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Forums - Gaming - The Controller - Pong to PC. Wii takes step back, Dual Shock holds steady.

BrainBoxLtd said:
Reading some of these responses, I can't help but think you're baiting other people into making your point for you fkusumot.

I could hardly have wished for some of the responses, especially the ones from:

RolStoppable
nintendo_fanboy
superchunk
ItsaMii


and especially...

Sky Render

It's a wonderful world we live in!



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fkusumot said:
BrainBoxLtd said:
Reading some of these responses, I can't help but think you're baiting other people into making your point for you fkusumot.

I could hardly have wished for some of the responses, especially the ones from:

RolStoppable
nintendo_fanboy
superchunk
ItsaMii


and especially...

Sky Render

It's a wonderful world we live in!

Well you never had to wish for Sky Render to post what he did. He has a habit of throwing out long thoughtful well-written posts on a fairly regular basis.

I'm hoping for some more mod posts myself.



Fkusumot, volume of inputs is not representative of actual progression. Controller progression is all about user input.

Consider this, if were playing a FPS on your computer, could you use the mouse to point and shoot faster than using the keyboard arrow keys to move the gun and shoot?

The keyboard has far more physical inputs than the mouse yet the mouse offers a far superior user input given the situation noted above.



Now for a while in the beginning, more buttons were considered progression simply because buttons were the main means of user input. Once you achieve a certain number, the law of diminishing returns kicks in and progression ceased to be made just by simply adding more buttons and eventually digression is attained as user input becomes clumsy and complicated.



The rEVOLution is not being televised

If consoles ever hope to catch up they must start adding more buttons, D-Pads or Joysticks.


BAAAAH. More buttons != more complex games. The most complex PC games are mouse only or at least possible with only mouse. RTS, Strategy etc. I would say console games like Devil May Cry or Soul Caliber where you need access to LOTS of different input possibilities FAST are the ones that require the most complex input schemes.



This thread is just stupid
By the way: the 360 controller has 16 inputs not 15