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Forums - Gaming - What do you like/not like in Action RPG's?

Just making a little poll here because I'm curious: what do you like or not like in RPGs? 

I want to know things like controls, styles, camera, everything that comes to mind on these type of games.  Pretty much I just want to know about game mechanics and not so much about the story, characters, music, art style (yes, even though those are incredibly important things).  Though I wouldn't mind hearing your opinions about settings.

By Action RPG, I'm generally meaning everything from your Diablo type of games to Mass Effect type games.



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Theyre pretty much my favorite type of game. Well, that, and ninja games. If only there could be a Action Ninja RPG game. Oh, to dream.



Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS

One of the things I like about regular RPGs is the ability to sit back and hit the A/X button repeatedly while paying very little attention.

Edit: In other words Action RPGs don't let me do this.



I would cite regulation, but I know you will simply ignore it.

The only ARPGs I've really played are Level 5's games (aside from the little time I spent with Oblivion and Neverwinter Nights long ago), and the only things I don't like about them are:

1. The complete lack of an interesting story.
2. The limited interactivity with the environment around me. What's the point of being an Action RPG if I can do nothing but walk around until an enemy appears, at which time (and only at this time) I can use the 1-2 weapons I have equipped until they're dead. This is more a knock on Rogue Galaxy, but Dark Cloud suffered heavily from this as well.

Basically, I want my ARPGs to have a great story, but more importantly to be more action/adventure-ish like Zelda, Ico, and Shadow of the Colossus.



I like them because they're a nice change of pace from Turn-Based RPG's.

Although, it depends what kind of Action RPG it is. I prefer JARPG's since I still get the game kind of storytelling I like. But I still like other kinds as well, Baldur's Gate, Diablo etc.



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makingmusic476 said:

The only ARPGs I've really played are Level 5's games (aside from the little time I spent with Oblivion and Neverwinter Nights long ago), and the only things I don't like about them are:

1. The complete lack of an interesting story.

2. The limited interactivity with the environment around me. What's the point of being an Action RPG if I can do nothing but walk around until an enemy appears, at which time (and only at this time) I can use the 1-2 weapons I have equipped until they're dead. This is more a knock on Rogue Galaxy, but Dark Cloud suffered heavily from this as well.

Basically, I want my ARPGs to have a great story, but more importantly to be more action/adventure-ish like Zelda, Ico, and Shadow of the Colossus.

You need to play the Kingdom Hearts series and it's no wonder you think that the stories in ARPGs aren't interesting, you were playing Level 5 games, great game designers but poor writers.  Hopefully, WKC improves on this

 



That the gameplay always seems to get repetitive. (Kingdom Hearts, Mass Effect) Though I still love Diablo's click to kill set up.



What I don't like.

1) Hit percentages
I'm firing an arrow directly at somebody and watch it go through them/I swing a sword and it hits them but somehow i miss cause the die was bad.

If i'm actually going to hit a button or aim a bow... I don't need any hit % thanks.

It wouldn't be as bad as if say i aimed my bow perfect fired and the shot went far right or something... or if the blow deflected off of the creatures hide, the swing missed... but the way it works now... is just stupid.

2) No variety in spells
In turn based RPGs it makes sense. You don't really aim. But in ARPGs a lot of the time a Fireball spell and an Ice spell and a lighting spell all work exactly the same. Why not play off the differnces? Make lightning rain for the sky. Fireballs shoot from your fingertips and ice just form around your opponent. People play mages to rain fiery death but also because they're supposed to be more interesting then the brick character... if all they have is twelve flavors of the same spell it gets boring.

3) Dumb allies
Nothing more annoying then catching some lead in the back or having your shots/spells blocked

4) Loss of classes.

It seems you lose out on a lot of "finese" classes. Or if it has a modern setting... all classes. Me... i like being able to customize my main characters abilties vs the predefined main characters. I know people go predefined because they feel it makes the characters more well defined, but i think you can still have that guy who acts like a "bad ass" but is still smart and relies more on brains to beat his foes.

5) Dumbed down controls. If your going to give it an action setting. Go all out. Don't go the route some games go where your character is unresponsive just to give it more of an "RPG feel." Kinda how FF12 makes you wait till your gauge fills up.

6) Monsters not really reacting to hits. Once again it seems it's to make it more "RPG" like. Sure if you combine 5&6 you may end up with it getting too hack and slash at parts... but it's just irratating to watch my knife cut into a goblin/ogre/cybperpunk with a gun and watch him not even flinch.



The combination of Action and the depth of an RPG.

Action RPGs made me appraciate RPGs in general, around the time of Secret of Mana really. The Action RPGs were also much more rewarding experiences around the time turn based became stagnant and a lot of JRPGs refused to stop rehashing the geenric turn based system with the same spells and same mechanics, whereas games like Mana or Tales or SO had completely different combat systems that made each one interesting, especially when they took advantage of the ability to move around and adding that layer of depth to spells and special attacks that didn't just make it about selecting an option but using timing and acuracy too.



Tag - "No trolling on my watch!"

Fast paced gameplay

I hate button mashing and AI, camera issues