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Forums - Nintendo - Nintendo making future Mario and Zelda iterations for non-gamers

TheSource said:

Superchunk your talking about level design - Nintendo seems to be talking about controller issues.

I still hold to my theory:

We're now in a race to virtual reality. One to one motion, starting next spring is one major part of it.

 

"We're now in a race to virtual reality."   That is so awesome dude. I dk but that still sounds like your tripping

Hope your right, but i would assume simpler controls inadvertintly mean simpler games



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Soriku said:
Having they said this before? Nothing new here. Nintendo games still have challenges regardless. Isn't SMG "for everyone"? Now, tell a casual to do the Trial Galaxy. Not so easy,..is it? And Zelda has some pretty confusing puzzles and long dungeons. Really, if Zelda: TP and SMG played fine...future titles won't change much either when it comes to "accessability".

SMG is not for everyone. If you've ever seen a non-gamer attempt to play the game you'd know what I mean. Non-gamers can handle games like Wii-Fit and Wii Sports because things you do in real life happen on screen. Is this what Miyamoto is trying to do with Zelda?

 



not the smartest of comments to make around the time due to all the people pissed that nintendo's "favouring" the casual market.



I'm never getting a Wii.

They could've just put the Wiimote on the gamecube.



This is just interview-speak. Of course he's going to say they want to make future titles accessible to everyone, regardless of whether or not the developers are actually going to focus on accessibility. I seriously doubt Nintendo would jeopardize their 2 premiere franchises by making them casual games.



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Leetgeek said:
I'm never getting a Wii.

They could've just put the Wiimote on the gamecube.

No, because it's like TWO GameCubes! Duct taped together! M I RITE!!!

RROD! PS3 has no games! ROFL!

 



I give you the Goth Gamer award, Shameless. I've never seen one person post so much doom and gloom for each of the consoles before. =)



Broncos724 said:
This is just interview-speak. Of course he's going to say they want to make future titles accessible to everyone, regardless of whether or not the developers are actually going to focus on accessibility. I seriously doubt Nintendo would jeopardize their 2 premiere franchises by making them casual games.

I think it's perfectly feasible and is very telling of how Nintendo have changed their strategy and how they want to go forward as a business.



I m surprised Ninty go so far in the casual market ...

Neverthless, I doubt they will fail to deliver an amazing Zelda/Mario game that will satisfy everybody including the hardcore gamers and the reviewers.

I m more worried about the third party line-up which will continue to go casual if Ninty doens't push to go more hardcore.



Time to Work !

Making a game accessable to non gamers is not the same as making a game for non-gamers ...

What it comes down to is how intuitive the controlls are and how the difficulty level ramps up. If you start off a FPS game (as an example) under the assumption that the gamer has already played other FPS games at their highest difficulty you might start off at a difficulty level which is far higher than the average gamer will enjoy, and the number of things that you expect the gamer to do at the same time may become frustrating to a large portion of your audience.