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Forums - Gaming - FF13 Port status

Dont care if it is a port as long as the game is great,



 

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i believe that too.

i think the problem that's happening here is that, because of the new engine, they can develop in a pc coding. Something with differentsyntax from the ps3, thereby making ps3 dev noobs better at coding given that they have a lot of experience in another coding.

the game also runs on pc right now, which proves that they are using the engine, and have developed it for this very reason. However, it probably looks like crap, and can do a lot better in all aspects because it is being developed with the ceilings of the ps3 and xbox in mind. You can't overdevelop.

so i agree. ps3 not a port. if pc version comes out, pc will be a port.



Well it's being designed on the PC for the PS3, which in my eyes, doesn't mean it's getting ported to the PS3.

IMO it will be ported to the 360.



  • 2010 MUST Haves: WKC, Heavy Rain, GoWIII, Fable III, Mass Effect 2, Bayonetta, Darksiders, FFXIII, Alan Wake, No More Heroes 2, Fragile Dreams: FRotM, Trinity: SoZ, BFBC2.
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theprof00 said:

i believe that too.

i think the problem that's happening here is that, because of the new engine, they can develop in a pc coding. Something with differentsyntax from the ps3, thereby making ps3 dev noobs better at coding given that they have a lot of experience in another coding.

the game also runs on pc right now, which proves that they are using the engine, and have developed it for this very reason. However, it probably looks like crap, and can do a lot better in all aspects because it is being developed with the ceilings of the ps3 and xbox in mind. You can't overdevelop.

so i agree. ps3 not a port. if pc version comes out, pc will be a port.

 

Lol, now the PC version (If it comes out) will be the port (Even if it was the development platform)...

Let me ask you something...

If a new game, announced by X company claims that the game is exclusive to the PS3, and the game can only be made (Or is only possible) on the PS3, and later the company claim that the game will come to the 360, (Getting busted by the "Only possible on the PS3" comments), then a few months after the launch of the game, the game is announced to the PC, and is discover that the PC version was the development platform (It was developed on the PC but only published on the PS3/360 at first).... which one is the port and which one is the original???

 

Hint, Console versions are port of the PC build, and I´m not making it up, Devil May Cry 4 is another proof, first, PS3 exclusive, later, multiplat, later they said that it was made on the PC first and the port it to the console, finally a PC version with stable framerate, better resolution, more content... etc, the same goes for FFXIII... but hey is like wasting words, you don´t get it...

BTW porting from the PC to the PS3 and later to the PC again will be extremely dumb, but hey if thats how you think, lets be grateful that the devs are more intelligent...

Like I said, learn first what are the languajes of the platforms, what coding means, what porting means, and then maybe you will get it but I doub it, and since here is no point on keeping this (You don´t even code, ence you don´t understand how the development works) I done with this, thanks for sharing your ignorance of the subject like a real pro...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

This thread is seriously fail. By some peoples logic every single console game is a port because it was original created on a PC.

The PS3 version of FF XIII is definitely not a port. The 360 version might not even be considered a port because of the tools being used. A true port would be to take the code made to run ON a ps3 and change it (usually meaning rewriting massive portions of the engine and other parts of the code) to run on the 360.

In this case the coding environment allows for creating code forks in the original code and to compile the desired target platform. Meaning, they just have to compile twice, once for each system and not change much of the code. My assumption is that they only recently closed the deal to make it run the 360 so by the time the ps3 version comes out they will not have finished all the system specific code forks. OR it is merely because the game wont be coming out for the 360 in japan so the lag time is merely because of the normal lag time for localization.



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FJ-Warez said:

 Lol, now the PC version (If it comes out) will be the port (Even if it was the development platform)...

Let me ask you something...

If a new game, announced by X company claims that the game is exclusive to the PS3, and the game can only be made (Or is only possible) on the PS3, and later the company claim that the game will come to the 360, (Getting busted by the "Only possible on the PS3" comments), then a few months after the launch of the game, the game is announced to the PC, and is discover that the PC version was the development platform (It was developed on the PC but only published on the PS3/360 at first).... which one is the port and which one is the original???

the port will be which ever one was changed to be workable on the different platform. If a PC with same system specs as ps3 ran the game better than the ps3, then obviously the pc is the true version.

Hmmm, i'm thinking that you believe this is some kind of fanboy thing i'm hanging onto, which is why you are so persistent in not understanding me. Well, get over it, because i haven't liked ff series for a long time, and i am glad that people who do like it are going to play it.

My whole motive for this argument is to stop people saying the ps3 version is a port because they have some kind of animosity and are trying to make the games equal (which they already will be more than enough for you to have to resort to name calling and mud slinging)

Hint, Console versions are port of the PC build, and I´m not making it up, Devil May Cry 4 is another proof, first, PS3 exclusive, later, multiplat, later they said that it was made on the PC first and the port it to the console, finally a PC version with stable framerate, better resolution, more content... etc, the same goes for FFXIII... but hey is like wasting words, you don´t get it...

Yes DMC4 is a great example. I totally agree. But you have no facts to show that this is the case for ff13, you are implying that all games programmed on a computer make them computer games first and foremost. that's not entirely true, as most games programmed on a pc will not be ABLE to run on a pc.

BTW porting from the PC to the PS3 and later to the PC again will be extremely dumb, but hey if thats how you think, lets be grateful that the devs are more intelligent...

no what is going to happen is that they will stop using the engine to build the game eventually so that they can get all the extra coding possibilities with the ps3 (graphics/shading/etc). They will then take this and translate it to 360, changing some things to get it all sorted out. The 360 version may end up looking better than the ps3!!! After that wthey will go back to the code before they touched everything up and touch it up using the c/c++ or whatever the pc language is and release that as the pc version.

 

 



FJ you used this definition before

In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.

so now, using the bolded italicized and underlined word "for" tell me what platform the game is being developed "for"



They said it was it was being dev'd on pc and transfered onto ps3, so I would have to say they are both ports....



4 ≈ One

theprof00 said:

FJ you used this definition before

In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.

so now, using the bolded italicized and underlined word "for" tell me what platform the game is being developed "for"

 

The PC... if not, why is the PC version running now and they are still working on make it run on the PS3?? The game will be launched on the PS3, but is currenty developed for the PC. Then will be ported to the PS3, and later to the 360. (Probvably they won´t launch the PC version since is only for Development)

But since you can´t get now I´m really done. see ya... (You are just working with words, I work with common sense and their own statements  and other devs statements, and the direction of the industry right now)

Why is the PC version running right now???



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

count me on the "port for both" camp