Well, I thought it redeemed itself a bit once I downloaded the add on that allowed you to actually use the analogs. I actually got to finish the freakin game after I did.
Well, I thought it redeemed itself a bit once I downloaded the add on that allowed you to actually use the analogs. I actually got to finish the freakin game after I did.
Big fail for sony - but please read below
http://www.nintendowiifanboy.com/2008/02/12/revolutionary-controller-showdown-round-2/
or my post
http://www.vgchartz.com/forum/thread.php?id=35500&start=0
The sixaxis is not really the problem here it's sony - you see they are making bad interfaces to save money or alternatively the developers may just be completly clueless.
I found in Echochrome demo holding the L1 button enables motion - try it out and you can see it's can be quite responsive much like motorstorm, but the problem is
they mapped the axis wrongly tilting the controller left or right has the wrong effect while twisting it does nothing at all. ! They got the forwards - backwards tilt correct at least. Overall 1 out of 2 is pretty bad.
PS3 number 1 fan
Uh.. It feels like I went back last year.... What date is it again?
Anyway.... That said it is a failed attempt to deliver an amazing game. F5 and Sony messed this one which had a SHIT load of hype going through it.
yeah, I have to agree with you on that one. This game had sooo much potential to be epic. (maybe even on par with SotC) but wow did they totally fail....
Not trying to be a fanboy. Of course, it's hard when you own the best console eve... dang it

Bad voice acting and dialog will kill a game for me everytime. Oh, hi Haze didn't see you there.
Thanks for the input, Jeff.
Lair is not that bad of game. With the fixed controls, Lair is a blast.
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Granted it's a dragon and it shouldn't turn on a dime, but I feel like I'm flying a greyhound bus with hummingbird wings. |
HAHAHAHA...yeah this game sucked pretty hard. I remember having such high hopes too.
BMaker11 said:
"Occasionally, we can see (and hear) what the PS3 is capable of but then they throw PS2-era graphics in our face and provide highly annoying voice-acting that will tell you what you should be doing." I don't see anything about the background's graphics in that statement, so it seems like you're the one who can't read, or rather, you're only interpreting it how you like
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What, then, would you call a mountain/volcano when looking at the screen? A foreground image? An NPC? A piece of destructible environment?
Lair was a big dissappointment for me. The problems I had with it were not the controls, which you can get used to, but a few gameplay choices Factor 5 made.
The lockon system they used made targeting and killing enemies too simple and seemed to be thrown in there because they couldn't think of a better more skill based system with the controls they had.
The most obnoxious system that finally killed the game for me were the takedowns and the close fighting system. The system for taking down other dragon riders introduced one of my most hated modern gameplay mechanics, button matching. It broke the fast-paced flow of the game. Takedowns could have been implemented using simpler controls and would have looked cooler if they didn't take you out of the game to play a minigame. Close fighting suffered the same problem, it took me out of the game to lode a slower, less interesting, mini-fighting game.
The camera was also awful. In the air it was somewhat tolerable but on the ground it was counter-intuitive and obnoxious.
Lair was constantly trying to rip me out of the experience of flying around in a dragon battle by making me play minigames and killing the fast paced action of the game. The camera was horrible and the lockon system made the blasting things out of the air too easy. I really wanted the game to be good too. It was one of the games that made me want a PS3. I was pissed.
I give this thread a 9.4.
Thank god for the disable signatures option.
I walked into gamestation and saw this at the number 1 spot in the PS3 chart.
'hmmm that means it must be good right?' i thought to myself
NO
I read the reviews when i got home. 'terrible controls!' they screamed. 'poor targeting system!' they bellowed.
Could it be that bad?
After the first two levels, no, it wasnt that bad. The sixaxis is woefully inaccurate (sometimes moving a fraction moves the dragon a fraction, sometimes it sends the dragon diving into a hill).
Then, by the third level, i realised there were issues. Random groups of soldiers would just be stood in random places doing nothing. I would land smack bang in the middle of them on my bloody big dragon, and they wouldnt respond. Even after munching on some of the soldiers, the rest just didnt react.
Then, it was time to experience the full horror of the targeting on the stupid bridge level with the charging pig monster things. Target them and pick them up the game told me. I tried, i really did. Whos idea was it to not give you a manual targeter? The target just targeted whatever the hell it felt like (trees, bushes, my own soldier, myself) and never what i wanted it to.
And then the boss battle against the giant water monster. A complete write off. 'Target its armour!' screamed the game. 'Fuck you!' i shouted back
This game should never have been made. The end
