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Forums - Sony - ecurb opinion on: Final Fantasy Tactics on PSP..its extremely hard! HELP!

Glad to help. Let me know if you have any questions, or run into any problems.



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noname2200 said:
Glad to help. Let me know if you have any questions, or run into any problems.

 

Okay, bro :)



DMeisterJ said:
RolStoppable said:
DMeisterJ said:
Someone just isn't hardcore enough for FFT. I mean, it's not that hard. FFT is the only SRPG that i've ever played.

I haven't played FFT, but I've played both FFTA games and both are pretty easy. Real strategy is almost never required and most missions are a walk in the park. I don't think that there's much difference between the PS1/PSP games and the GBA/DS games in terms of difficulty.


Of course there is.

The GBA/DS is for kiddies. So it's easier.

Eh... FFT is way easier then FFTA... outside of the one battle vs Wiegraf.

 



RolStoppable said:
Kasz216 said:
DMeisterJ said:

Of course there is.

The GBA/DS is for kiddies. So it's easier.

Eh... FFT is way easier then FFTA... outside of the one battle vs Wiegraf.

Whom should I believe now? The guy whose only SRPG was FFT or the guy who played pretty much every SRPG that came to America?


I actually missed a lot of PS1 era RPGS.

The thing about FFTA is that it has a lot of sidequests which take the place of level grinding. I can see how someone would think that FFTA would be easier if they completed most of the sidequests before they went on.

Overall though it'll be a lot harder to progress in FFTA with minimal time spent on side stuff. FFT just seems harder because everything feels like it takes forever if you decide to level up your guys outside of the main story at all.

Now an actual hard SRPG. That's either Hoshigami Runing Blu Earth or a Fire Emblem.

Hoshigami you can level grind... so it's easier... in theory. But you have to level grind after like every battle... because your always ountnumbered and facing higher level opponents.

Once you get a couple of the killer classes FFT it's cake cause the game isn't balanced well.



Kasz216 said:
DMeisterJ said:
RolStoppable said:
DMeisterJ said:
Someone just isn't hardcore enough for FFT. I mean, it's not that hard. FFT is the only SRPG that i've ever played.

I haven't played FFT, but I've played both FFTA games and both are pretty easy. Real strategy is almost never required and most missions are a walk in the park. I don't think that there's much difference between the PS1/PSP games and the GBA/DS games in terms of difficulty.


Of course there is.

The GBA/DS is for kiddies. So it's easier.

Eh... FFT is way easier then FFTA... outside of the one battle vs Wiegraf.

 

Sorry, but FFTA has no difficult parts, every part of the game is easy (heck, when the game came out, I didn't understand how you learned abilities, didn't read that part of the tutorial, and reached the final battle with Marche knowing just two abilities)

FFT has a kinda strange difficulty curve. It stars very hard, then the difficulty decreases until you reach Gafgarion, which is hard, then Wiegraf is VERY difficult, then it's normal till you get Orlandu, if you use him, it's a cakewalk.

 




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ecurbj said:
@smashchu2

I always try and face my enemies when I make the right choices. Right when its the A.I. turn they seem to get me from the side all the time. And I hate those wolves where when you hit them they for some odd reason counter my attack all the time!!!

It's annoying. And my attacks only take at least 20 hit points off the enemy. The guests seem to always get killed in battle and not last long. Every time I try to use a Phoenix Down to bring my party back to life. The A.I. Seems to target them and kill them again...lol

Hard game indeed!!!

The counter you speak of is a reaction ability. You have 5 abilities. The main ability set for your job (that can't be changed), the secondary one (whihc is any other job you have a skill in), a reaction comand, a support command (which gives you some kind of buff or extra ability) and move (which does something based on movement). The reaction one is eassentually a counter. It does something after an attack of some kind, depending on what it is. Theif can learn counter.

Your best bet is to use long range attacks and magic on the wolves. Try to attack the other enemies first, then attack the ones with counter. Also, try and aim for the same guy. Dont space your guys.

And I almosty forgot, buy equipment. Gear is very importaint in this game. VERY.

