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Forums - Gaming - Spore vs LittleBigPlanet, battle of the creative games.

Why do I have this strange feeling that Spore is going to fail to deliver all that it has promised...



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Also @ cloud3000

when I was a kid, probably about 10, I had a computer program called "gamemaker 95" or some other digit at the end. There have been other iterations since then. It was almost exactly what LBP is, except it was 8 bit graphics. You could design everything from scratch with no programming knowledge. It was all intuitive and with a bit of tinkering and ingenuity you could learn to create some incredible things using the systems in place. It came with a handful of games to show you what you can do with it.

You could create your character sprite by sprite, animate him, give him whatever abilities and powers you wanted, create items, weapons, keys, anything. You created all the tiles with their own attributes to build the levels, you could make them damaging, add gravity, have them heal you, animate them. You could make it a side scrolling game by having the background tiles have downward gravity, or make it a top down game by making them lack any gravity. You created all of the enemies sprite by sprite, animate them, and then control very specifically how they would behave. You were limited only by your imagination and ingenuity. the goal of the levels were up to you, beginning points, end points, objectives, ect ect, all up to you. I made god knows how many games as a kid using that program, I loved it to death.

LBP will have better physics no doubt, but it's going to be more limited than even that program. You will always have sackboys, you can customize them, but they will always be sackboys. The physics is already set in place, and you have to work with it rather than create it. You can't create the abilities or animations of your characters or levels. they give you a construct, you work out what you can within it.

There have been innumerable games and programs with just as much if not more freedom to create than LBP. LBP planet's defining attribute is marketing, not revolutionary design.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

NightstrikerX said:

The biggest revolution and "much needed element" to me is the online. I've always dreamed of having a 2d platformer online game. Something like a platformer race. This game offers that, there will be levels of which you and your friends have to race towards a goal. Who knows what else they can throw it. Online really does revolutionize this genre. I havn't seen any games prior to this one that is a 2d online platformer. I could be wrong however, if I am. Link me the game.

The second revolution is the in-game level designer, which from the videos and previews I've seen is very verstile and easy to use. I look forward to using it.

 

Online isn't really innovative or revolutionary. The only reason Online was been unexistent in platformers is because only now the consoles are catching up the online gaming train.

Also, LBP's editor is nowhere near revolutionary. It is only executed very well.



this guy said lbp isn't a creative game, lol he must be a xbot



Words Of Wisdom said:
Why do I have this strange feeling that Spore is going to fail to deliver all that it has promised...

I know many features in Spore that have seemingly been cut due to limitations.  Although Will Wright has been working on this game for so long, that it better deliver (although many customers will be disappointed because of a misunderstanding of what it is going to deliver).

@Nightstriker, since when has online multiplayer been needed or even something important for a 2D platformer?

 



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Well, I don't have a PC that can actually run Spore (and I don't intend on getting one to play Spore), so I am obviously going to get my fun from LBP.
Even so, while I 100% agree that Spore takes the cake for creative possibilities and 'revolution', I am much more attracted to the possibilities LBP give, since I am not a big fan of simulators (besides driving at least). I would much rather sit with my friends and screw around with the levelbuilder trying to make something utterly stupid, then I would sit alone making a creature (and cities, vehicles etc.) in Spore.
Spore is more of a fascination, right now it seems like the kind that will fade away quickly (like The Sims which can only keep my attention until I am finished building a house).

So for me, LittleBigPlanet is much more my kind of game.



NightstrikerX said:
dp666 said:
NightstrikerX said:

Within the next few months, two similar. But very different games are being released. Spore from EA, and LittleBigPlanet from Sony. While each is on a different platform, which one of these user-generated "creativity" genre titles do you hold in a higher regard? Lets take a closer look into each game, incase you don't know about them at the time being.

LittleBigPlanet (PS3) - Starring Sony's new Mascot. Sackboy; LittleBigPlanet puts players in control of building their own levels, either competitively, solo, or co-operatively. Players then can jump, run, push, pull, manipulate, and work together or agaist eachother in order to reach the goal of the stage. Revolutionizing the platformer genre, by adding much needed elements to it. The big seller of LittleBigPlanet will of course be the online, which PSN happily provides. Being able to download other people's levels as well as play with your friends or just a couple of guys online will provide for a social and enjoyable experience.

Spore (PC) - Will Wright's Newest creation, originally coined "SimEverything". Puts the player in control of their very own creature, from microscopic to the furthest stars. Almost everything is possible in spore, the player begins by creating a small cell. Which grows, develops defenses and offensive abilities, untill it eventually leaves the primodial soup to join the multicelled organisms that inhabit whatever planet your on. It doesn't stop there however, you'll eventually become a tribe, build cities, take over the world, and while your at it. Might as well launch into space and mess with other worlds. Online is lacking however, EA descibes the game as a "Massively Single-player Online game", allowing for planets and other creatures to be downloaded to your PC.

While the gaming platforms are a bit unfair, I'm not interested in sales. Spore WILL outsell LittleBigPlanet. Due to a MUCH larger gaming audience on the PC. (Spore Wii vs LittleBigPlanet is a more fair sales competition). I am more interested in the perks of the creative systems they have installed, can a specialized system designed towards pure level and sackboy design beat out spore's own literal "universe" generator. Or is the magitude of creative design enabled in spore too much for LittleBigPlanet to handle? Both games in my opinion will do fantastic, however I have to hold spore is higher regard. Being god to my own little universe? Sold.

 

Which game are you looking more forward too?

 

 

How does LBP exactly revolutionize the platformer genre? What does "adding much needed elemets" mean? I stiil don't know a lot about gameplay,

 

The biggest revolution and "much needed element" to me is the online. I've always dreamed of having a 2d platformer online game. Something like a platformer race. This game offers that, there will be levels of which you and your friends have to race towards a goal. Who knows what else they can throw it. Online really does revolutionize this genre. I havn't seen any games prior to this one that is a 2d online platformer. I could be wrong however, if I am. Link me the game.

The second revolution is the in-game level designer, which from the videos and previews I've seen is very verstile and easy to use. I look forward to using it.

 

 

Online features and building levels sounds more like evolution to me. Gameplay can revolutionize a genre. But in all the trailers I saw so far I couldn't see a lot of gameplay. It was more about building levels.

 

 



@dp666, it's a 2D platformer, there isn't much that can be said about the actual gameplay.



LBP is a empty creation title and Spore= Awesomeness











































Spore for user generated content. I'm also much more interested in Guitar Hero World Tour for user generated content. Actually, I have no interest in LBP. SSBB has plenty of user generated content :)



 

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