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Forums - Microsoft Discussion - Braid Discussion Thread (SPOILERFEST!)

Onyxmeth said:
jasonnc80 said:

The last puzzle I got stuck on was the one where you had to use your shadow form to boost the enemy up and then jump on his head to get the piece. I forgot the exact level because I'm not home. Also the first piece in 6-4 took me a while to get.

I'm still trying to have the ending sink in and want to go back and read the books again. Apparently there is some alternate text in the epilogue I need to find out and read. Maybe that will help me understand more.

From what I've gathered so far it seems to be about people wanting things they cannot have and ignoring the things that are important and right in front of them. The points about Tim leaving to seek out this "princess" seem to support this theory. After letting the game settle in my head a little I'm starting to appreciate it more and more. I mainly enjoyed the gameplay the first time through but the story is growing on me as time goes on.

Penny Arcade had a funny comic about Braid's pricing today: http://www.penny-arcade.com/comic/2008/08/08/

Where did you heard about alternate texts? I went through a second time but didn't feel like I read anything different. Maybe if you beat the Speed Run challenge time?

In the epilogue there are a few places where you stand and you'll hear an "ahhhh" sound.  If you open up the red book and go to that point the text will change.  You have to be careful if you touch the green books it'll disappear.  I haven't tried myself because I haven't been home yet but read it on another forum.  I found a few of those spots when I went through and didn't know what they were.



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jasonnc80 said:
Onyxmeth said:
jasonnc80 said:

The last puzzle I got stuck on was the one where you had to use your shadow form to boost the enemy up and then jump on his head to get the piece. I forgot the exact level because I'm not home. Also the first piece in 6-4 took me a while to get.

I'm still trying to have the ending sink in and want to go back and read the books again. Apparently there is some alternate text in the epilogue I need to find out and read. Maybe that will help me understand more.

From what I've gathered so far it seems to be about people wanting things they cannot have and ignoring the things that are important and right in front of them. The points about Tim leaving to seek out this "princess" seem to support this theory. After letting the game settle in my head a little I'm starting to appreciate it more and more. I mainly enjoyed the gameplay the first time through but the story is growing on me as time goes on.

Penny Arcade had a funny comic about Braid's pricing today: http://www.penny-arcade.com/comic/2008/08/08/

Where did you heard about alternate texts? I went through a second time but didn't feel like I read anything different. Maybe if you beat the Speed Run challenge time?

In the epilogue there are a few places where you stand and you'll hear an "ahhhh" sound.  If you open up the red book and go to that point the text will change.  You have to be careful if you touch the green books it'll disappear.  I haven't tried myself because I haven't been home yet but read it on another forum.  I found a few of those spots when I went through and didn't know what they were.

OOOOOO...thanks! I'll be right back!

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



That just make me love this game even more. It seems one of the texts speaks about his mother regarding the candy store. Another has him overprotecting the princess from three different times and their reactions for each. From what I gather, judging by the World 2 storybooks and then the epilogue is that Tim doesn't feel he should be punished for making mistakes by a relationship changing once he does. He feels if he's sorry he should have forgiveness and then all is forgotten, which brings the time traveling to light even more.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



I found this on Giantbomb.com on a blog. Tell me what everyone thinks of this:

This was inspired by going to the best place in the world, GameFAQs, and seeing how few people got what was happening, the direct lines drawn.

There will be spoilers here, but I trust you gathered that from, you know, the fact that I'm talking about what I think Braid is about. I'm also not going to touch upon the more overarching themes of the game, such as Regret. No, I'm going to specifically be talking about Tim.

Tim is just a man. He was a smart man, a clever man, a man who stood in contrary to the ways of society: A scientist. Tim was a scientist, who was looking for the princess, who would make everything better, who would validate everything he's done. The princess symbolizes the meaning of life.

He was on his way to save the princess, fighting over obstacle after obstacle. They had gotten more intense, and more challenging. But slowly, Tim began to realize everything was backwards. Something was very wrong about what he was doing. Everything seemed like it was... backwards. Like the last levels of the game. As things got their most tense, he reached the goal of his work, of everything he had done until now: The princess.

In a flash of light, he had realized what he was doing. Setting foot on the platform, staring right at the princess. Nothing had ever felt more wrong than looking the result of his work face to face, the culmination.

