is here, http://www.sheepheavenly.com/FFTA2/Equipments.php
It's still work in progress. Lots of stuff were added afterward which received default incorrect values.
Useful if you're seeking specific info.
is here, http://www.sheepheavenly.com/FFTA2/Equipments.php
It's still work in progress. Lots of stuff were added afterward which received default incorrect values.
Useful if you're seeking specific info.
Nice. My only question is hoe the hell do you get the Blue Mage to learn anything? I'm sure the answer is in there somewhere but it's a little disorganized.

| RolStoppable said: How do you make the game to be something other than boring? |
Completely disregard the story.
Blue Magick is very useful when you're actually in a tough battle, which isn't too often.
Great for secondary skill for one of your char.
You will also need Beast Master to learn all of them. Spells such as Angel Whisper can only be learned by controlling the sprite to cast it on your "Learn" char.
http://www.sheepheavenly.com/FFTA2/Abilities.php?Skill=Blue%20Magick
Added info to the Blue Magicks. That should help you out.
Click on the (A) to see details on how to learn the skills.
If it's anything like the first game Blue magic is overpowered.
Bad Breath rules all.

RolStoppable said:
This still leaves the gameplay unaffected though. |
Dispatch Missions.
| Kasz216 said: If it's anything like the first game Blue magic is overpowered. Bad Breath rules all. |
It's been nerfed for the second game.
Galaki said:
It's been nerfed for the second game. |
Damn. Figured it would be... did they lower it's success rate or only make it one effect?
Turning your opponent into a poisoned, frog, that was asleep, was just too awesome... sure you didn't always get that combo... but even one of the three was enough.

I didn't find anything in there to make the game more like the original Tactics. 
Still, thanks for posting this: I'm sure it'll help someone.
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