Hardly a day goes by without seeing someone create a post or a thread that states (essentially) that Nintendo’s lack of first party "Hard-Core" titles over this Christmas season is a sign that Nintendo has abandoned the "Core" gamer. Being that this argument is spread by people who have always been critical of everything Nintendo has done, I’m not going to try to argue against that and I’m going to focus on the absence of these titles from the current upcoming line-up.
It seems to me that Nintendo is releasing less first party titles for the Wii this holiday season then they have released for any home console during the holiday season for a very long time; on top of this there seems to be a hole in their line-up which would (typically) have one of their major first party "Core" titles. This doesn’t follow Nintendo’s typical strategy for the holiday season and it says (to me) that one or more games probably go delayed and we didn’t know about it.
Now, why would a game (or possibly multiple games) on the Wii see delays given that the development cycle (by now) should be very familiar given how similar it is to previous generation game development? The one thing I could thing of, is the one thing everyone seemed universally excited about from Nintendo’s E3 press event, Wii MotionPlus.
Consider that for Nintendo to show off Wii MotionPlus at E3, with Wii Sports: Resort, the add-on would have had to be fairly far along in development for months; and for it to have been in that state, it is quite possible that Wii MotionPlus began development 12 or more months ago.
Imagine you’re one of the key designers within Nintendo’s first party studios and you’re asked to give your input about a (very) early prototype of an add-on which gives one-to-one motion control on the Wiimote. Suddenly you start to see the barriers that are preventing you from developing the kind of game you wanted to with Zelda, Mario, Metroid, or Kid Icarus seem to be disappearing and you regain that feeling of freedom you received when you first started working with the Wiimote.
Now, being that inside Nintendo there has always been the belief that a delayed game is eventually good, how do you react when (pretty much) every one of your key designers comes to you and asks to be able to delay their game to take advantage of the Wii MotionPlus?
Finally to add some more (un-provable) speculation, it is quite possible that Nintendo agreed to allow these developers to delay their games to use the Wii MotionPlus and still thought it was possible to launch during the holiday season. The one thing that one-to-one motion controls really can bring to a "Core" game is complexity and depth and it is plausible that in the face of this many developers required additional time to tweak their games to give the user the experience they would desire; in the face of this, Wii MotionPlus and the games associated with it could have (easily) seen further delays in order to give the best overall experience possible.
This is just a thought, and I’m certain some people will get overly excited by what I suggest whilst others see it as me being overly optimistic about how Nintendo works. The question I will ask that started me down this thought process is "Would you rather have the Zelda, Mario and Kid-Icarus you dreamed were possible when you heard about the Wiimote, or would you rather have these games at Christmas?"











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