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Forums - Sales - First Day Sales Japan 31.07

DMeisterJ said:

A boost for a multi-plat game?

No, I don't think so.

We don't have any data for the previous Soul Caliburs, so I'd hesitate to whether I'd call it's opening on PS3 "poor" or not.

Edit - Soul Calibur did 71k in it's first week on the PS2 When it launched in March 2003 to a userbase of 12 million in the region of Japan, so 56k on a userbase 1/5th of the size when it launched on the PS2 seems fine to me.

Wow if only trends were that easy to compare we could all sound great.

Seriously when are people going to start understanding how irrelevant userbase can become when its a big brand title in an opening week.

 



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PS3 SCIV is about what I expected ....quite good,it could do some 80-85K first week and considering prior entries in the series that would be a great number.Adding the very good X360 numbers I think Namco can be happy about it.

Fatal Frame bombed ,sadly with Wii games its always the same history,except the biggest Nintendo franchises (wich are nearly all out already) and some casual things...

As for Phantasy Star for the PSP those are really great numbers ....it could open well above 300K units and even close to 400K.This should be one of the biggest successes for Sega in ages.I had some doubts for this game ,it could maybe follow the Monster Hunter path or bomb in a terrible manner.Glad it had success.



Diomedes1976 said:
PS3 SCIV is about what I expected ....quite good,it could do some 80-85K first week and considering prior entries in the series that would be a great number.Adding the very good X360 numbers I think Namco can be happy about it.

Fatal Frame bombed ,sadly with Wii games its always the same history,except the biggest Nintendo franchises (wich are nearly all out already) and some casual things...

As for Phantasy Star for the PSP those are really great numbers ....it could open well above 300K units and even close to 400K.This should be one of the biggest successes for Sega in ages.I had some doubts for this game ,it could maybe follow the Monster Hunter path or bomb in a terrible manner.Glad it had success.

I wonder how good the actual game is.  PSU(base game for Phantasy star potable) wasn't that great.

 



The Fury said:

SC4 numbers seem accurate for both machines, both might slump more over the weekend. SC3 only did just under 100,000 on a console that had sales of 19million in Japan on it's first weekend. So it's not the most popular of games. Tekken is the bigger fighter in Japan.

Super Smash Bros say hi.

 



Zucas said:
DMeisterJ said:

A boost for a multi-plat game?

No, I don't think so.

We don't have any data for the previous Soul Caliburs, so I'd hesitate to whether I'd call it's opening on PS3 "poor" or not.

Edit - Soul Calibur did 71k in it's first week on the PS2 When it launched in March 2003 to a userbase of 12 million in the region of Japan, so 56k on a userbase 1/5th of the size when it launched on the PS2 seems fine to me.

Wow if only trends were that easy to compare we could all sound great.

Seriously when are people going to start understanding how irrelevant userbase can become when its a big brand title in an opening week.

 

So how much, praytell, did you expect Soul Calibur 4 to sell?  More or less than Soul Calibur on the PS2?  Also this came out on both platroms, so it sold 91k in it's first week in actuality.

 



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the future is multiplatform for third parties.
and the wii not getting love.



360 really is on the rise, which means Sony is in trouble. I hope they actually start using their profits into better sales.



Yea well an intriguing situation in Japan now for 3rd party devs. I mean ya release a title on PS3 and 360 and it does a little better than if it were on Wii but has no legs due to smaller userbase to be a success. Release a not big IP on Wii and it just does abysmal. But larger userbase forces ya to put it there. I mean quite a tough situation for them there which is why it isn't surprising that all Square Enix is doing is remaking their old games. I think later on the best thing for devs to do in Japan is either doe WiiPS360 for their games or simply keep it handheld on PSP and DS.



DMeisterJ said:
Zucas said:
DMeisterJ said:

A boost for a multi-plat game?

No, I don't think so.

We don't have any data for the previous Soul Caliburs, so I'd hesitate to whether I'd call it's opening on PS3 "poor" or not.

Edit - Soul Calibur did 71k in it's first week on the PS2 When it launched in March 2003 to a userbase of 12 million in the region of Japan, so 56k on a userbase 1/5th of the size when it launched on the PS2 seems fine to me.

Wow if only trends were that easy to compare we could all sound great.

Seriously when are people going to start understanding how irrelevant userbase can become when its a big brand title in an opening week.

 

So how much, praytell, did you expect Soul Calibur 4 to sell? More or less than Soul Calibur on the PS2? Also this came out on both platroms, so it sold 91k in it's first week in actuality.

 

Not too much but I can understand that a title can sell 100k on an opening week on a platform with 10 million userbase and one with a 2 million userbase due to brand.... which apparently seems to surprised the rest.

 



Wowwww, I knew the 360 was on the rise, but those numbers are ridiculous if true. This is the 360 we're talking about, what with it's gimped D-pad and all.

Edit: Oops, said it twice.