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Forums - Nintendo - Why the Wii isn't HD

1) The Hardware isn’t powerful enough at a reasonable price.

The HD consoles demonstrate this problem because they’ve increased the cost of the hardware to consumers, produced massive losses for the console manufacturer, developers are constantly struggling to get adequate performance, and few games run at a high frame rate (60fps) at a HD resolution.

This isn’t saying anything against the HD consoles, but if you’re Nintendo and you want to release an affordable system ($200/$300) while not losing much money selling the hardware producing a HD console in the mould of the PS3/Xbox 360 was a non-starter.

2) The industry wasn’t ready yet

How many third party publishers have reported record profits in the past few years? This is at a time when there are 180 Million current generation consoles and handhelds, the PS2 has strong sales, and the total industry software sales are at record highs.

The fact is that most publishers have maintained a business model for years where a handful of big games sold so well that their profits easily covered their entire development budget. This strategy worked really well when you’re dealing with an average development cost of $5 to $10 Million, with “Big Budget” games in the $20 Million range, and your big game generates $100 to $150 Million in revenues. When your typical game costs $20 Million to develop, and your big game costs $100 Million to produce, (and you still have marketing costs to consider) generating $150 Million in revenue is not that great anymore.

3) Developers aren’t ready yet

Developers with a long track record of producing games on time and under budget with average review scores of 85% or higher are running over budget, and either see massive delays or the games are dumped to market even though they’re unfinished and low quality.

It’s going to take years for the project management, development methodologies, and corporate cultures to catch up to the technology so that they can consistently produce high quality games.

4) To Send a Message

I could be wrong but I suspect that inside a lot of developers and publishers there was probably a discussion about how they could survive in a market where development costs were rising so rapidly. There were probably quite a few maverick executives within these companies that suggested that the increase in development costs were entirely optional; no one was forcing them to take full advantage of the latest and greatest technologies, and gamers really want enjoyable (new) game experiences.

It is likely that Nintendo faced this argument internally, and may have even have had it with many third party publishers. To a certain extent, I think a company like Nintendo (which is so involved with making the industry what it is today) feels an obligation to ensuring that the market remains healthy for all companies.

The Wii has produced booming statement "Graphics are not the only thing that matters! As long as a game is fun people will want to play it!" and hopefully developers have heard it.

5) Manage the Risk of the Wii

This is probably the most important reason. In spite of their confidence, everyone inside Nintendo had to be aware that the Wii could fail on a massive scale and they would have warehouses full of unsold systems; or that the Wii could just cruse to sales similar to the Gamecube with Nintendo being the only developer supporting it. With this risk, Nintendo had to turn a healthy profit off of every system sold, and they simply couldn’t have a system where game development costs skyrocketed and games took dramatically longer to produce.



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Actually the Wii isn't HD because it only renders up to 480p, which is called SD if I remember correctly. All those reasons are interesting too though.



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I think your title should be phrased "Why the Wii wasn't made HD," but it's an interesting read nonetheless. My belief is that the reasons listed by Nintendo pretty much summed it up.



 

 

Nice read. Your points are most likely it.



I don't understand this at all.

All of these excuses could have been used in the jump from Cartridges to CD.

Whether or not the industry or developers were "ready" is irrelevant. Innovation waits for no one.

If it were up to Nintendo, we'd still be using cartridges. Good thing that Sony/Saturn pushed CD technology onto developers. Look at the DS, we're in 2008 and it's still on cartridges (and doing awesome I might add). Does anyone think that DS2 or whatever will be CD Based? No. But if PSP had won, we'd definitely be seeing a disc version of a Nintendo handheld.

Nintendo is very happy taking safe bets and doing well in that, and the Wii is really the only departure from that.



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I don't agree with 1 or 3.

PC developers having been doing "HD" graphics for almost a decades, so developers are ready and can do it. when the Wii was released the hardware was cheap enough , just remember that the xbox could do 720p graphics and wii should have been up to the same level if not above of what the original xbox could do.



Interesting read but I think mostly they did it to manage the risk of the Wii since if they fail with the Wii they will most likely close down.



I finally agree with a Nintendo fan on everything.



Torillian said:
Actually the Wii isn't HD because it only renders up to 480p, which is called SD if I remember correctly. All those reasons are interesting too though.

It's actually ED enhanced definition.  480i is standard.  720p, 1080i, 1080p are HD.

 



halogamer1989 said:
Torillian said:
Actually the Wii isn't HD because it only renders up to 480p, which is called SD if I remember correctly. All those reasons are interesting too though.

It's actually ED enhanced definition.  480i is standard.  720p, 1080i, 1080p are HD.

 


ahh.....see I knew I probably fuked that up when I made that joke. I can never keep all the HD and SD and other stuff straight.

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