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Forums - Sales - Can Microsoft go mainstream ?

 

 NEW ARTICLE ADDED AFTER !!!!

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In other words : can MS succeed to sell the cheaper Arcade sku to casuals ?

 

http://www.gamecritics.com/e3-2008-microsoft-wares-lack-novelty-with-mainstream-appeal

 

E3 2008: Microsoft wares lack novelty with mainstream appeal

 

By Chi Kong Lui on July 17, 2008 - 9:05pm.

 

To paraphrase a line from The American President, the problem with Microsoft isn't that they don't get it. The problem is that they can't sell it. At E3 2008, Microsoft unveiled a line-up of products designed to appeal to the more casual gaming audience that Nintendo currently dominates with the Wii.

The miscalculation on the part of Microsoft is that they think they can appeal to the masses by providing something useful like Netflix connectivity and online chat parties or something that is supposed to be an improved experience like Lips, which is a refinement of the singing/rhythm game. These approaches will win a few minds of people, but it won't win their hearts and appealing to the heart is what gets people to open up their wallets.

The Wii isn't selling butt loads of units because it is more useful or better than its competitors. In fact, the controls and graphics are far worse and yet it is outselling and outpacing their rivals by growing margins. What Nintendo did with the Wii is create something that immediately captures people's attention and appeals to their emotional sensibilities.

Some of Nintendo's pundits call it a gimmick, but when it comes to the mainstream, gimmicks sell (George Foreman Grill anyone?). Casual audiences are fickle by nature and have short attention spans. In order to capture their attention, your concept needs to pop in a magical way. If you aren't getting a eureka-type feeling, then chances are, the general masses aren't going to go crazy for your wares.


By going a more practical route, Microsoft is playing it safe, but playing it safe is a sure fire way to bore people. If it's one thing that we've learned from Nintendo, it's that if you want to appeal to the mainstream, you have to take out-of-the-box risks and at E3 2008, I'm just not seeing that from Microsoft.

 

==> Online is not the KEY parameter to dominate this generation, just look at the Wii !

(This is also true for Home ...)

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http://news.punchjump.com/article.php?id=6368&page=1

 

E3: Wii, PS3 forecast clear; Xbox 360 cloudy

by Marcus Lai

 

The big three video game hardware manufacturers this week battled it out to claim victory among press and analysts at the E3 Media & Business Summit in Los Angeles, CA.

Nintendo Co. focused solely on profit-generating casual game experiences for its top-selling Wii, which claimed the leadership position in U.S. sales this week at 10.9 million units sold to date.

Wii Music is likely to be a huge holiday hit with more than 60 virtual instruments in a non-graded playing environment. Music titles are more popular than ever, and a version that caters to all will be well-received by the Wii demographic.

Animal Crossing: City Folk will merge core and casual players into a semi-social networking title that utilizes a new $29.99 WiiSpeak microphone peripheral. The success of previous titles will likely generate positive buzz for the next installment.

Wii Sports Resort will capitalize on the introductory Wii Sports and tie-in the new Wii MotionPlus Wii Remote add-on. Having the peripheral bundled is crucial to install base acceptance, but it’s a crap shoot as to whether audiences will find the device a necessity or a nuisance.

With Nintendo raking in sales on casual products, the core audience was left without a franchise sequel - a notion that will likely have little effect on Nintendo's money-making bottom line. Though a myriad of accessories have a chance of diluting value in current peripherals.

Sony Corp. this week defined the Playstation 3 as an all-in-one entertainment machine, providing new franchise game titles and a full video download service.

Top titles like Resistance 2, LittleBigPlanet, and Killzone 2 looked like prime assets in the PS3 library.

The oft-delayed Home social networking service will debut this fall, providing an integrated online experience for core and casual gamers alike.

A show floor demo looked functionally capable of delivering social mini-games and themed spaces to the virtual online world. A dose of heavy marketing for Home could nab interest from a more casual gaming audience. More importantly, it's free.

The most crucial development for the PS3 was the availability of a new Playstation Store video download service. After years of talking about an all-in-one set top box, the PS3 can finally deliver standard and high-definition movie and TV downloads to the masses.

A smart, synergistic property is the ability to seamlessly transfer any downloads to the PSP, a functionality that the company didn't relay with its failed proprietary UMD movie format.

Microsoft Corp. desperately wants the Xbox 360 to be something for everyone, though, the strategy will be hard to execute.

Core titles remain the hardware's strength, as Gears of War 2 looked blazing hot, along with the creative Fable 2.

The defect of Final Fantasy XIII to the 360 was the mother of all coups to the core audience, though an uncertainty of a Japan release for the title potentially hammers yet another nail into the coffin of the 360 in Japan.

The new Xbox Live interface looks chic and more inviting than the blades system.

Avatars are a definite Mii-too addition to the 360 that is necessary in the market place to make each player's online space more personal.

The new Primetime division has the potential to be a big casual hit, with game shows like 1 vs. 100 and real prizes.