 



zexen_lowe said:
Kasz216 said:
DMeisterJ said:
RolStoppable said:
DMeisterJ said:

Sorry, but FFTA has no difficult parts, every part of the game is easy (heck, when the game came out, I didn't understand how you learned abilities, didn't read that part of the tutorial, and reached the final battle with Marche knowing just two abilities)

FFT has a kinda strange difficulty curve. It stars very hard, then the difficulty decreases until you reach Gafgarion, which is hard, then Wiegraf is VERY difficult, then it's normal till you get Orlandu, if you use him, it's a cakewalk.

I'm with you on this one. I'd also add that Tactics needs you to have a good grasp on the job system if you're going to have any chance of getting far without a lot of grinding, whereas Advance is much more forgiving in a lot of ways. The fact that Advance (mostly) lacks permadeath, and that characters can take more than two hits before dying, makes it easier to blunder through, although if you know what you're doing Tactics' qualities can be easily turned to your advantage, as enemies can be slaughtered quickly with the right technique. Just make sure you gang up on the right enemies quickly, and never spread yourself too thinly.

Smashchu2 said:

Theif can learn counter.

You're thinking of Advance, I believe. I'm pretty sure the Monk class is the one that has Counter in Tactics. Not to mention the all-mighty Hamedo.



zexen_lowe said:
Kasz216 said:
DMeisterJ said:
RolStoppable said:
DMeisterJ said:
Someone just isn't hardcore enough for FFT. I mean, it's not that hard. FFT is the only SRPG that i've ever played.

I haven't played FFT, but I've played both FFTA games and both are pretty easy. Real strategy is almost never required and most missions are a walk in the park. I don't think that there's much difference between the PS1/PSP games and the GBA/DS games in terms of difficulty.


Of course there is.

The GBA/DS is for kiddies. So it's easier.

Eh... FFT is way easier then FFTA... outside of the one battle vs Wiegraf.

 

Sorry, but FFTA has no difficult parts, every part of the game is easy (heck, when the game came out, I didn't understand how you learned abilities, didn't read that part of the tutorial, and reached the final battle with Marche knowing just two abilities)

FFT has a kinda strange difficulty curve. It stars very hard, then the difficulty decreases until you reach Gafgarion, which is hard, then Wiegraf is VERY difficult, then it's normal till you get Orlandu, if you use him, it's a cakewalk.

 

I've gotta ask if you actually tried to "Speed run" through advance or if you played most of the missions you were given? Because you don't need to actually complete most of the missions... the only reason FFT seems harder is because it was more poorly developed.  There were almost no sidequests so any leveling up you do seems to take forever because your playing the same 3-4 battles over and over.

FFT characters are so fragile it's really easy to set up opponents and wipe them out.



This is ALL you need to do. Just level your guys some on the easier levels, and focus on the Monk class for most if not all of your characters. You will not leave these characters as monks, but the monk's ability set is very useful, especially early game.

Eventually you will diversify of course (I LOVE the Samurai ability set, but having more than one can be impractical) since you will have more special characters, Ramza will be a Squire, etc., but concentrating on monks will get you a long way.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

zexen_lowe said:
Kasz216 said:
DMeisterJ said:
RolStoppable said:
DMeisterJ said:
Someone just isn't hardcore enough for FFT. I mean, it's not that hard. FFT is the only SRPG that i've ever played.

I haven't played FFT, but I've played both FFTA games and both are pretty easy. Real strategy is almost never required and most missions are a walk in the park. I don't think that there's much difference between the PS1/PSP games and the GBA/DS games in terms of difficulty.


Of course there is.

The GBA/DS is for kiddies. So it's easier.

Eh... FFT is way easier then FFTA... outside of the one battle vs Wiegraf.

 

Sorry, but FFTA has no difficult parts, every part of the game is easy (heck, when the game came out, I didn't understand how you learned abilities, didn't read that part of the tutorial, and reached the final battle with Marche knowing just two abilities)

FFT has a kinda strange difficulty curve. It stars very hard, then the difficulty decreases until you reach Gafgarion, which is hard, then Wiegraf is VERY difficult, then it's normal till you get Orlandu, if you use him, it's a cakewalk.

 

 

The key to Wiegraf is auto potion, I remember when I originally played it I neglected the chemist class as was laid out....had to restart the game....good thing was that when I got there again I trounced it.