By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - NinjaBee officially unveils "A Kingdom for Keflings" on Xbox Live Arcade

NinjaBee Announces New Xbox Live Arcade Title

NinjaBee, now with more Keflings!



August 4, 2008 - NinjaBee, a division of Wahoo Studios and a leading independent developer of Xbox Live Arcade titles, has announced details about its newest title, A Kingdom for Keflings. This innovative city-building title comes from the studio that developed and published the popular games Band of Bugs, Outpost Kaloki X and Cloning Clyde.

A Kingdom for Keflings puts players in the shoes of a giant who has the ability to design and construct an intricate city for the local Keflings. Each giant starts out with a small handful (literally!) of helpful Keflings who follow the giant's every command. These Keflings can be trained to become lumberjacks, miners, transporters, sheep shearers, scholars, and various other professions as they help build the kingdom from the ground up.

"We wanted to make a city building game where the player is more personally involved instead of controlling an abstract floating hand," said Steve Taylor, President of NinjaBee. "A Kingdom for Keflings transports the player to a world they create and allows them to relax, enjoy the world and create a strategy that works for them."

A Kingdom for Keflings will feature fun and light-hearted gameplay with stunning visuals and original music to match. Players will build through all four seasons, with a dynamic musical score that changes depending on the progress of the city. Players of all ages can customize their kingdom by painting buildings and walls, planting trees and topiaries and constructing statues and other works of art. The online multiplayer option allows up to four giants to build a kingdom cooperatively over Xbox LIVE. A Kingdom for Keflings will be released later this fall on Xbox Live Arcade.

About NinjaBee

Wahoo Studios has been developing and publishing fun, quality games since 2001. NinjaBee, Wahoo Studios' independent division, began developing games in 2004. With every game they make, NinjaBee's goal is to create a unique, top-quality, fun experience for people of all ages. Their popular titles include Outpost Kaloki X, Band of Bugs and Cloning Clyde.

I love Outpost Kaloki X so i'll probably buy this if it garnishs good reviews. Expect the price to be 800 Microsoft Points($10).



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Around the Network

Looks good..Kind of like a game against the new WiiWare Final Fantasy game.

I've been reading about aKfK for awhile, and I've been a huge Ninja Bee fan, as I own both OKX and BoB.



Back from the dead, I'm afraid.

Looks not bad, but looks like a kiddy Settlers. I wonder how big your city can be and how much depth there is.

Nice big screenshots ;)



EaglesEye379 said:
Looks not bad, but looks like a kiddy Settlers. I wonder how big your city can be and how much depth there is.

Nice big screenshots ;)

I may just be practicing for the future.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



I was just reading about this. Looks interesting.



Around the Network

Ninjabee makes decent XBLA games so this definitely has potential.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

I will have to give this a series look. I didn't like Band of Bugs too much (Not my type of game), but Outpost Kaloki X is good and I loved Cloning Clyde. I'm still hoping for a sequel or expansion.



Love the product, not the company. They love your money, not you.

-TheRealMafoo