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Forums - PC - If I have no experience using a computer, could I make a videogame?

NNN2004 said:
GlingGling said:
NNN2004 said:
GlingGling .. u make any game from this programs u mention ??

I personally have been programming since I was 16 so I actually find it hard to use Game Maker or MMF (though I really enjoyed the less known Construct ). I've used the Processing language to created several interactive physics demos. I've also used Microsoft XNA and Pygame to create some 2D technical demos. Sadly I have trouble moving past the early development stage. But it's something that has been with me for a while (I spent two years in highschool making a isometric RPG with my friends until our main programmer moved away). It's something I plan to continue on and hopefully have enough ambition to actually finish a game.

I'm certainly at the point which CrashMan mentioned and it took while to get there. But from my experience in the indie games community I know that there is more than one path, which many do not seem to be aware of.

 

 if u can finish it by yourself then why u dont do it man.

Sorry for the confusion, not continue our original game. That died. It's like an ex-girlfriend. For various reasons, you just can't go there again. I meant continuing game development in general.



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GlingGling said:
NNN2004 said:
GlingGling said:
NNN2004 said:
GlingGling .. u make any game from this programs u mention ??

I personally have been programming since I was 16 so I actually find it hard to use Game Maker or MMF (though I really enjoyed the less known Construct ). I've used the Processing language to created several interactive physics demos. I've also used Microsoft XNA and Pygame to create some 2D technical demos. Sadly I have trouble moving past the early development stage. But it's something that has been with me for a while (I spent two years in highschool making a isometric RPG with my friends until our main programmer moved away). It's something I plan to continue on and hopefully have enough ambition to actually finish a game.

I'm certainly at the point which CrashMan mentioned and it took while to get there. But from my experience in the indie games community I know that there is more than one path, which many do not seem to be aware of.

 

 if u can finish it by yourself then why u dont do it man.

Sorry for the confusion, not continue our original game. That died. It's like an ex-girlfriend. For various reasons, you just can't go there again. I meant continuing game development in general.

really sad thing.

 



NNN2004 said:
GlingGling said:
NNN2004 said:
GlingGling said:
NNN2004 said:
GlingGling .. u make any game from this programs u mention ??

I personally have been programming since I was 16 so I actually find it hard to use Game Maker or MMF (though I really enjoyed the less known Construct ). I've used the Processing language to created several interactive physics demos. I've also used Microsoft XNA and Pygame to create some 2D technical demos. Sadly I have trouble moving past the early development stage. But it's something that has been with me for a while (I spent two years in highschool making a isometric RPG with my friends until our main programmer moved away). It's something I plan to continue on and hopefully have enough ambition to actually finish a game.

I'm certainly at the point which CrashMan mentioned and it took while to get there. But from my experience in the indie games community I know that there is more than one path, which many do not seem to be aware of.

 

 if u can finish it by yourself then why u dont do it man.

Sorry for the confusion, not continue our original game. That died. It's like an ex-girlfriend. For various reasons, you just can't go there again. I meant continuing game development in general.

really sad thing.

 

It broke all of our hearts.

 



bardicverse said:
Strategyking92 said:
bardicverse said:
strategy - What area of gaming would you like to focus on? There's many parts - programming and graphics/3d modeling require a bit of computer knowledge. Scripting is a little easier and is easier to pick up, LUA is a great scripting program. If you can get good with it, you can get into some good projects. If you're an artist, start with concept drawings and learn texturing (Photoshop). If you like modeling and animation, start with Milkshape 3D (free) and 3d World Studio. If you like level design, find a good FPS and use the level editor to make your own levels for the game. If you're a musician, work on making soundtrack stuff to set moods.
Once you got some skill going, head over to gamedev.net and talk with people working on projects. Finding a good or stable one is hard to find at times, but rewarding. =)

 

Well, first I want to make a simple 2d atari 2600 looking game. Then, well, the sky is the limit. I've always liked videogames, looking at the boxes, playing them, hell, even buying them. I do like to write though, so I was hoping I could put my writing ideas in an interactive form.

Ah, a writer? Cool. If you wanted to take it real simple, you could check out RPG Maker. This will allow you to write out stories, uderstand basic mechanics of how scripts and functions work, and you can get a whole slew of premade graphics. THey are usually 8 or 16 bit based games, like NES/SNES quality.

 

 

I'm going to try game maker 7.0 out first, then i'll try that.

so far, game maker has a pretty good tutorial.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

I could get you to write an AWESOME video game in under an hour.

the first thing you do is hit a button and then "hello world" appears on your screen. you'll play it for years to come it's so fricken sweet.



