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Forums - Sales - Nintendo makes $1 billion profit for Q1 08

Naum said:
Pristine20 said:
The casual movement really pays off...I'm afraid for the industry now

 

You do know that if it weren't for "Casual games" the future Hd games wouldn't even see a release date since the companies doing the HD games would go bankrupt.

Your point isn't realistic. Any project that has no returns would be discontinued. People say HD games are so expensive to make so companies would go bankrupt. Why would they even take on the project in the first place if they weren't sure of generating a profit?

If they could only make profits from releasing casual games thats what they'll release. Casuals tend to not do any research and buy games by the box cover thats why many casual titles sell irregardless of how bad they are. Companies don't have the luxury of releasing HD crapware because they would most likely take a loss

Squaresoft back in the ps1 gen had almost nothing but hardcore titles yet they were making lots of profit (at least before the dumb movie). What gives? Many devs don't have the talent to make games that are very good hence casual is the way to go because they'll buy your games--good or bad so there's no real risk.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

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Good for Nintendo.

Gamers who want to play something other than Nintendo games still have to buy a 360 or even PS3 because these are the platforms where the 3rd parties release most of their content despite Nintendo's dominance.



Pristine20 said:
Naum said:
Pristine20 said:
The casual movement really pays off...I'm afraid for the industry now

 

You do know that if it weren't for "Casual games" the future Hd games wouldn't even see a release date since the companies doing the HD games would go bankrupt.

Your point isn't realistic. Any project that has no returns would be discontinued. People say HD games are so expensive to make so companies would go bankrupt. Why would they even take on the project in the first place if they weren't sure of generating a profit?

If they could only make profits from releasing casual games thats what they'll release. Casuals tend to not do any research and buy games by the box cover thats why many casual titles sell irregardless of how bad they are. Companies don't have the luxury of releasing HD crapware because they would most likely take a loss

Squaresoft back in the ps1 gen had almost nothing but hardcore titles yet they were making lots of profit (at least before the dumb movie). What gives? Many devs don't have the talent to make games that are very good hence casual is the way to go because they'll buy your games--good or bad so there's no real risk.

 

 

I'll let ya go for this one due to ignorance.

 

Otherwise comparing this gen back to the Ps1 gen is simply stupid.  What he's saying is AAA core games this generation cost millions of dollars and take lots of time to develop.  So for 2-3 yrs you are pouring in money to something that generates no revenue.  Too keep this going you need other projects to succeed on the market.  Most of thise has been compensate by ports and "casual" games.  Why?  They are cheap to make, have short development time(less than a year), and sell well due to being mainstream titles. 

 

Thus this is what keeps core titles from breaking companies.  It's not saying that their core titles won't sell, just that to keep a lot of those titles going they need revenue from these other games.  Especially from companies that aren't EA, Activision, and Ubisoft.



celine said:
Pristine20 said:
NJ5 said:
Pristine20 said:

"snobcore" : you know, I was stalking this thread waiting for someone to describe me with that word. Seems like a significant part of nintendo fanboy lingo these days.

To answer your point, I never said that casual games shouldn't be made but when you look at financials like EA's and their CEO's most recent rant, you know its wii-blown full steam and don't expect games like Battlefield to be coming to wii from them, its only going to be casual pandering all the way. Like you explained, these generate a healthy profit, hence, thats the quickest way to please investors because EA has nothing else to fall back on unlike Sony and M$.

Why would the core market have died off with the ps or ps2? Sure, there were casual titles, but there were also so many titles that I don't remember anytime in the reign of the ps/ps2 that core gamers were eagerly waiting to hear the announcement of another core title like what the wii is having right now? You see the difference. I for one am a HUGE JRPG fan and back then, I couldn't even keep up with the sheer amount of them that were released in that period. To this day, I'm still catching up!

I'm sorry but saying that ps/ps2 = wii is EPIC FAILURE. They just aren't the same. I don't remember anyone even been worried about casual games during that period because they just weren't as significant as they are now. The fact that all gamers talk about now on sites like this is the influx of casualware shows that there's trouble looming. Nintendo's E3 was enough to show what the heavyweights are all about now.

 


You pull an EA/Battlefield, I'll pull an Activision/COD5. That kind of cherry-picking won't get us anywhere.

Even EA is making decent games for the Wii, and judging from their recent declarations they'll invest more on the Wii from now on. If they're stupid enough to think they can make casual games and nothing else, more power to them. The concept of market saturation will bite them in the ass sooner or later, the same way it would have bitten big developers if they did the same during PS/PS2.

With Wii's market expansion, more studios will be created to account for the expansion in the market.

