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Forums - Sony - PS3 on the rise. Doomsayers eat crow.

Soriku said:
@Ail

See...you just killed your argument in your own post. If the Wii has 500 good games while the PS3 has 80, you said people can't play them all right? So if you can't play every game on a console...why buy a new console then?

 

The Wii still has a way to go to get to those 500 :P

The PS3 has 46 games out with rating above 80%.

67 games with a rating above 75%.

 

The Wii has 18 games with a rating above 80%.

35 with a rating above 75%.

 

Looks like an uphill battle to me because last I checked 46 was almost 3 times as much as 18 ...

 

But keep going clamoring how the Wii has the most good games of any platform...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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Ail said:
bdbdbd said:
@Loud hot white: I doubt PS3 turns profit overall. It has already wasted more money, than what the PS2 made. And it reached more then 120M harware sales and enormous software sales.

@Blue Strife: First you pointed out that there are other reasons than the price, that sell the Wii, then you said that after the price goes down, people will start buying PS360. So, which one is it? Before you answer, keep in mind that 360 has been considerably cheaper than Wii for months now.

And yes, 199 PS3 would be crushed by Wii, since the time it would take for PS3 to reach 199, Wiis software library would be so much bigger, that there would be little to no incentive for people to buy PS3 instead of Wii.

So, why would people want to switch to PS3 or 360? Even majority of the so called hardcore stick to one console, why then the "casual" or the new audience would?

Please, quit the trolling about the games library, since we both know that PS360 have nothing but dumbed-down cheap PC-ports.

The best projects tend to hit at the end of the gen. That's nothing new. But if you really want to look what is happening with Wiis 3rd party support, look late 2006-early 2007 and compare it to late 2008. And the first party support isn't going anywhere, it's just that we don't know when which game will hit the market.

Wiis library will be the best, i don't think there's any doubt about it. People complained when NES came out, people complained when PSX came out, people complained when DS came out and people complained when Wii came out (and still are, and without any actual reason). You notice the pattern? Each started from similer situation with lowsy 3rd party support, stole the market and ended up having a great library of games, which will happen to Wii too. Besides, Wii is already in very good situation, in comparision to the others i mentioned, since it has some great 1st party titles (like SMG, TP, MKW, FE, Brawl, Wii Fit, etc) out and many are still left. 3rd parties are moving to Wii, while some already have put top-notch titles on it, and with its monster software sales, it's no wonder. Wii has proven to be a viable platform for publishers and most of all, very profitable.

As what it comes to PC/PS3/360 multiplats, the argument is kind of moot, because you could do a PC/Wii multiplat for the same price and reach even bigger audience.

There's a few assumption here I will contest.

First that the Wii software library will be so much bigger than the PS3 that there will be no incentive for anyone to buy a PS3.

There's a point where software library size really doesn't matter. As long as a console has 80+ good games it's worth buying, who cares if the others has 500, you will never have the time to play them. Not mentionning the fact that the Wii still face an uphill battle to have the same numbers of good titles as the others consoles. It may have a few very good games but overall it has less decent games than the competition ( lets say with a metacritic over 75 for example).

What you're saying is the same as saying I won't shop at my local bookstore because it only has 10 000 titles, I only buy stuff on Amazon because they have 10 time the choice.... Good luck reading every single book on sale at Amazon.......

 

 As for your PC/Wii argument last I checked the Wii strenght was its controls which are not available on the PC, so how you do titles that work well on both platforms ???

 

It may be worth buying, but that doesn't mean that many people will buy it ...

The Gamecube had 192 games with average reviews of 75% or higher and 125 games with average reviews of 80% or higher, and was dramatically less expensive than the competition, yet it didn't sell 25 Million systems in its life. At the same time the XBox had 165 games with an average review of 75% or higher and 98 games with an average review of 80% or higher, and was priced at the same level as the PS2, and still fell far short of being an amazing selling system.



Soriku said:
@Ail

See...you just killed your argument in your own post. If the Wii has 500 good games while the PS3 has 80, you said people can't play them all right? So if you can't play every game on a console...why buy a new console then?

 

 not really if you don't own either system the size of the library won't be the deciding factor as was claimed in the previous post....



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

@Ail: You're right. But bigger number of titles in the same timeframe means a bigger constant flow of new games, which, combined with higher software sales, turns into bigger shelfspace. People like to have choices.

It also depends on what titles you consider good ones. If metacritic/gamerankings average isn't high 90:s for Wii Fit, i don't think the scores are worth anything, since Wii Fit may be one of the only games that are "good enough" for certain demographics. After all, Wii Fit is pretty unique and PS360 have absolutely nothing to compete it.

