Kyros said:
The Hardware isn’t powerful enough at a reasonable price.
LOL the base 360 costs less than a Wii now.
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So, since the XBox 360 is less than $300 NOW, Sony should have made the Playstation as powerful as the XBox 360 back in 1994?
You're not considering the time of the release of the console. The fact of the matter is that a console released in 2006 for $200/$300 where a console manufacturer didn't take large losses on would not be in the same league of performance of the PS3 or XBox 360 anyways. The fact that this wasn't obvious to you is actually a fairly sad statement.
Kyros said:
2) The industry wasn’t ready yet
Bullshit, "HD" games have been developed for PC for half a decade. You can always make games look worse and cheaper if you think you can make money with that.
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If I took the exact same games with the exact same models, textures, lighting and material effects from the Wii and rendered them at 1080p would you consider them HD games?
The fact is that when people are talking about HD games they include the advanced shader effects as being a key ingredient. As I pointed out in point 4 developers did have the option to not include these effects, but they weren't taking this route. When you look at the number of massive publishers who have had amazing success on the HD consoles and are yet barely profitable or taking large losses, I don't think you can argue that the industry was ready to take on the massive budgets that are associated with HD games.
Kyros said:
3) Developers aren’t ready yet
Yeah sure. Because of this Call of Duty 4 looks so bad. Insomniac releases a AAA game a year and of course games have never been delayed.
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So ... Because a handful of developers have shown an ability to manage the development teams and budgets required to produce HD games, then developers as a whole are ready? EA and Capcom have done amazingly well on the Wii, but I don't think you'd argue that third parties have excelled on the Wii.
If you look at Factor 5's failure with Lair, and Free Radical's failure with Haze, along with the massive number of games on the PS3 and XBox 360 that have been delayed by 6 months to a year (or more) it should be obvious that developers on the whole are not managing with the complexity all that well.
Kyros said:
Nintendo didn't go HD because
1) They went casual and (correctly) assumed that graphics wouldn't be so important for that market.
2) It did minimize their risk, should they fail.
3) They wouldn't have been able to compete directly anyway against Microsoft's Development Experience and Sony's technological, PS2 image and media advantages. The Gamecube shows how trying this worked out.
4) They simply focused their ressources on the motion controls. And it worked out.
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Points (1) and (2) I agree with, and I argued them (or something similar) in my original post; although "Going Casual" had nothing to do with it being that the majoirty of their Million selling titles (and the majority of Nintendo titles released for the Wii) could hardly be called "Casual".
3) With how it is done today, it is not hard to produce a high performance console. Nintendo has been working with IBM and ATI for longer than Microsoft has, and I find it difficult to believe that the same companies that produced the XBox 360 for Microsoft could not produce a similarly powerful system for Nintendo. As far as game development experience, Nintendo is one of the oldest and largest companies in the industry and is one of the companies I think could have handled the shift towards HD development better than most.
Had Nintendo taken this path securing third party development would have (probably) been far easier because the success of the Wii would have ensured that games like Call of Duty 4 would have been ported to the Wii (assuming the Wii was as successful), and seperate development teams would not be required to produce different versions of a game specifically for the Wii.