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PC has much more RPGs coming out than X360 and PS3 combined, that's all you need to know.
How many are worth playing? If you did a year by year, side by side comparison, I don't think that, when you look at decent to good RPGs, theres really going to be a ton of weakness on the X360's side versus the PC. Name a few big RPGs to launch only on the PC in the past 2 years...The Witcher? Eschalon? Those are the only 2 I can think of at the moment that aren't on a console.
My brother's PC (it cost 1000 WITH a monitor). P4 2.5Ghz, 1Gb RAM, 128MB Radeon 9600 something. Off the top of my head, only 4 PC games can't run on his machine: Mass Effect, Crysis, Assassins Creed and DMC4.
One thing I'm sure though is that his PC will still be able to play hundreds of PC games in the next coming years. Indie and Low cost developers are are alot, and many deliver amazing games that have low specs, like: Sins of a Solar Empire, Audiosurf, Trackmania United Forever and Galactic Civilizations II.
$1000 USD or Euro? Ok. So a 2 year old computer can play a 2 year old game like GalCiv, but can't play anything relatively new or graphical like ME, Crysis, AC, DMC4 and so on. Again, huge problem with your argument. A 3 year old Xbox 360 can handle the games you just mentioned that your brother's PC cannot....For 1/3rd the price (or less if we're talking Euro).
You can put Steam in offline mode, which will let you play the games offline. Impulse let's you play the games offline at any time, without any DRM. On GOG.com you can just download the games and play DRM free.
There are some DD services that do have intrusive DRM (EA Store, Direct2Drive) but those services are getting way behind their competition, and will be even more backwards if they keep like this, while Steam has grown almost 200% in the past year.
GOG doesn't exist yet (great concept BTW, that I'm looking for). Steam doesn't cover the entire market. Neither does Stardock, Direct2Drive, EA Store, and so on.
Capcom are making all their HD games on PC first, then port to Consoles. They are doing it because it's cost effective, however when their ports were terrible, now their top notch and Capcom is even a contributor to PCGA.
EA, on the other hand, is giving alot of amazing PC-centric games such as Dragon Age (PC Bioware RPG), Warhammer Online, Spore and The Sims 3.
3 great PC exclusives from EA. I can name atleast 3 games from EA and Capcom that aren't coming to the PC: Rock Band, Mega Man 9, Army of Two. Oh, and Battlefield Bad Company, Facebreaker...And about 15 other titles.
Today, PCs are cheaper than ever. We are reaching a point where graphics become 'obsolete' when factoring both development costs and technology costs. We will reach a point where even PC w/ integrated graphics will be able to run games at a very decent graphical quality.
Even if you don't build your PC, PC games are MUCH Cheaper than console games.. PC games are released 10$-30$ cheaper and drop price much faster, while Console games always sell at 60$. So if you buy 30 games in a entire console generation (5years), on PC you would save 600$-700$ on games alone, and add the money you save from paying XBL Gold for 5 years ($250) and you save 850$-950$.
with those 850$ you would eventually save, you could buy a 800$ PC AND a 150$ and still be like 250$ cheaper than gaming Xbox 360.
Every few years, I hear the same argument that "With the rate of graphics, and them coming obsolete, there's no need to upgrade this computer". I heard that argument first from a person advising me that a Pentium 100mhz would be enough to game on for years to come. Guess not, hunh?
Also, the reason PC games drop quicker is due to something call "price collapses" when games don't sell enough, the price collapses as retailers try to dump the game. Games get dumped on the 360 just like the PC. Dark Messiah of Might & Magic was $30 USD within 2 months of its debut. So it happens with X360s. I'll agree that PC games are (on average) $10 cheaper. So you'd save maybe $300, but far from the $600-700 that your talking about.
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