Again for the scores, you mentioned Wii having less games with high scores than PS3 or 360. But it's only so far. As long as the 1st party games keep pushing the HW sales, there's no hurry for the third parties, hardware saleswise, but they are forced to put their games on Wii (not everyone of course, or every title) and they are forced to compete in games quality. That's what the devs complain, you need to put a quality title on Wii to be able to compete Nintendo, you just can't make half-assed game with flashy graphics and expect it to sell.

There's less modifying with the controls between Wii and PC, alot less than PC/PS360. You don't need to rethink a working controls version for dual analog controls, when you can just port the pointer function. Toning the PC:s low setting down a little should be somewhat easy to port, especially when you have to port it to OpenGL for PS3 anyway. (It actually seems quite funny when you think the porting process: if you develope for PC, port it to 360 DirectX X86->DirectX PPC, then PS3 DirectX X86/PPC->OpenGL Cell PPC. It's quite long and expensive).



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
@Ail: You're right. But bigger number of titles in the same timeframe means a bigger constant flow of new games, which, combined with higher software sales, turns into bigger shelfspace. People like to have choices.

It also depends on what titles you consider good ones. If metacritic/gamerankings average isn't high 90:s for Wii Fit, i don't think the scores are worth anything, since Wii Fit may be one of the only games that are "good enough" for certain demographics. After all, Wii Fit is pretty unique and PS360 have absolutely nothing to compete it.

Again for the scores, you mentioned Wii having less games with high scores than PS3 or 360. But it's only so far. As long as the 1st party games keep pushing the HW sales, there's no hurry for the third parties, hardware saleswise, but they are forced to put their games on Wii (not everyone of course, or every title) and they are forced to compete in games quality. That's what the devs complain, you need to put a quality title on Wii to be able to compete Nintendo, you just can't make half-assed game with flashy graphics and expect it to sell.

There's less modifying with the controls between Wii and PC, alot less than PC/PS360. You don't need to rethink a working controls version for dual analog controls, when you can just port the pointer function. Toning the PC:s low setting down a little should be somewhat easy to port, especially when you have to port it to OpenGL for PS3 anyway. (It actually seems quite funny when you think the porting process: if you develope for PC, port it to 360 DirectX X86->DirectX PPC, then PS3 DirectX X86/PPC->OpenGL Cell PPC. It's quite long and expensive).

PC strenght is graphics and online, Wii strenght is ease of use and controls.

Not exactly a marriage made in heaven..........

 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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KZ2 said:

In 2006, Sony released the PS3 under heavy scrutiny by the media and gamers alike. The list of PS3 bashing just piled up. Out of the gate, the bashing started: HDMI wasn't needed...Blu-Ray wasn't needed...high price...lack of games...no rumble...hard to develop for...HDMI not included...inferior hardware...online sucks...Space not needed. Sony fails at format wars. Sony lies. Sony is arrogant. No choice. Bad backward compatability. 1080P not needed.

From launch, the PS3 had many features that weren't applauded. Given the trend of negative Sony news, good things were thrown aside like: Linux, Internet browser, replaceable hard drive, open ended development, free online, reliable hardware, motion sensing controller, and future proof features like HDMI and Blu-Ray.

As of June 2007, Sony had fixed a lot of issues. The PS3 bashing had dwindled down to lack of killer games, Blu-Ray necessity, no rumble, high price, online sucks, no HDMI cable .

One year later, Sony has fixed just about everything that can be done. The biggest issue was price, which dropped. Now price is no longer an issue. Blu-Ray won the format war and has proved to be a necessity in gaming. Carmack demonstrated that compression leads to graphical loss. He further demonstrated that DVD9 is getting tight on space. Rumble is here along with killer games. In 2 months LittleBigPlanet will surface. Online no longer sucks. What's left is a lack of an included HDMI cable.

Sony has made further improvements to seal the deal. In game XMB is here. Trophies and custom soundtracks have been released. PSN has an online video store. HD audio has surfaced. PSP and PS3 have merged together.

Today the antiPS3 arguments are meh at best. Some scraps that have surfaced have now moved on to PS3 lack of RPGs, and?....meh. Only things I see now are people stealing PS3s. Maybe some blind hatred for the PS3 without anything to back it up. I agree that PS3 has a lack of RPGs but that issue is not nearly as bad as the price issue last year. Is there anything else left? I know there's something....there always is.

The scary part is this is there third console and they made so many mistakes to start, yeaj they corrected a lot, for the record  the trophies was swiped directly from MS.   The issue is they lost a lot of people on the way me being one of them I bought a 360 while they were fixing all there issues

 



PS3, WII and 360 all great systems depends on what type of console player you are.