However the biggest obstacle to mass market entry is the Xbox Live subscription. Core players squeeze every last penny out of Xbox Live service, but casual players are unlikely to shell out additional money to play Primetime titles, limiting the experience to existing members.

Products released last year like Scene It? and Viva Pinata: Party Animals failed to connect mass market users to the hardware.

Lips, a casual karaoke singing title, is also likely not to break new ground in the crowd of more established titles like Sony's Singstar and Harmonix Inc.'s Rock Band.

Without a healthy strategy to compete against Wii, the 360 will have to once again focus fire on the PS3, which is slowly but surely gaining ground in the home entertainment hub space.

==> Completely agree.

 



Time to Work !

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Isn't Microsoft already mainstream?



Who is this Microsoft that you speak of?



I'll give you an example...

I play halo 3 actively with friends. I met a guy at work and told him to come voer and we can play rockband or something "mainstream".

He came over last weekend and i was playing halo at the time so I told him to join in and party up so we can play together. (I had a 48 hour xbox live trial card lying around)

He has an xbox 360 now and is probably teabagging people as we speak.

This is the way mocrosoft gets in to the mainstream. Not with the arcade sku... He got the pro unit as he needs to hard drive to store the halo 3 maps on.



This article is 100% right IMO. Nintendo understands the mainstream audience and is constantly introducing new experience types to them to keep them (and their short attention spans) engaged.

Now some of them aren't new to us (Mario Kart) but it's in the presentation to the massses.

Wii Sports - sports
*Wii Play - arcade(ish)
Mario Party - party
Warioware - ??
SMGalaxy - platform
*Link's Crossbow Training - shooting
Endless Ocean - Exploration
Brawl - fighting/online
*Mario Kart - Driving/online
*Wii Fit - Fitness
Mario Super Sluggers - Sports sim
*Animal Crossing - communication/online
Fatal Frame 4 - horror
*Wii Sports Resort - enhanced sports

*- new peripheral to enhance the 'newness'/value

I'm not including some like Zelda, Pokemon or FE:PoR because that wasn't for the mainstream market, it was for the core. But Nintendo has been very methodical about how it releases everything continually giving the mass market a 'new' experience.

In comparison MS isn't introducing anything new to it's userbase (that movie thing maybe) mainly rehashing Nintendo/Sony existing product which it's core base has seen already. Nor is it dynamic enough to entice a non-gamer to buy a 360 in the first place. If they continue on the route they are going they may end up with a real identity crisis.



 

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Yeah I agree, MS marketing blows. Its a good console that MS just hasn't been able to sell. I had a couple friends come over to play Scene It! a couple months back, since then two purchased a 360, one of them also purchased Scene It! They didn't know about Scene It! None of the casuals know of these games.

Why? Well because Casuals don't go out looking for for them. They have to be shown! You need to have every electronic store corner off an area with a couch and TV and set up a 360 with Scene It or the new Banjo. You need the same couch and TV set up in every mall.

Its great that they're showing us geeks all their casual games at E3, but anything announced there sure isn't going to reach joe blow on the streets.



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

disolitude said:
I'll give you an example...

I play halo 3 actively with friends. I met a guy at work and told him to come voer and we can play rockband or something "mainstream".

He came over last weekend and i was playing halo at the time so I told him to join in and party up so we can play together. (I had a 48 hour xbox live trial card lying around)

He has an xbox 360 now and is probably teabagging people as we speak.

This is the way mocrosoft gets in to the mainstream. Not with the arcade sku... He got the pro unit as he needs to hard drive to store the halo 3 maps on.

 

==> basically, u dont understand that mainstream means "beyond the Xbox crowd"

Halo3 = Xbox crowd and nothing else.

U can convince your friends, PS3/Wii users can do the same ...



Time to Work !

Of course they can - anything's possible as they say... it's just that they're going to find it a very difficult battle IMHO particularly when you really think about Wii outselling 360 WW so quickly and PS3 already outselling it most weeks WW despite its head start.

The other problem for MS is if they overly try and court casual gamers they run the risk of losing their core fans. Many posts I've seen since E3 grumbled about the focus on Avatars and Lips (i.e. copying Wii and PS3 approaches) vs focusing on core 360 gamers.



Try to be reasonable... its easier than you think...

They could if they would do some marketing.... for other censored games(Sorry that's one of two boycotts I take seriously in my sig.) other than Viva Pinata.



Boycotting the following:

1. Yoshi: He ate my car and spit out a toaster.

2. Igglybuff: Totally false advertisement. You can have as many as you like they don't buff nothing.

3. the Terms Hardcore/Softcore... We're talking Video Games. Not Porn.

4. The term Casual as relates to Gamers: We make them sound like outsider's that happen to play games.  If that were the case they'd own a PS3.

5. Donuts.... Beacause I drink Beer...... and the biggest fan of Donuts hates Beer.

6. Boycotts: Their so lame.

 

 

85 percent of people buy an xbox 360 for halo 3 and/or gears of war