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Forums - Gaming - Question for SaGa Frontier lovers such as myself.

Euphoria14 said:
Riachu said:
There are many flaws with this series that I don't see why this series was so popular in Japan. I never played any of the game in the series but I heard that the series is an example of how to NOT do nonlinear RPGs.

 

Two words can answer that.

Battle System.

The reason why they bash on the nonlinearity of the game is because it is quite easy for players to not know exactly where to go next and can wind up going somewhere where monsters completely wipe the floor with them. Although this does not matter since travel is extremely fast and easy as well as the fact that it does not matter in which order you complete each of the quests. Each time you play you can do things in whichever order you wish with whatever 15+ characters are usually available to you. Plus you can save anywhere so it makes a gameover not so bad.

If you have Gamefly, it is worth trying out though, just for the battle system.

So this could basically be summed up as a Japanese take on Western RPGs with the only actual differences being:

It's made in Japan and that the character in some if not all of the SaGa games are still premade

 



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Riachu said:
There are many flaws with this series that I don't see why this series was so popular in Japan. I never played any of the game in the series but I heard that the series is an example of how to NOT do nonlinear RPGs.

-_-

 



Riachu said:
Euphoria14 said:
Riachu said:
There are many flaws with this series that I don't see why this series was so popular in Japan. I never played any of the game in the series but I heard that the series is an example of how to NOT do nonlinear RPGs.

 

Two words can answer that.

Battle System.

The reason why they bash on the nonlinearity of the game is because it is quite easy for players to not know exactly where to go next and can wind up going somewhere where monsters completely wipe the floor with them. Although this does not matter since travel is extremely fast and easy as well as the fact that it does not matter in which order you complete each of the quests. Each time you play you can do things in whichever order you wish with whatever 15+ characters are usually available to you. Plus you can save anywhere so it makes a gameover not so bad.

If you have Gamefly, it is worth trying out though, just for the battle system.

So this could basically be summed up as a Japanese take on Western RPGs with the only actual differences being:

It's made in Japan and that the character in some if not all of the SaGa games are still premade

 

 

What do you mean by premade? All the characters in these games are completely customizable.

 

This game though tends to be a love it or hate it type. I am just glad I instantly fell in love with it.

 

BTW, ignore my Gamefly comment, I do not think they rent out PS1 titles.



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Words Of Wisdom said:
Riachu said:
There are many flaws with this series that I don't see why this series was so popular in Japan. I never played any of the game in the series but I heard that the series is an example of how to NOT do nonlinear RPGs.

-_-

 

I know what you're trying to say.  I was saying something bad about SaGa even though I never played it before

 



Euphoria14 said:
Riachu said:
Euphoria14 said:
Riachu said:
There are many flaws with this series that I don't see why this series was so popular in Japan. I never played any of the game in the series but I heard that the series is an example of how to NOT do nonlinear RPGs.

 

Two words can answer that.

Battle System.

The reason why they bash on the nonlinearity of the game is because it is quite easy for players to not know exactly where to go next and can wind up going somewhere where monsters completely wipe the floor with them. Although this does not matter since travel is extremely fast and easy as well as the fact that it does not matter in which order you complete each of the quests. Each time you play you can do things in whichever order you wish with whatever 15+ characters are usually available to you. Plus you can save anywhere so it makes a gameover not so bad.

If you have Gamefly, it is worth trying out though, just for the battle system.

So this could basically be summed up as a Japanese take on Western RPGs with the only actual differences being:

It's made in Japan and that the character in some if not all of the SaGa games are still premade

 

 

What do you mean by premade? All the characters in these games are completely customizable.

 

This game though tends to be a love it or hate it type. I am just glad I instantly fell in love with it.

 

BTW, ignore my Gamefly comment, I do not think they rent out PS1 titles.

I mean the characters are technically made by the developers and not the players like typical WRPGs though SaGa is a JRPG

 



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Saga Frontier 2 - Will Knight and Gustave story was by far better than any FF story ever put together, even deeper than Final Fantasy Tactis and that story was cut throat till the very end.