Currently playing Call of Duty Modern Warfare 2, Fallout 3, Halo ODST and Dragon Age Origins is next game

Xbox live:mywiferocks

PS3 was already a failure coming out in last place world wide. Even though Blu-Ray DVDs are "next gen" they are still overpriced at $25-$30 MRSP. The 360 is a failure with all the RRODs, and despite this has the best software selection. The Wii is a failure when it comes to eye candy, but it sells the most and pleases every casual gamer in existence. Every console has It's disadvantages and advantages.



It's just that simple.

HappySqurriel said:
Ail said:
bdbdbd said:
@Loud hot white: I doubt PS3 turns profit overall. It has already wasted more money, than what the PS2 made. And it reached more then 120M harware sales and enormous software sales.

@Blue Strife: First you pointed out that there are other reasons than the price, that sell the Wii, then you said that after the price goes down, people will start buying PS360. So, which one is it? Before you answer, keep in mind that 360 has been considerably cheaper than Wii for months now.

And yes, 199 PS3 would be crushed by Wii, since the time it would take for PS3 to reach 199, Wiis software library would be so much bigger, that there would be little to no incentive for people to buy PS3 instead of Wii.

So, why would people want to switch to PS3 or 360? Even majority of the so called hardcore stick to one console, why then the "casual" or the new audience would?

Please, quit the trolling about the games library, since we both know that PS360 have nothing but dumbed-down cheap PC-ports.

The best projects tend to hit at the end of the gen. That's nothing new. But if you really want to look what is happening with Wiis 3rd party support, look late 2006-early 2007 and compare it to late 2008. And the first party support isn't going anywhere, it's just that we don't know when which game will hit the market.

Wiis library will be the best, i don't think there's any doubt about it. People complained when NES came out, people complained when PSX came out, people complained when DS came out and people complained when Wii came out (and still are, and without any actual reason). You notice the pattern? Each started from similer situation with lowsy 3rd party support, stole the market and ended up having a great library of games, which will happen to Wii too. Besides, Wii is already in very good situation, in comparision to the others i mentioned, since it has some great 1st party titles (like SMG, TP, MKW, FE, Brawl, Wii Fit, etc) out and many are still left. 3rd parties are moving to Wii, while some already have put top-notch titles on it, and with its monster software sales, it's no wonder. Wii has proven to be a viable platform for publishers and most of all, very profitable.

As what it comes to PC/PS3/360 multiplats, the argument is kind of moot, because you could do a PC/Wii multiplat for the same price and reach even bigger audience.

There's a few assumption here I will contest.

First that the Wii software library will be so much bigger than the PS3 that there will be no incentive for anyone to buy a PS3.

There's a point where software library size really doesn't matter. As long as a console has 80+ good games it's worth buying, who cares if the others has 500, you will never have the time to play them. Not mentionning the fact that the Wii still face an uphill battle to have the same numbers of good titles as the others consoles. It may have a few very good games but overall it has less decent games than the competition ( lets say with a metacritic over 75 for example).

What you're saying is the same as saying I won't shop at my local bookstore because it only has 10 000 titles, I only buy stuff on Amazon because they have 10 time the choice.... Good luck reading every single book on sale at Amazon.......

 

 As for your PC/Wii argument last I checked the Wii strenght was its controls which are not available on the PC, so how you do titles that work well on both platforms ???

 

It may be worth buying, but that doesn't mean that many people will buy it ...

The Gamecube had 192 games with average reviews of 75% or higher and 125 games with average reviews of 80% or higher, and was dramatically less expensive than the competition, yet it didn't sell 25 Million systems in its life. At the same time the XBox had 165 games with an average review of 75% or higher and 98 games with an average review of 80% or higher, and was priced at the same level as the PS2, and still fell far short of being an amazing selling system.


And since when does the 1st 18 months of a Console decide its future entire games library ??????

blazinhead89 said:

 

And since when does the 1st 18 months of a Console decide its future entire games library ??????

The typical 'good' third party game takes 12 to 24 months to develop when dealing with Wii sized projects, and 18 to 36 months when dealing with PS3/XBox 360 sized projects. The performance through 18 months will determine how publishers allocate their resources for a particular console which will impact all games released in the 3rd year and beyond for the console. Poor sales performance early on will impact the quantity and quality of games in the later life of a console.



colonelstubbs said:
What gets me is how suddenly everyone around here has become an RPG fan. Its like people just jump on whatever bandwagon they can find that goes against the PS3.

Blu ray sucks!
No HDMI!
It has a lack of RPGs!!!!

I mean seriously, its pathetic. Its almost as bad as everybody suddenly becoming a fan of Japanese RPGs when the 360 secured some exclusives.

Bandwagons...you just cant beat them....but apparently you have to join them!

 

Are you actually surprised that a whole gaming website dedicated to sales number has a lot of RPG fans??

 



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