Well, LBP is on the horizon and I'm very excited.
This game has been on my radar since it was first announce, at the time I was intrigued more for the fact it wasn't gritty and grey rather then the gameplay, but since then, this game has made it to the top of my most anticipated games of 2008 (Gears placed 2nd, Resistance 3rd and Fallout 4th).
But one thing I've began to notice is that many people, including sony's own and the PS3 fans here, claim this game to be the bridge that connects casual and hardcore for the PS3, bringing in new customers. While it might share some characteristics with other popular casual titles on the system (non-gore, colourful and with "cute" characters), it may not be the bridge after all. Why?
Well, we've all seen the impressive video's of the building stages component of the game, but this is the part that worries me. Those 4-5 minute video's are obviously sped up, so in reality creating a decent map may take more than half an hour possibly stretching into the hours to perfect it. As the Wii has proven, casual games attract casual gamers because they can spend quick game sessions with them and feel like they've accomplished something. It seems like to be truly satisfied with a created map (the point where it all clicks and works perfectly) may take some time and I'm not sure if the casual gamers would sit around fiddling until they've accomplished that. You certainly don't need that much time to make an accomplishment on Buzz or Singstar.
Another popular "casual" game, in fact THE MOST popular, is The Sims. That involves building up a family and surrounding area, which is obviously time consuming. What differentiates The Sims from LBP though, is that once you've set up the foundations (which can take hours at times) the game starts to "take care of itself" and it only requires minimal input. LBP isn't like that, it requires you to build a successful map, play through it and then build another.
LBP doesn't have characteristics of either of those two casual game types (pick up and play OR build something that self-sustains).
Another issue is the menus, if any of you take the time to look at the menus when the player chooses parts to place onto the stage, you'll notice you have ALOT of choice. This seems like it'd be very daunting for someone who a) doesn't play games oftenly or b) doesn't want to make time to sift through these menus.
The most obvious spanner to throw into my works is of course the fact that you can just download and play through maps created by users, which'll definitely attract more people to the game, but doesn't that completely cut off half the game from these casual gamers? Why would they invest in a PS3 for one game when the Wii offers the pickup and play style that they've gotten used to? The Wii also offers boom blox, another much more simpler physics based game.
As a MS supporter owning a PS3, I only care that this game will be good(and it looks to be), sales of the PS3 doesn't concern me at all, only the PS3 fans. But because the casual market may be a big factor in determining this games sales success, this is a pretty interesting issue for those concerned with PS3 sales
So is LBP truly the bridge between casual and core Sony so desperately want on their system?
Discuss.













and Wii
