| The Ghost of RubangB said: Gas prices are increasing. Internet prices are decreasing. Digital distribution wins. Also, games don't need to be 50 gigs. I downloaded the entire Orange Box on some shitty wi-fi DSL I got going on here, and that game's better than anything I've seen so far that 50 gigs can offer. By the time a 50 gig game is worth my time, the internet will be a SUPER INTERNET. (And the best selling game of the last few years, Nintendogs, is about 32 MegaBytes. Brain Training was like 8 MB. I'm just using these as an example of how crafty developers can be with their space these days. And procedural generation (Spore) is gonna be a big help in shrinking game sizes too.) |
True. It comes down to what I'm saying. If you can hold many games on your hdd, that's great but if you need to stock 50 gigs with uncompressed audio/graphics/etc, you have problems. One of the great thing with the N64 and DS is that they need to keep only what's important and they need to compress the data.
How many cups of darkness have I drank over the years? Even I don't know...
















