GlingGling said:
Plaupius said:
GlingGling said:
Why would anyone pay over $1800 just to access the hardware? (source: http://gizmodo.com/5015540/iphone-3gs-true-price-compared)
And without a contract $599 for the 8GB version or $699 for the 16GB model. (source: http://news.cnet.com/8301-17938_105-9981676-1.html)
In this generation of iphone can't be a viable gaming platform. If people are shying away from spending $400 on a console that can bust a graphical groove, why would they spend $200/$300 more for Dreamcast on the go?
And don't gimme "it's a phone/multimedia machine too" because the demographics are different.
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You just answered your own question. The comparable cell phones out there are in the same price range as iPhone, but won't make a similar gaming platform. Obviously people aren't going to buy the iPhone solely for gaming, or even mainly for gaming: it is a phone after all, along with a host of other things. But, way more people have phones than game consoles, and a lot of the gaming demographic is going to overlap with the iPhone demographic, so for them it may make sense to pay that much for a Dreamcast, iPod, Phone, GPS etc. on the go. I am one of them.
Then again, I don't know what you mean by a viable gaming platform. We'll have to see how it turns out, but I believe that after a year or two, iPhone will be the number 3 mobile gaming platform, right after DS and PSP. Other cell phones just can't compete with it.
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By viable I mean not being able to offer anything more than marginal sales to studio developers. It's selling units at good clip, an estimated 10 million units through the first 12 months. I see the potential for the iphone to enter the mobile gaming market (it has a better chance than anything else). But again, with such diverse demographics, a high pricetag, and slow adoption I don't see it making an impact on the mainstream gaming market in quite some time. I wonder if we can draw any comparison to the abysmal PSP software sales (not counting recent success in japan).
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I don't quite follow you here. What do you mean with slow adoption rate? The iPhone 3G is selling like hot cakes, Apple is forecasting 10 million sold by the end of the year, i.e. in about six months. Add to that the already sold 6+ million 1st generation iPhones and iPod touches, and you're somewhere nearing the 20 million mark. Not there yet, but it definitely will be there a few months into next year.
I do agree with you that iPhone is not primarily or even secondarily a gaming platform, yet SEGA believes Super Monkey Ball will sell a million, netting them in excess of 7 million in revenue. Sure, it's not huge, but I wouldn't call that marginal either. And I never claimed it would challenge DS or PSP, but it will be a very viable gaming platform, of that I'm sure.