This was the reply I left on the author's blog:
----
Unfortunately Paul, I had to read your unfounded post via an industry news page that a youngling copy/pasted onto the site. While you are free to post your opinion, you have as little right to tell gamers that their choice is wrong. As a game developer myself, I had to come by to ask you to stop this misinformed propaganda. It is views like yours that are tearing this industry apart at the core. The fact that you throw around the word "fanboy" so much means that you know the genre well, thus the saying, "Birds of a feather flock together".
Is it not simple enough for you to enjoy the console you purchased and let other gamers' enjoy their preferred console? Do you receive money for every person who goes out to buy an XBox 360 or a Playstation 3? I'd highly doubt that either Microsoft or Sony are sharing any of their income with you.
The reality of the situation as seen over the past 10+ years is that there are a lot of bitter Sony fans (or as you eloquently put it, fanboys) who enjoyed gloating about the success of the Playstation 2 that cannot claim the same for the Playstation 3. For some reason, the Wii is a great threat to this crowd, as they spend days on end blogging their unresearched, overstated opinions about it, much like your original posting. Sony will not magically go away just because the Wii has taken clear control of this generation of gaming, nor will Microsoft. You'll still get your next iteration of Metal Gear Solid and Grand Theft Auto. Yet, even those too will grow old for you, just like how Mario did. Once you enter the work force after college, you'll find yourself hard pressed to sit for more than 3 hours to play games - that, or you'll find yourself soon fired from your job for oversleeping after pulling an all-nighter of Call of Duty 5 online.
What November 16th, 2006 actually ended up being was the cure for the industry's cancer. The trend of pumping up graphics and processing power was broken and changed into a new direction - motion controls that were simple to use, understand and were quite accurate. This opened up a new avenue for development, and also saved "indie" developers' from going the way of the dodo. With the push towards HD gaming and budgets for games pushing into the 20+ million mark, independent developers simply cannot compete in such a field, leaving only the few big names out there to make games. Yet, with the Wii, developers can still keep in the same range as their budgets from the last generation of development and bring something new to the table.
I'm sure that you'll likely delete this posting as it pretty much invalidates your entire argument with little to no room for debate, like a child in a schoolyard who takes his bat and ball in a fit and storms off to his house. Yet, maybe you'll surprise me and actually give a developer the respect due and leave this response up for others to read, so they can understand the entire situation of the current generation of consoles better. Also, for the "core gamers" out there, remember that when the 1st part titles slow down for a console, the quality 3rd party titles shine through. This has been the case for 3+ generations of console gaming, and is a formula that has no intention of changing.
Respectfully yours,
Randy Wilson
Team Lead
Broken Attitude Studios