So he ran. He tried to forget everything, but his mind went through the deeds he had done, the things he had accomplished in the name of saving... that. With horror, patterns clarified: Were he and the princess working together, or were the princesses attempts to help actions with darker intentions? At the time, she looked like she was helping, like they were helping each other. Reliving it caused Tim to see what had been happening: he had been set up. He was told "this is what you're looking for, here is your princess", and in one flash, he realized how wrong, how very very wrong he was.,

One flash.

The epilogue is where the largest, most telling characteristic of Tim's one mistake was, and it gives detail into how he copes with it. Throughout the game, the green books had been telling stories of this glorious princess, who would change everything and fix everything, who had the power to do all these things, even though she had turned his back on him. Arriving at the epilogue, the first thing that is apparent is that the green books say nothing. The red books, however, tell the whole story, the real story of what had taken place with Tim. Describing events worthy of despair and worry, of development and construction. One of the last red books that can be read details Tim raising darkened glass to his eyes, and then a blinding flash, and the moment time stood still. What were the things that Tim heard after that flash,  that moment?

"It worked."
"Now we are all sons of bitches."

That second line is a quote from one J. Robert Oppenheimer, after the detonation of the first atomic bomb.

Tim was a part of the team that developed the atomic bomb.

The guilt of what he had done, what he had made, achieving this goal he had set for himself, had turned his entire life upside down. No, not upside down... backwards. Everything he knew was wrong, thanks to the detonation of this... thing, this man made apocalyptic device. It was traumatizing. Most people deal with trauma poorly. Tim sank into deep, deep denial over what he had done, over what seeking the princess had really created, that in order to keep his will to live, he had to lie to himself. He had to lie about what the princess was, about what he had done. And that is when the green books begin to make sense, when he has lost all other means of coping aside from madness. But his madness is self sustaining, it's protecting him. It keeps him alive. So he finds the cornerstone of what he must do. He will build this world for his mind to live in, of puzzles, castles, princesses, and the ability to undo every mistake you've ever made.

Go look at the pictures constructed again: They are of an empty man. The eyes hold a void, a decided un-life inside this very real, very capable body. They also detail the other ways that Tim had coped with this crushing regret; Women. Wine. Family. Travelling. Wandering. He did not do these because he wanted do: He did them because they were all he could think of to bring himself peace, or at least something he could fool himself into thinking was peace. And he observes these things he did from a distance, as if they are pictures in an art gallery. They bring him great comfort, but seeing them all, reminds him of why they are there; it builds the ladder for him to go and relive what he had done, why those images were there. And by the time he is out of this explination, this loop that keeps his mind in check, if he steps out the door, he is confronted with the same thing he fled from at the start of the game. At any point, in getting lost inside these worlds of his own creation, his attempts to escape responsibility, he can just step outside and face the calamity, the image of his regret.

A great, everlasting fire.

And that's what I think Braid is about.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



That explanation by giantbomb doesn't seem to fit quite right. I like it, but it doesn't explain why the princess wanted to be saved from Tim and ran into the arms of the night in shining armor. This seems to be an important part of the "ending". I don't see how that can be equated to the atomic bomb.



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Just finished it, and man was it ever worth the 15 bucks. That part of the last level where you have to get by the goomba guys gave me fits for a while, but I eventually got it.



De85 said:
Just finished it, and man was it ever worth the 15 bucks. That part of the last level where you have to get by the goomba guys gave me fits for a while, but I eventually got it.

What did you think about the story?

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Onyxmeth said:

I found this on Giantbomb.com on a blog. Tell me what everyone thinks of this:

 

What the hell...

And the fact that the supposed kidnapper turns out to be a rescuing knight in shining armor (with text changing color from red to green) represents....?

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

sinha said:
Onyxmeth said:

I found this on Giantbomb.com on a blog. Tell me what everyone thinks of this:

 

What the hell...

And the fact that the supposed kidnapper turns out to be a rescuing knight in shining armor (with text changing color from red to green) represents....?

 

Beats me. I just found it interesting and wanted to share. The entire theory is based off that one quote "Now we are all sons of bitches" and was built from there. I personally just take from the plot what I can. I must say though, this is by far the most relateable story i've ever encountered in a videogame. It makes you think about regrets, forgiveness and why forgiveness is never really gets you back to square one no matter how hard you try. Beautiful plot for a game.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Like most good stories, there are multiple levels: the relationship level (fiancee) and the scientist level (atom bomb). But to completely ignore the former, as that interpretation does, seems a bit ridiculous.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick