By using this site, you agree to our Privacy Policy and our Terms of Use. Close
forevercloud3000 said:
while you do bring up some valid points you miss the grander scale of things. LBP's level creater is the Hardcore side of the game. The levels being the Casual side.
Casual players want something quick and easy to play. Hardcore Gamers want sophistication and to never get bored with a game, customization will keep them occupied.


You make it sound as if LBP won't have any standard levels already on the disc or something. The game will come with over 50 levels to tread through from the start. Then once the casual player has finished that he/she can download free new levels to go through from more experienced players off line. This will then get the Casual players pumped, and make them want to try it out for themselves. This in turn leads to Casual Gamers becoming Hardcore Gamers.

Exactly. Look at games like Echochrome or Counterstrike or Unreal Tournament. In all those games, there's a few end users creating levels, which in turn leads to a very excited much larger user base who just plays the levels. Of course all the games I mentioned are "hardcore" games, but where LBP differentiates itself is in the relatively simple platforming gameplay that anyone can recognize from the original Super Mario games. It's that recognizable gameplay and charismatic cutesy sackboys and girls that will draw in the casuals, not the level creation. 

 



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.