other digit at the end. There have been other iterations since then. It was almost exactly what LBP is, except it was 8 bit graphics. You could design everything from scratch with no programming knowledge. It was all intuitive and with a bit of tinkering and ingenuity you could learn to create some incredible things using the systems in place. It came with a handful of games to show you what you can do with it.
You could create your character sprite by sprite, animate him, give him whatever abilities and powers you wanted, create items, weapons, keys, anything. You created all the tiles with their own attributes to build the levels, you could make them damaging, add gravity, have them heal you, animate them. You could make it a side scrolling game by having the background tiles have downward gravity, or make it a top down game by making them lack any gravity. You created all of the enemies sprite by sprite, animate them, and then control very specifically how they would behave. You were limited only by your imagination and ingenuity. the goal of the levels were up to you, beginning points, end points, objectives, ect ect, all up to you. I made god knows how many games as a kid using that program, I loved it to death.
LBP will have better physics no doubt, but it's going to be more limited than even that program. You will always have sackboys, you can customize them, but they will always be sackboys. The physics is already set in place, and you have to work with it rather than create it. You can't create the abilities or animations of your characters or levels. they give you a construct, you work out what you can within it.
There have been innumerable games and programs with just as much if not more freedom to create than LBP. LBP planet's defining attribute is marketing, not revolutionary design.

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| NightstrikerX said: The biggest revolution and "much needed element" to me is the online. I've always dreamed of having a 2d platformer online game. Something like a platformer race. This game offers that, there will be levels of which you and your friends have to race towards a goal. Who knows what else they can throw it. Online really does revolutionize this genre. I havn't seen any games prior to this one that is a 2d online platformer. I could be wrong however, if I am. Link me the game. The second revolution is the in-game level designer, which from the videos and previews I've seen is very verstile and easy to use. I look forward to using it.
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Online isn't really innovative or revolutionary. The only reason Online was been unexistent in platformers is because only now the consoles are catching up the online gaming train.
Also, LBP's editor is nowhere near revolutionary. It is only executed very well.
this guy said lbp isn't a creative game, lol he must be a xbot
| Words Of Wisdom said: Why do I have this strange feeling that Spore is going to fail to deliver all that it has promised... |
I know many features in Spore that have seemingly been cut due to limitations. Although Will Wright has been working on this game for so long, that it better deliver (although many customers will be disappointed because of a misunderstanding of what it is going to deliver).
@Nightstriker, since when has online multiplayer been needed or even something important for a 2D platformer?
Well, I don't have a PC that can actually run Spore (and I don't intend on getting one to play Spore), so I am obviously going to get my fun from LBP.
Even so, while I 100% agree that Spore takes the cake for creative possibilities and 'revolution', I am much more attracted to the possibilities LBP give, since I am not a big fan of simulators (besides driving at least). I would much rather sit with my friends and screw around with the levelbuilder trying to make something utterly stupid, then I would sit alone making a creature (and cities, vehicles etc.) in Spore.
Spore is more of a fascination, right now it seems like the kind that will fade away quickly (like The Sims which can only keep my attention until I am finished building a house).
So for me, LittleBigPlanet is much more my kind of game.
NightstrikerX said:
The biggest revolution and "much needed element" to me is the online. I've always dreamed of having a 2d platformer online game. Something like a platformer race. This game offers that, there will be levels of which you and your friends have to race towards a goal. Who knows what else they can throw it. Online really does revolutionize this genre. I havn't seen any games prior to this one that is a 2d online platformer. I could be wrong however, if I am. Link me the game. The second revolution is the in-game level designer, which from the videos and previews I've seen is very verstile and easy to use. I look forward to using it.
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Online features and building levels sounds more like evolution to me. Gameplay can revolutionize a genre. But in all the trailers I saw so far I couldn't see a lot of gameplay. It was more about building levels.
@dp666, it's a 2D platformer, there isn't much that can be said about the actual gameplay.
LBP is a empty creation title and Spore= Awesomeness
Spore for user generated content. I'm also much more interested in Guitar Hero World Tour for user generated content. Actually, I have no interest in LBP. SSBB has plenty of user generated content :)
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