Euphoria14 said:
Two words can answer that. Battle System. The reason why they bash on the nonlinearity of the game is because it is quite easy for players to not know exactly where to go next and can wind up going somewhere where monsters completely wipe the floor with them. Although this does not matter since travel is extremely fast and easy as well as the fact that it does not matter in which order you complete each of the quests. Each time you play you can do things in whichever order you wish with whatever 15+ characters are usually available to you. Plus you can save anywhere so it makes a gameover not so bad. If you have Gamefly, it is worth trying out though, just for the battle system. |
So this could basically be summed up as a Japanese take on Western RPGs with the only actual differences being:
It's made in Japan and that the character in some if not all of the SaGa games are still premade







