By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Killzone 2 impressions from Edge and IGN, gifs, and more!

more confirmed its a first day buy to me :)



Around the Network
Hyams said:
What exactly do you think is wrong with it, superkasei? Because unless you hate FPSs, I can't see how you could describe it as 'boring and horrible'.

As someone else described it, it's basically COD4 meets Team Fortress with a near-future sci-fi setting, and boasting the best graphics on a console so far this gen.

 

XBOX360 FOREVER



Multiplayer hands-on from IGN:

Although there's a fair amount of new content here at the German Games Convention this year, the majority of the titles on display are showing off old builds and demos that we've seen either at E3 or earlier. However, during a private Killzone 2 presentation I had the opportunity to get some hands-on time with the multiplayer of Guerilla Games' hotly-anticipated shooter. And although you can only play so many rounds in fifteen to twenty minutes, it was a great experience and certainly increases my excitement for the game's release early next year.

Before we were actually given hands-on time with Killzone 2, most of the presentation was informational and discussed all the features of the online infrastructure. As far as I can tell, these details were already well-documented by Greg during E3 last month, though the biggest announcement to come out of the presentation was the inclusion of AI bots that can be used throughout the various multiplayer modes. So if you're interested in learning about all the intricacies of Killzone 2 online, make sure to check out our previous coverage.

Otherwise, we were handed controllers right after the presentation and a game was promptly set up with folks back at Guerrilla Studios participating as well. We had two matches to enjoy so I started things off by spawning as an Engineer. Killzone 2's multiplayer is class-based and the character designs for each class are very stylish, especially on the side of the Helghast. Players will be able to use classes like the Tactician, Assault, Scout and Medic. The Engineer's role, as you might imagine, is to construct sentry turrets and maintain the devices with his repair skill, all while holding back enemies with a powerful shotgun that works wonders in -- of course -- close-range combat.

Both maps we played on were generally closed off and confined, though that's not to say that space was limited. Rather, most of the play space was simply interconnected rooms and hallways, with occasional larger open areas speckled throughout. One of the first things I noticed with these maps is that they're incredibly layered in terms of the diversity of platform elevation, window and balcony size as well as lighting schemes. There are some great places in the maps where combat is playing out in every direction at multiple heights and the whole experience feels very rich and strategy-oriented.

Once I found myself being annihilated one too many times as an Engineer, I changed it up and selected the Tactician class on the side of the ISA. Although the Tactician's skill set is for advanced use only (they can actually deploy spawn points for their teammates in order to change the flow and direction of battle), I was more drawn to the Tactician's nifty machine gun which served me well over the following moments.

Lastly, I tested out the Assault class. While these soldiers are clearly much slower than the normal classes, they come equipped with power explosive weapons like a grenade launcher or an RPG. The explosions in Killzone 2 are pretty satisfying and launching a well-aimed rocket into an opposing soldier and watching their body fly through the air in the midst of fire and smoke is truly classic.

Fighting against the Helghast is actually very cool in Killzone 2 online because you can see their eyes in the dark and through dense smoke. It adds to the idea that these two opposing sides are really locked in a conflict. But regardless of what side you're on, Killzone 2 is a lot of fun online and clearly offers a tremendously rich experience to PS3 owners. I was truthfully shocked at how close the multiplayer portion of the game looks like the incredibly vivid single-player we've seen so much of before. Every little detail seems reflected in the multiplayer. My only complaint is the framerate, which definitely suffers during moments of intense action, but I can only imagine that these issues will be remedied by the time the game hits store shelves. The folks at Guerilla still have several months left and code optimization is a priority for them right now, so gamers shouldn't be concerned.

Overall, Killzone 2 was a blast -- even in my sleep-deprived state. I can't wait to see more.



Ugh classes can be for me a reason to not like the multiplayer X_X.

I hope you can play matches without classes.

I am that kind of gamer who love to run around and kill people that's why I like Timesplitterls MP that's why I like COD4 etc..... I really don't want to run around and hear someone yelling....* I need a medic!!¨ '* Who is a medic?* * Konnichiwa is!* Meh....






konnichiwa said:
Ugh classes can be for me a reason to not like the multiplayer X_X.

I hope you can play matches without classes.

I am that kind of gamer who love to run around and kill people that's why I like Timesplitterls MP that's why I like COD4 etc..... I really don't want to run around and hear someone yelling....* I need a medic!!¨ '* Who is a medic?* * Konnichiwa is!* Meh....

 

I'm pretty sure all modes will use classes, but there will be different modes and some of these modes will no doubt require less tactics and less using of the special abilities of each class to win.  If you want to go around and just kill, then just about any class will serve this purpose. 

Think of it as CoD4, each weapon is a class, and each perk(badges in Killzone2) works as part of that class, the same thing will happen in this game.  Its like CoD4/BF2/TF2 all mixed together.



Around the Network
stonj said:
so is this the ps3's saviour
just wait till gta comes out then it wil be on top...
just wait till MGS4 is out then it will be on top...
just wait till killzone 2 is out then it will be on top...

 

Savior from....what exactly?

I think MGS4 and Blu-ray handled that pretty well. Its no Wii, of course, but its definitely not doing poorly anymore. Its sold over 6 million this year already, and still has the majority of its sales this year ahead of it. If it could sell at this rate for, lets say 7 years, it would sell over 100 million for the duration of the consoles lifetime.

And all of this without a price drop, without Gran Turismo or Final Fantasy. I don't think it needs saving.



i read on gaf that split screen multiplayer has been canned for the time being (it won't be there on release), that sucks. :(



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

ameratsu said:
i read on gaf that split screen multiplayer has been canned for the time being (it won't be there on release), that sucks. :(

 


I would take LAN multiplayer over splitscreen.  More LAN support please.



superkasei said:
im the only thinks this game look sooooooo boring and horrible, no cuz is for PS3 is the game himself

 

Go on. 

Please try and provide examples. What is boring exactly? Possibly you could suggest a better looking game on the 360 (LOL!) and provide some screens to support it maybe?

*cracks knuckles*

 



makingmusic476 said:

Video of the GC demo from start to finish:

Link if it doesn't work:

http://tv.multiplayer.it/3195/killzone-2-filmato-11-videoanteprima-gc-2008

I just watched the entire thing, it was great from start to finish, too bad people have seen that level played over 100 times and know where every single person and weapon is on the map.  The guy was running through the entire thing.