noname2200 said:
Thanks. I was a bit more flippant than usual, but I'm on a sugar high right now, and I figured Diomedes wouldn't mind if I had some fun with him. Zucas said:
Wii on the other hand is in a market where while costs to make game on the Wii is cheaper and poses less risk, also has 360 and PS3 were making a game on both of them is of little risk considering software sells just as well on them 2 combined as it would Wii alone. Thus 3rd parties are allowed to stay in their comfortable zones which is why Wii may always be the platform used to pay for PS360 game productions. Actually, I disagree with the part about developers having little risk when releasing a game on the 360 and PS3. The average development cost for an HD game is somewhere in the $20 million range, which is one reason so many developers are priced out. Making the game multi-platform adds several million dollars to that figure, somewhere in the five-to-six range if I recall. Add to that the fact that the average HD game has to sell 500k copies just to break even (excluding the extra cost of making it multi-console) and we begin to see why so many studios are merging or folding at the exact same time that revenues are at record highs. I can't think of too many third-parties who are really making all that much profit off of the HD consoles. For most games, you seem to either go on a tear and sell multi-million copies or, far more likely, you bust. It seems like trusting the roulette wheel isn't too wise a strategy if you're a businessman. |
I'm not necessarily saying its as easy. But given current situations of having "easy" Wii games pay off for these games it becomes easy. Games like Carnival Games on Wii to pay off GTA IV made that game of little risk to make. Games like Game Party allow Midway to continue to make failed PS360 games haha.
But even without that PS360 games sell pretty well right now given the current market. But down the line they want as Wii takes mainstream appeal away from them. And when that happens making those games dominant on PS360 won't seem like such a good idea when you can invest half the price for a AAA Wii game and get probably close to the same amount of sales. But now you've spent less and and made larger profits.
But devs will only start seeing this as Wii userbases continues to grow and generate more mainstream appeal. As much as we hate Nintendo's "disappointing" Wii lineup for the rest of the year this really opens things up for 3rd parties. And when that mainstream crowd comes to buy this holiday season and goes through dominant 3rd party releases then you are going to see a change in 09. While PS360 will still be good, most people just fail to understand the power of having mainstream appeal. Especially in the holiday season. And I think this is the thing that is going to turn 3rd party's attentions away. Watch out for GH:WT on Wii this holiday season. Even with the higher price we should see something truly extroardinary.












