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Forums - Microsoft Discussion - Final Fantasy XIII on Xbox 360 IN JAPAN!!!!!!!

Honestly all this discussion about whether the title will be released in Japan is null and void, because even if Square has an exclusivity contract with Sony for the market of Japan there is a loophole large enough to drive an aircraft carrier through. Sony cannot compel either Microsoft or Square to region lock said game. Thus once it is released world wide in under two days imported titles will be available at select retailers. Not only that, but it will probably be playable in Japanese since 360 games almost always contain multiple language settings.

Onto the comments about Square jumping ship on Sony and how evil that is. There is a lot of ignorance in this thread. Nintendo abused developers in comparison to Sony. Quite frankly they still do to a lesser extent. Then Sony preceded to abuse developers this generation to Microsoft's benefit, and Microsoft has made major headway in accommodating the needs of developers. This is as simple as it gets.

Nintendo lost Square, because of a number of things they did wrong and Sony did right. Nintendo stood by the cart format. Nintendo did not support third party developers. Nintendo imposed memory limits. Nintendo had no backward compatibility initiative. All of these things made developing for the 64 cost prohibitive compared to the Playstation.

Nintendo officially stated that they stayed with carts because it avoided load times. Which is technically true there were no load times on the 64. However Nintendo owned the license and manufacturing rights to the cart format. They were running a monopoly and charging accordingly. Carts cost well over ten dollars, and the larger carts cost upwards of twenty dollars. Compare that to a CD that cost a dollar to manufacture. Then take into account that Sony had a buy back policy.

Sony would actually refund the manufacturing cost if you could not sell the game, but basically if you sold the game for as little as five dollars you were never out of pocket on manufacturing costs. Nintendo would never make such a guarantee and developers knew it. Developers had to cover their own manufacturing costs. Nintendo could care less if it made developing for their console financially dangerous as long they got their cut up front. Well both cuts first the licensing fee then the manufacturing costs. Nintendo was just too greedy. They should have just been happy with the manufacturing revenue.

Nintendo did not and still doesn't support third party developers. Sony was handing out financial incentives that gave developers a stronger motivation. Love it or hate it, but every developer has to make payroll. Anything that makes that easier is a good thing, and more importantly it allows for more creative freedom.

Nintendo thanks to the cart format was making coding more difficult on developers not less so. With a cart a developer has to compress and clean their code. A disc format is far more forgiving. A game could have extraneous data left over from development. You could not do that with a cart.

Finally Nintendo had no forward compatibility with their 64 console. There was foregone conclusion that carts were going out being that they were cost prohibitive. That meant that once the console went out the developers were left holding the bag with little to no chance of after generation sales.

The irony this generation is that Sony has managed to copy the failures of Nintendo. This generation they have the more expensive format which is also partially monopolistic. They are not heavily supporting third party developers. Their hardware is causing developers headaches, and it is not entirely clear whether this generations games will be forward compatible with the next console. Will the PS4 use the Cell, or even have a Cell on the motherboard? Not very likely given the fact that the chip has failed to even plus Intel.

Square isn't so much turning on Sony as staying true to the philosophy they agree with. The same philosophy that had them leave Nintendo behind. The same philosophy that is bringing them and Microsoft closer together. Square is just practicing common sense. Microsoft is just being a better partner then Sony happens to be at the moment. Microsoft has done everything that Sony did right two generations ago.



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Dodece said:
Honestly all this discussion about whether the title will be released in Japan is null and void, because even if Square has an exclusivity contract with Sony for the market of Japan there is a loophole large enough to drive an aircraft carrier through. Sony cannot compel either Microsoft or Square to region lock said game. Thus once it is released world wide in under two days imported titles will be available at select retailers. Not only that, but it will probably be playable in Japanese since 360 games almost always contain multiple language settings.

Onto the comments about Square jumping ship on Sony and how evil that is. There is a lot of ignorance in this thread. Nintendo abused developers in comparison to Sony. Quite frankly they still do to a lesser extent. Then Sony preceded to abuse developers this generation to Microsoft's benefit, and Microsoft has made major headway in accommodating the needs of developers. This is as simple as it gets.

Nintendo lost Square, because of a number of things they did wrong and Sony did right. Nintendo stood by the cart format. Nintendo did not support third party developers. Nintendo imposed memory limits. Nintendo had no backward compatibility initiative. All of these things made developing for the 64 cost prohibitive compared to the Playstation.

