Ail on 19 August 2008
| bdbdbd said: @Ail: You're right. But bigger number of titles in the same timeframe means a bigger constant flow of new games, which, combined with higher software sales, turns into bigger shelfspace. People like to have choices. It also depends on what titles you consider good ones. If metacritic/gamerankings average isn't high 90:s for Wii Fit, i don't think the scores are worth anything, since Wii Fit may be one of the only games that are "good enough" for certain demographics. After all, Wii Fit is pretty unique and PS360 have absolutely nothing to compete it. Again for the scores, you mentioned Wii having less games with high scores than PS3 or 360. But it's only so far. As long as the 1st party games keep pushing the HW sales, there's no hurry for the third parties, hardware saleswise, but they are forced to put their games on Wii (not everyone of course, or every title) and they are forced to compete in games quality. That's what the devs complain, you need to put a quality title on Wii to be able to compete Nintendo, you just can't make half-assed game with flashy graphics and expect it to sell. There's less modifying with the controls between Wii and PC, alot less than PC/PS360. You don't need to rethink a working controls version for dual analog controls, when you can just port the pointer function. Toning the PC:s low setting down a little should be somewhat easy to port, especially when you have to port it to OpenGL for PS3 anyway. (It actually seems quite funny when you think the porting process: if you develope for PC, port it to 360 DirectX X86->DirectX PPC, then PS3 DirectX X86/PPC->OpenGL Cell PPC. It's quite long and expensive). |
PC strenght is graphics and online, Wii strenght is ease of use and controls.
Not exactly a marriage made in heaven..........