The only thing that held that game back for me may have been the pocket station function, since the pocket station never made it's way to the US. The last boss had at least 5 forms in the Knights story, and I like how Will was so badass he lived long enough to see his story through... I'm not certain if Gustaf was Gustave or if he was his son.. or if they were even related.. he was royal blood though since he could use fire brand... but he could also use metal.

Gustaf was way too young to be Gustave considering Will Knights was younger than Gustave and by the time you get to use him again the main character is his grand daughter whos already as old or older than he was at the begining... Still remains the only game where both endings I couldn't beat... =(



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Riachu said:
Euphoria14 said:
Riachu said:
Euphoria14 said:
Riachu said:
There are many flaws with this series that I don't see why this series was so popular in Japan. I never played any of the game in the series but I heard that the series is an example of how to NOT do nonlinear RPGs.

 

Two words can answer that.

Battle System.

The reason why they bash on the nonlinearity of the game is because it is quite easy for players to not know exactly where to go next and can wind up going somewhere where monsters completely wipe the floor with them. Although this does not matter since travel is extremely fast and easy as well as the fact that it does not matter in which order you complete each of the quests. Each time you play you can do things in whichever order you wish with whatever 15+ characters are usually available to you. Plus you can save anywhere so it makes a gameover not so bad.

If you have Gamefly, it is worth trying out though, just for the battle system.

So this could basically be summed up as a Japanese take on Western RPGs with the only actual differences being:

It's made in Japan and that the character in some if not all of the SaGa games are still premade

 

 

What do you mean by premade? All the characters in these games are completely customizable.

 

This game though tends to be a love it or hate it type. I am just glad I instantly fell in love with it.

 

BTW, ignore my Gamefly comment, I do not think they rent out PS1 titles.

I mean the characters are technically made by the developers and not the players like typical WRPGs though SaGa is a JRPG

 

Well yeah, there really isn't anything you do that let's you decide who your character is, unless we talk about one the characters "Blue". What you do in his story and what path you decide to take along with the outcome of a specific battle later on will determine who he actually turns out to be.

I really can't go into detail without spoiling it.

Spoilers tags if you want to read on.

Blue's quest is to become a master of magic. There are several types within the games universe although where there is on type, there is always an opposite, meaning you can only learn half of the magic within the game, which magic you learn however is completely up to the player.

Blue's brother Rogue is sent on a similar quest as he learns all the magic you chose not to learn and ultimately you end up needing to kill him to gain all the magic possible. The thing is though if you somehow end up losing the fight to Rogue, you will end up playing as Rogue for the remainder of the story.

No idea if this is what you were referring to, if not I guess I am lost.

 



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Currently playing:

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dib8rman said:
Saga Frontier 2 - Will Knight and Gustave story was by far better than any FF story ever put together, even deeper than Final Fantasy Tactis and that story was cut throat till the very end.

The only thing that held that game back for me may have been the pocket station function, since the pocket station never made it's way to the US. The last boss had at least 5 forms in the Knights story, and I like how Will was so badass he lived long enough to see his story through... I'm not certain if Gustaf was Gustave or if he was his son.. or if they were even related.. he was royal blood though since he could use fire brand... but he could also use metal.

Gustaf was way too young to be Gustave considering Will Knights was younger than Gustave and by the time you get to use him again the main character is his grand daughter whos already as old or older than he was at the begining... Still remains the only game where both endings I couldn't beat... =(

 

OMG that game was hard. I remember getting so frustrated during the wars.

I also became upset when Gustave died. :( He was so badass.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Gustave got mowed down like a champ and poisoned to boot, the sub stories with the man that would become his hidden right hand was awesome... but how he died was sick. Dieing while fighting halucinations and other assassins is not a nice way to go.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

dib8rman said:
Gustave got mowed down like a champ and poisoned to boot, the sub stories with the man that would become his hidden right hand was awesome... but how he died was sick. Dieing while fighting halucinations and other assassins is not a nice way to go.

 

At least Gustaf makes up somewhat for Gustave's absence, but we need to come to an agreement here and say that if we were able to keep Gustave it would have been a little slice of heaven. :)



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!