Nintendo officially stated that they stayed with carts because it avoided load times. Which is technically true there were no load times on the 64. However Nintendo owned the license and manufacturing rights to the cart format. They were running a monopoly and charging accordingly. Carts cost well over ten dollars, and the larger carts cost upwards of twenty dollars. Compare that to a CD that cost a dollar to manufacture. Then take into account that Sony had a buy back policy.

Sony would actually refund the manufacturing cost if you could not sell the game, but basically if you sold the game for as little as five dollars you were never out of pocket on manufacturing costs. Nintendo would never make such a guarantee and developers knew it. Developers had to cover their own manufacturing costs. Nintendo could care less if it made developing for their console financially dangerous as long they got their cut up front. Well both cuts first the licensing fee then the manufacturing costs. Nintendo was just too greedy. They should have just been happy with the manufacturing revenue.

Nintendo did not and still doesn't support third party developers. Sony was handing out financial incentives that gave developers a stronger motivation. Love it or hate it, but every developer has to make payroll. Anything that makes that easier is a good thing, and more importantly it allows for more creative freedom.

Nintendo thanks to the cart format was making coding more difficult on developers not less so. With a cart a developer has to compress and clean their code. A disc format is far more forgiving. A game could have extraneous data left over from development. You could not do that with a cart.

Finally Nintendo had no forward compatibility with their 64 console. There was foregone conclusion that carts were going out being that they were cost prohibitive. That meant that once the console went out the developers were left holding the bag with little to no chance of after generation sales.

The irony this generation is that Sony has managed to copy the failures of Nintendo. This generation they have the more expensive format which is also partially monopolistic. They are not heavily supporting third party developers. Their hardware is causing developers headaches, and it is not entirely clear whether this generations games will be forward compatible with the next console. Will the PS4 use the Cell, or even have a Cell on the motherboard? Not very likely given the fact that the chip has failed to even plus Intel.

Square isn't so much turning on Sony as staying true to the philosophy they agree with. The same philosophy that had them leave Nintendo behind. The same philosophy that is bringing them and Microsoft closer together. Square is just practicing common sense. Microsoft is just being a better partner then Sony happens to be at the moment. Microsoft has done everything that Sony did right two generations ago.

WOAH!!! Giant wall of text!

*copy*
*paste*
*print*

This will be my bed time story tonite. Thanks Dodece ^_^

 



4 ≈ One

JaggedSac said:
Jo21 said:
gears of war was made using unreal engine 3.

if you add the price it took to make the engine is not 10 million.

 

So would you add the revenue from UE3 licenses to Gears revenue?

 

From a quick wikipedia search that includes all of the following, and then some: Bioshock, Mass Effect, Lost Odyssey, Rainbow Six Vegas 1 and 2, Army of Two, etc... 

Looks like Gears of War actually cost negative money to make. I bet that wreaked Havoc on Epic's  financial statements.

 



If its true then next we will have FF13VS on 360 and they can even proceed with a Wii port of FF13.



Two things. One, why the hell would SE release this news to retailers months ahead of time and not at a place like TGS? That's right, they wouldn't. Two, even if it does come out in Japan on 360, why are the 360 fans happy about this? That just means it will take even longer to release the game not only in Japan, but America and Europe. Hell, if this were true I would write off FF13 until 2011 for the rest of the world.



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Dodece said:
Honestly all this discussion about whether the title will be released in Japan is null and void, because even if Square has an exclusivity contract with Sony for the market of Japan there is a loophole large enough to drive an aircraft carrier through. Sony cannot compel either Microsoft or Square to region lock said game. Thus once it is released world wide in under two days imported titles will be available at select retailers. Not only that, but it will probably be playable in Japanese since 360 games almost always contain multiple language settings.

Onto the comments about Square jumping ship on Sony and how evil that is. There is a lot of ignorance in this thread. Nintendo abused developers in comparison to Sony. Quite frankly they still do to a lesser extent. Then Sony preceded to abuse developers this generation to Microsoft's benefit, and Microsoft has made major headway in accommodating the needs of developers. This is as simple as it gets.

