iron_megalith on 22 August 2008
| CrashMan said: The biggest technology that enables quality HD graphics to be made is a programmable pixel pipeline (IE vertex/pixel(fragment) shaders.) These were invented years ago, and the techniques that are used were innovated by other people years ago (normal mapping, fur mapping, paralax mapping, refraction, reflection, etc etc etc) MS could be said to have had some innovation within that arena with HLSL for DX, though I think the openGL one was out first. Rendinging in 1080p is not innovative, or even new, PCs have been doing much better than that for a long time now for games. Pushing more polygons out is not innovative. Period. I think we can all agree that is self evident without delving into a discussion or presenting analogies. There has been no real significant increase in what you can do from last Gen, you can just do MORE of it. That is not innovation, just progress. A 52" LCD TV is not innovative when compared to a 40" LCD TV (of the same technology.) In this I am not saying the change isn't significant, just WHAT can be done hasn't changed significantly. Physics Models are more realistic, but they are still basically just physic models. Next gen, they will be more realistic. Graphics have become more realistic, Next gen they will be more realistic. AI is more intelligent, next gen it will be even more so. And on and on we go. The same could be applied to las gen as well. Again, that is not innovation, but just progress. However, there will be 3rd parties (and to some degree the 1st parties (more Sony than MS I would imagine)) who will do innovative things with the consoles. Its just the consoles themselves are not innovative. Blu-ray isn't even really innovative, its just DVD on crack. Progress? yes. Innovative? no. |
Why am I so bothered about this... Based on what you say, why should there be consoles like PS3 and 360? :S







