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Forums - Sony - Sony fan claiming the ps1 had motion sensing first…

steven787 said:

@iron_megalith:

I think it is an innovation, but not the one that was needed to sell more consoles.

Sony and MS have both done some awesome things this gen, but it wasn't what was needed to sell.

 

Saddly yes. It's not gonna help them with the traction the wii has with the mainstream market.



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It isn't who does it first. It's who makes a shitload of money first. Then some people will try to argue that infringes on patents, that may or may not be legitimate, but the point is that Nintendo made it a main controller for a mainstream system first.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Not only the power glove. There was also that NES controller with the hand motion controls.


The U-Force!

 



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iron_megalith said:
bdbdbd said:
@Iron megalith: No it's not. Is it innovative to have 120kW engine in your car instead of 100kW?

 

Depends though.. It has to be a first of to achieve something others haven't.

I ask you the same question is Iphone innovative? Because it certainly isn't the first one with touch a screen.

Anothe question did the consoles PS2/GC/XBOX have the same graphics as PS3/360?

Incremental increases in anything are not innovation, however, the process of how the increase came about CAN be innovative.

In the case of the HD consoles graphics, that of itself is not innovation.   If a new method of rendering those HD graphics was established to achieve them, then that would be innovating.

 

The reason the Wii is considered innovating is not because it's supposedly first to market with motion controls but rather HOW it does motion controls.  It's the ease of use, the funtionality, being the default option, the combination of accelerometers, IR, Bluetooth and a speaker, etc...

 

My apologies for not answering your questions directly but you can infer my answers by reading my post.



The rEVOLution is not being televised

The biggest technology that enables quality HD graphics to be made is a programmable pixel pipeline (IE vertex/pixel(fragment) shaders.) These were invented years ago, and the techniques that are used were innovated by other people years ago (normal mapping, fur mapping, paralax mapping, refraction, reflection, etc etc etc)

MS could be said to have had some innovation within that arena with HLSL for DX, though I think the openGL one was out first.

Rendinging in 1080p is not innovative, or even new, PCs have been doing much better than that for a long time now for games.

Pushing more polygons out is not innovative. Period. I think we can all agree that is self evident without delving into a discussion or presenting analogies.

There has been no real significant increase in what you can do from last Gen, you can just do MORE of it. That is not innovation, just progress. A 52" LCD TV is not innovative when compared to a 40" LCD TV (of the same technology.)

In this I am not saying the change isn't significant, just WHAT can be done hasn't changed significantly. Physics Models are more realistic, but they are still basically just physic models. Next gen, they will be more realistic. Graphics have become more realistic, Next gen they will be more realistic. AI is more intelligent, next gen it will be even more so. And on and on we go. The same could be applied to las gen as well. Again, that is not innovation, but just progress.

However, there will be 3rd parties (and to some degree the 1st parties (more Sony than MS I would imagine)) who will do innovative things with the consoles. Its just the consoles themselves are not innovative.

Blu-ray isn't even really innovative, its just DVD on crack. Progress? yes. Innovative? no.



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The Power Glove came out for the NES 965 years ago. Way before PS even existed.



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CrashMan said:
The biggest technology that enables quality HD graphics to be made is a programmable pixel pipeline (IE vertex/pixel(fragment) shaders.) These were invented years ago, and the techniques that are used were innovated by other people years ago (normal mapping, fur mapping, paralax mapping, refraction, reflection, etc etc etc)

MS could be said to have had some innovation within that arena with HLSL for DX, though I think the openGL one was out first.

Rendinging in 1080p is not innovative, or even new, PCs have been doing much better than that for a long time now for games.

Pushing more polygons out is not innovative. Period. I think we can all agree that is self evident without delving into a discussion or presenting analogies.

There has been no real significant increase in what you can do from last Gen, you can just do MORE of it. That is not innovation, just progress. A 52" LCD TV is not innovative when compared to a 40" LCD TV (of the same technology.)

In this I am not saying the change isn't significant, just WHAT can be done hasn't changed significantly. Physics Models are more realistic, but they are still basically just physic models. Next gen, they will be more realistic. Graphics have become more realistic, Next gen they will be more realistic. AI is more intelligent, next gen it will be even more so. And on and on we go. The same could be applied to las gen as well. Again, that is not innovation, but just progress.

However, there will be 3rd parties (and to some degree the 1st parties (more Sony than MS I would imagine)) who will do innovative things with the consoles. Its just the consoles themselves are not innovative.

Blu-ray isn't even really innovative, its just DVD on crack. Progress? yes. Innovative? no.

Why am I so bothered about this... Based on what you say, why should there be consoles like PS3 and 360? :S

 



They didn't... Sony didn't even make consoles when the Powerglove came out