Even if selling chocolates is more profitable than selling rice, I can still find rice everytime I go to the supermarket. Selling rice is still profitable, the same way it was before chocolate was discovered. The supermarket has enough shelves to carry both chocolates and rice.

 

the ps/ps2 gens proved that point but many wii fans keep blaming HD consoles for 3rd party woes. I keep seeing posts stating "if only they focused more on the market leader..." or  "the big-budged obsesses "snobcore"..."but the thing is, if the wii is going to get support, its most likely casual ware. Why? This is the way nintendo advertises the console. Their adverts show the whole family playing wii sports never their 13 year old son playing Zelda.

And yet Nintendo when explaining both DS and Wii ( before and after Wii launch ) never used the terms hardcore gamer or casual gamer. Only disruption

The avalanche is coming.

I don't get how this responds to my post.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Zucas said:
Pristine20 said:
Naum said:
Pristine20 said:
The casual movement really pays off...I'm afraid for the industry now

 

You do know that if it weren't for "Casual games" the future Hd games wouldn't even see a release date since the companies doing the HD games would go bankrupt.

Your point isn't realistic. Any project that has no returns would be discontinued. People say HD games are so expensive to make so companies would go bankrupt. Why would they even take on the project in the first place if they weren't sure of generating a profit?

If they could only make profits from releasing casual games thats what they'll release. Casuals tend to not do any research and buy games by the box cover thats why many casual titles sell irregardless of how bad they are. Companies don't have the luxury of releasing HD crapware because they would most likely take a loss

Squaresoft back in the ps1 gen had almost nothing but hardcore titles yet they were making lots of profit (at least before the dumb movie). What gives? Many devs don't have the talent to make games that are very good hence casual is the way to go because they'll buy your games--good or bad so there's no real risk.

 

 

I'll let ya go for this one due to ignorance.

 

Otherwise comparing this gen back to the Ps1 gen is simply stupid.  What he's saying is AAA core games this generation cost millions of dollars and take lots of time to develop.  So for 2-3 yrs you are pouring in money to something that generates no revenue.  Too keep this going you need other projects to succeed on the market.  Most of thise has been compensate by ports and "casual" games.  Why?  They are cheap to make, have short development time(less than a year), and sell well due to being mainstream titles. 

 

Thus this is what keeps core titles from breaking companies.  It's not saying that their core titles won't sell, just that to keep a lot of those titles going they need revenue from these other games.  Especially from companies that aren't EA, Activision, and Ubisoft.

You see, you're proving my point. As the CEO of a company, if you don't have the budget to take on a project, why would you even undertake the project in the first place? If they couldn't release a HD titel without the support of tons of casual abominaware, then they shouldn't undertake the project because its biting off more than they can chew.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Around the Network
Pristine20 said:
celine said:
Pristine20 said:

the ps/ps2 gens proved that point but many wii fans keep blaming HD consoles for 3rd party woes. I keep seeing posts stating "if only they focused more on the market leader..." or  "the big-budged obsesses "snobcore"..."but the thing is, if the wii is going to get support, its most likely casual ware. Why? This is the way nintendo advertises the console. Their adverts show the whole family playing wii sports never their 13 year old son playing Zelda.

And yet Nintendo when explaining both DS and Wii ( before and after Wii launch ) never used the terms hardcore gamer or casual gamer. Only disruption

The avalanche is coming.

I don't get how this responds to my post.

 

This is the answer. You don't get what Ninendo is doing.

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Pristine20 said:
Zucas said:
Pristine20 said:
Naum said:
Pristine20 said:
The casual movement really pays off...I'm afraid for the industry now

 

You do know that if it weren't for "Casual games" the future Hd games wouldn't even see a release date since the companies doing the HD games would go bankrupt.

Your point isn't realistic. Any project that has no returns would be discontinued. People say HD games are so expensive to make so companies would go bankrupt. Why would they even take on the project in the first place if they weren't sure of generating a profit?

If they could only make profits from releasing casual games thats what they'll release. Casuals tend to not do any research and buy games by the box cover thats why many casual titles sell irregardless of how bad they are. Companies don't have the luxury of releasing HD crapware because they would most likely take a loss

Squaresoft back in the ps1 gen had almost nothing but hardcore titles yet they were making lots of profit (at least before the dumb movie). What gives? Many devs don't have the talent to make games that are very good hence casual is the way to go because they'll buy your games--good or bad so there's no real risk.

 

 

I'll let ya go for this one due to ignorance.

