the_bloodwalker said:
Bored4life said:
Crystal Tools was never supposed to multiplatform as they later claimed.Some study of SE during Nov07 to Jan08 shows pretty good evidence that Wada wanted to shift FF13 to Wii despite the enormous costs already put in.
Crystal Tools had 2 purposes for being on Wii.
1)Port over FF13.There is evidence to show that this was the main motivation to the port.But it seems that that fell through since most likely Iwata didn't moneyhat them like they wanted.They weren't too sure if rpgs would do well and wanted money as insurance.
2)Push Wii gaphics and have it to start putting out well made rpgs to compete with the other well made rpgs that are being announced for the system.the_bloodwalker's post sums up that part nicely.
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Exactly. SE got the Licence of Unreal III engine to develop multiplatform games, not the Cristal Tools. That was made to fully use the PS3, their platform of choice.
You're right about the disruption, SE got cought off guard will the Wii's success. They understood that they had to move. They thought with Chocobo's Dungeon and their original Cristyal Bearers it would be enough, but now they have to shift resources and reorganize internally.
While the FFXIII port came to my mind, it made think of a remake of FFVII more possible on Wii because of the franchise's fame and will be a lot easier to strike back hard with a known title. On the other hand, it would look like that they are using theur previois games as defense for not developing an original title.
This is why Crystal Bearers will be made as close to a final Fantasy game as possible in terms of quality. But besides Chocobo's Dungeon, they need a full RPG flagship. the chances are
- FFXIII, which I find it hard. Sony needs this game more than any other.
- FFVII remake, but will have to be less like the Adven Childern models and more like the CG cutscenes from the PS1 game. Besides it may give an image that they are unable to make original games successful on Wii.
- Kingdom Hearts 3, but if the rumors about the NA version of the PS2 games that weren't localized, this is ruled out. Besides Sony would not let it go as well that easily.
- Revive with Full Strenght other franchises: Chrono, Mana, Musasshi, Saga.
I find it hard to come up with an original IP for the need to stop a disruption
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FF is exactly what is bringing down SE at the moment.Due to their insecurities they have gone into a play safe mode when it comes to their titles.Look at the sheer number of FF ports, remakes and spinoffs being made in such a period of time.The problem is that most of SE fans aren't truly SE fans, but FF fans.
SE have released quite a number of other well made rpgs but due to SE's attitude of playing safe, they push the FF games into the focus of the audience instead of games such as TWEWY and the like.
Unless they can reinvent the series much like Nintendo did with NSMB,Galaxy and MKDS/Wii I can see FF starting to shrink slowly as the decade goes on.
SE should have a dedicated team on the side trying to create a new/existing(preferably new, since it would be fresh) franchise with the intent of it being greater than FF and attract newer players as well as the old FF fans.Once they have absorbed the old market they can then focus on making FF with smaller budgets and try to reinvent it now that less pressure is being put on the expectation of the game,or simply scrap the series altogether if FF doesn't transition too well into this 3rd generation of gaming that the DS/Wii has spawned.
Prediction:
Disney will make KH3 with Nintendo.Yes,KH3 will be a Disney/Nintendo crossover.
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