Nintendo lost Square, because of a number of things they did wrong and Sony did right. Nintendo stood by the cart format. Nintendo did not support third party developers. Nintendo imposed memory limits. Nintendo had no backward compatibility initiative. All of these things made developing for the 64 cost prohibitive compared to the Playstation.

Nintendo officially stated that they stayed with carts because it avoided load times. Which is technically true there were no load times on the 64. However Nintendo owned the license and manufacturing rights to the cart format. They were running a monopoly and charging accordingly. Carts cost well over ten dollars, and the larger carts cost upwards of twenty dollars. Compare that to a CD that cost a dollar to manufacture. Then take into account that Sony had a buy back policy.

Sony would actually refund the manufacturing cost if you could not sell the game, but basically if you sold the game for as little as five dollars you were never out of pocket on manufacturing costs. Nintendo would never make such a guarantee and developers knew it. Developers had to cover their own manufacturing costs. Nintendo could care less if it made developing for their console financially dangerous as long they got their cut up front. Well both cuts first the licensing fee then the manufacturing costs. Nintendo was just too greedy. They should have just been happy with the manufacturing revenue.

Nintendo did not and still doesn't support third party developers. Sony was handing out financial incentives that gave developers a stronger motivation. Love it or hate it, but every developer has to make payroll. Anything that makes that easier is a good thing, and more importantly it allows for more creative freedom.

Nintendo thanks to the cart format was making coding more difficult on developers not less so. With a cart a developer has to compress and clean their code. A disc format is far more forgiving. A game could have extraneous data left over from development. You could not do that with a cart.

Finally Nintendo had no forward compatibility with their 64 console. There was foregone conclusion that carts were going out being that they were cost prohibitive. That meant that once the console went out the developers were left holding the bag with little to no chance of after generation sales.

The irony this generation is that Sony has managed to copy the failures of Nintendo. This generation they have the more expensive format which is also partially monopolistic. They are not heavily supporting third party developers. Their hardware is causing developers headaches, and it is not entirely clear whether this generations games will be forward compatible with the next console. Will the PS4 use the Cell, or even have a Cell on the motherboard? Not very likely given the fact that the chip has failed to even plus Intel.

Square isn't so much turning on Sony as staying true to the philosophy they agree with. The same philosophy that had them leave Nintendo behind. The same philosophy that is bringing them and Microsoft closer together. Square is just practicing common sense. Microsoft is just being a better partner then Sony happens to be at the moment. Microsoft has done everything that Sony did right two generations ago.

One of the few times I agree with everything you said.  +1.  There are many behind-the-scenes reasons that third parties aren't jumping on the Wii train as much people would like.

 

On topic:  If they did have to do a simultaneous release of the two versions, the only people that it would be good for are the 360 fanboys that don't care about the game, but just want to see the PS3 owners suffer.  For 360 owners that actually want to play the game, they will just have to wait longer like cwbys21 said.

I could see Square releasing the 360 version later in Japan when all the porting is done.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 


@Dodece

Shush! you are speaking truth and that's not accepatable. The only explanation for Microsoft (M$) Xbox 360 getting any game at all is because it either involve moneyhatting, bribery of some kind or just plain evil-ness of the companies involve.

Sony was (noticed it's not "is", they have seems to change their tune) just like Nintendo back in the 90's. (And Atari back in the 80's if you are that old like me). They were arrogant and figure regardless of what they do developers will come crawling to them. Microsoft (surprisingly) was humble by thier first Xbox foray and do everything they could to cater to developers need.

I think it's great that there are competing platforms and Sony doing better is getting Microsoft to be more aggressive and do more. Do you think Sony would improve PSN with in-game XMB, X-invite etc if it was not for XBLA.

The only fear I have is the recent Blizzard/Activision mass cancellation of games. If they can sell junk like Guitar Hero DS and churn out crap Wii games why should they fund these other games. For now PS3/360 combine are on the par with Wii but as Wii continue the march to domination and with Activision sending out clear signal where they want to spend their money ... may be 360 and PS3 should stop bickering about the exclusive.



Why cant 360 version be released in Japan? I have not seen any prove that it is PS3 exclusive in Japan.



 

Starcraft is trolling again. Making a false claim. FF XIII will never be on X360 in Japan.



Ya it will help 360.
unless those buyer intend not to play FFXIII Versus, they will go buy 360