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Forums - Nintendo - Wait... Okami didmt sell well on 280,000 copies D= Care anyone explain?

Kasz216 said:

280,000?

That puts it about 10,000 ahead of the PS2 version.

Well less since when Svenston announced that number he said they still shipped the occasional box here or there.

Still it's ahead of the game from where the PS2 version was at this time in that regard.

 

Looks like a "success" though.

As they put it...

"If it did the numbers that we did on the PS2, I'd be very happy. This doesn't need to be a mainstream success for this to be a success for the company," says Svensson".

then you have it, its a success. I dont care about Okami sequel to be honest, its too niche title to warrant a sequel its only the fanboys wants to have this a sequel. Except if its done by a small developers like No More Heroes, I think we need Suda51 to make a sequel for NMH.

 

 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

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Kasz216 said:

280,000?

That puts it about 10,000 ahead of the PS2 version.

Well less since when Svenston announced that number he said they still shipped the occasional box here or there.

Still it's ahead of the game from where the PS2 version was at this time in that regard.

 

Looks like a "success" though.

As they put it...

"If it did the numbers that we did on the PS2, I'd be very happy. This doesn't need to be a mainstream success for this to be a success for the company," says Svensson".

 

And I had to scroll through about 100 comments on kotaku's page before I found somebody who realized this. Daft web site, daft community.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

The question is not if the port made money. Which it most likely did. They didn't exactly break their arm porting this. The question is if the port showed enough interest in the game to make a sequel. And for that its a bit thin. The sales would speak more for Resident Evil 5 Wii



Kyros said:
The question is not if the port made money. Which it most likely did. They didn't exactly break their arm porting this. The question is if the port showed enough interest in the game to make a sequel. And for that its a bit thin. The sales would speak more for Resident Evil 5 Wii

Yeah... no sequel. Woulda needed a million for that i imagine.

As for RE5.... isn't that what Dead Rising Wii is?

Or at least that's what it feels like they're thinking is.

I mean it's basically Dead Rising remade to be RE style.

I wonder if the Wii version made enough to make Okami as a whole profitable or if the whole thing still is in the negatives.



This could genuinly be positive for Wii owners. Capcom maybe has clued to the fact that only Resident Evil sells on the Wii, more mature titles are a given. But, i do agree Okami sounds awesome and that along with Zack and Wiki should be reasons to support this company, even when theres no blood.

I haven't bought it yet in oz. Too goddamned expensive for a port, sorry. Same opinion i had towards Bully, only at least Okami looks and feels unique and wicked.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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A sequel might be hard to pull off. I mean how do you want to enhance the essential game mechanics of carrot digging?



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I think the reason it didn't sell comparitively well is because it was a port of a game that didn't sell well in the first place, when it was on a console with a higher percentage of user interest in core games, that has a userbase about 6 times larger than the Wii did when the game launched.

Call me crazy, but I don't think we can place blame on the Wii here when the game "only" sold 200,000 copies.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

If there's an inventory glut in many markets, it sold below expectations. If re-orders from Capcom's warehouses have hit a stall, that is cause for concern.

That's probably what Capcom is upset about.

There's no conspiracy theory here that Capcom is deliberately trying to NOT sell their games on the Wii as an excuse not to support the platform. That's ridiculous.

Most will acknowledge that Capcom has been one of the Wii's strongest third party supporters.

Sounds like some markets were shortchanged, particularly in the EU, but undoubtedly due to lower expectations in those regions.



greenmedic88 said:
If there's an inventory glut in many markets, it sold below expectations. If re-orders from Capcom's warehouses have hit a stall, that is cause for concern.

That's probably what Capcom is upset about.

There's no conspiracy theory here that Capcom is deliberately trying to NOT sell their games on the Wii as an excuse not to support the platform. That's ridiculous.

Most will acknowledge that Capcom has been one of the Wii's strongest third party supporters.

Sounds like some markets were shortchanged, particularly in the EU, but undoubtedly due to lower expectations in those regions.

Nowhere does it say Capcom is upset about anything... to the contrary all evidence suggests they are very pleased with Okami sales.

The only people upset are Kotaku.



But evidently not pleased enough to open discussion regarding a sequel.

Christian "Sven" Svensson said "I think we need a lot more people buying the current version before we seriously consider a sequel".

Message being, not all IPs score sequels; not even some of the IPs that deserved them.