 

Otherwise comparing this gen back to the Ps1 gen is simply stupid. What he's saying is AAA core games this generation cost millions of dollars and take lots of time to develop. So for 2-3 yrs you are pouring in money to something that generates no revenue. Too keep this going you need other projects to succeed on the market. Most of thise has been compensate by ports and "casual" games. Why? They are cheap to make, have short development time(less than a year), and sell well due to being mainstream titles.

 

Thus this is what keeps core titles from breaking companies. It's not saying that their core titles won't sell, just that to keep a lot of those titles going they need revenue from these other games. Especially from companies that aren't EA, Activision, and Ubisoft.

You see, you're proving my point. As the CEO of a company, if you don't have the budget to take on a project, why would you even undertake the project in the first place? If they couldn't release a HD titel without the support of tons of casual abominaware, then they shouldn't undertake the project because its biting off more than they can chew.

 

Then what is the point your trying make if you indeed had one to begin with. 

The only point I'm trying to make is due to the userbases of PS360 not growing as fast as the 3rd party devs would have liked and the resentfulness of putting those core titles on the Wii, that they need to make numerous outside ports and casual titles to fund the titles going to those platforms.  At least the smaller devs.  If the Wii had failed and the DS had failed and the PS360 were still in the same situation its not like the games wouldn't come out its just there would be a lot more efficiency and thought put into what kinda games would release.  Would be a much tighter market.

 



Pristine20 said:
NJ5 said:

@Pristine20:

You're afraid for the industry, as opposed to the current status quo of HD console development, in which most third parties can't make a profit, let alone a healthy profit?

Don't worry, as soon as more third parties start taking the Wii seriously, the industry will look much healthier.

 

I guess I should have said I'm afraid for myself? Because If thats where the industry is headed, I guess I'll have to find a different hobby as sooon as gaming becomes about wii fit, wii sports, mario party, we ski, etc as these are the kinds of titles that generate the most profit.

 

 

So melodramatic.

Don't worry so much. As long as the games you like keep selling, somebody will keep making them. Though perhaps not in the quantities you would like, but who gets enough of the games they want, anyway?

Just because Mommy and Daddy have a new baby doesn't mean they don't love you anymore.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Yea why do people continue to think with the influx of "casual" games that the rest of the market will simply die. Stop being so fucking paranoid. Those kinds of games still sell a lot more than the majority of casual games. They aren't going anywhere. Nintendo hasn't stopped making them so I doubt anyone else will. Geez I swear some people say all that just to create a false sense of alarm. Ya know if ya yell bomb in an airport its illegal. I think this should be as well.



Ugh.

I hope most publishers aren't trying to choose between making "casual" and "hardcore" games, since neither exist.

Nintendo's big games this past quarter were Mario Kart Wii, which obviously can be played by both long-time gamers and new gamers, and Wii Fit, which, despite being called "casual" is not a downmarket title at all, but rather the upmarket of the new market established by Wii Sports and Play.

Pretty much every western publisher has a Wii Sports 2 type game on the market right now, and pretty much all of them are selling well. What's going to happen though, of course, is this market segment is going to become oversaturated, and then Nintendo will take it over anyways with Wii Fit and Wii Sports Resort, because those games offer new experiences and don't treat the customers like retards. Anyone focusing on, say, Game Party 3 or Sports Party 2 as the lynchpin of their "casual" efforts, will see their sales slowly drop and their costs rise as they try to compete.

If publishers keep going out to "follow Nintendo's lead," and basically make the dumbed-down sequels to Nintendo's games, they're just going to slowly oversaturate the new markets Nintendo has exposed, but never get in on the growth part of the curve. Publishers need to try and CREATE the new segments, like FF7, RE1+2, GTAIII and EA's Sports titles did over the last 2 gens.

On DS, third parties aren't quite there yet, but they've done the next best thing. After oversaturating the "brain game" and "pet sim" segments, they're now providing games like Guitar Hero, Grand Theft Auto and Dragon Quest. Although these games don't create new markets, they do focus on markets which have been underserved on DS, which will make them the best selling third party DS games yet.

And that example of EA's 40 games for Wii and DS... Ugh. Show some evidence. At launch, EA said they had 30 PS3 games in development. ( http://www.gamespot.com/news/6160151.html ) Those must have all been "casual" too.

Actually, a lot of the increase in development for DS and Wii from EA is from bringing all the sports titles over to Wii, and from a whole slew of DS/Wii exclusive Sim games, including MySims Kingdom, MySims Party, SimAnimals, SimCity Creator, and so far, Spore. There's also the Hasbro games and some other "casual" titles, of course, but it's actually three of four divisions, the Casual, Sims and Sports divisions, which are all selling out to Wii and DS.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.