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thekitchensink said:
bardicverse said:
I got this for my nephew.
http://www.fpscreator.com/

He wants to make games like his Uncle. Its a good introduction to game development and you can quickly put games together and even play your game against other people online.

 


That looks AWESOME! I'm downloading that when I go home.

Yah its really fun =) And it all compiles to an EXE so you can share it with anyone with a PC.

 



GlingGling said:
CrashMan said:
You really need some real background to work on games.

First learn the basics of computer structure. bits/bytes, Memory, binary operations, boolean logic, the stack and heap, Hexadecimal numbers, little and big-endian file formats, things like that.

Take the visual basic book and throw it out the window.

Start with C. Learn the basics of IO/Streams, Memory management, functions, pointers, data structures, design paradigms. Create a bunch of console tools and programs.

Move to C++. Learn about OOP: classes, polymorphism, inheritance, virtual functions, etc etc.

Form there you can move on to graphics API OpenGL or DirectX.

This is the Bare Minimum you will need for PROGRAMMING a game. From there I would suggest getting Blender and learn basics of 3D modeling, get the GiMP and do some texture creation, try to find some open source sound management/creation tools, etc etc etc.

As you can see, to really make a game you need quite a bit of background computer knowledge and education

I think people might be narrowing their definition of games. Why try to scare people away from game development with buzzwords?

To start making games you need a strong desire to make games. Without that it's going to be hard. Certainly if you want to immediately make Counter Strike you need many of those skills.

But to start making games which is what the man asked for, you need almost none of those things except for maybe some GIMP/Photoshop skills.

And if you really want to start programming games (let us not confuse programming games with making them). Game Maker 7's scripting language is a very slow way to ease yourself in.

But once a person is ready to start programming games I would highly recommend Processing. It is a very easy envirnoment that uses the Java programming language. They have worlds of examples and helpful documentation on their site: http://processing.org/ .  You don't need to know any of those buzzwords to start programming.

Obviously when a person progresses and learns they will need to get more advanced. A lot of what Crashman talked about becomes applicable. But that's a long ways away from starting.

 

 First lets clarify something, none of these are "buzz words,"  They are just what they are.  Memory Management is memory management.  Its not like "fiscal responsibility," these are just what these things are, and to truely program a game, outside of a small hobby piece together, you will need to learn them.

Now, that being said, I am not trying to disuade him, just lay out the path ahead of him if he is interested in becoming a game programmer.

Strategyking92: One thing I may suggest for someone in your position, someone with a lot of ideas but lacking in technical background, is to persue more of a game designer role, rather than a programmer. If you have any friends who have more technical of a background, team up with them.  Miyamoto did NOT program a single game, he just designed them.  So if you want to make games, see if you can team up with some friends and get something going.



I am a Gauntlet Adventurer.

I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly. What Video Game Character Are You?

Mega Man 9 Challenges: 74%

Waltz Tango Jitterbug Bust a move Headbanging
Bunny Hop Mr. Trigger Happy Double Trouble Mr. Perfect Invincible
Almost Invincible No Coffee Break Air Shoes Mega Diet Encore
Peacekeeper Conservationist Farewell To Arms Gamer's Day Daily Dose
Whomp Wiley! Truly Addicted! Truly Hardcore! Conqueror Vanquisher
Destroyer World Warrior Trusty Sidearm Pack Rat Valued Customer
Shop A Holic Last Man Standing Survivor Hard Rock Heavy Metal
Speed Metal Fantastic 9 Fully Unloaded Blue Bomber Eco Fighter
Marathon Fight Quick Draw G Quick Draw C Quick Draw S Quick Draw H
Quick Draw J Quick Draw P Quick Draw T Quick Draw M Quick Draw X

Depends on what you want to do really, but no matter what you will have to get experience.

Obviously if you want to be any kind of a programmer there's no hope, at least not in this decade.

If you want to be an artist it's perfectly fine that you don't have a lot of experience with computers. Learning things like Photoshop and Max take a few weeks but the real meat and potatoes of art are things like life drawing and sculpting and you don't need any computer experience for that.

If you want to go into design (game or level) you don't really need computer experience, just game experience along with a few other key skills that don't necessarily involve computers. The only exception is that you should at least be familiar with Office but that's really it. After learning good design techniques, it just comes down to learning whatever editor you happen to be working in which requires no previous experience.



Sure, just pick up RPG maker for the PS1.



Depends what you mean by a "game".

In theory, something as simple as "tossing a coin" and guessing the outcome is a "game" - and there are programs you could use to make a game like that (without typing).

But "game" in terms of the games discussed on this site - not a chance in hell. In fact, a single person (on their own) regardless how good they are - will struggle to make even a simple "modern" game, even given a long period of time.

Learn how to use a PC, then learn how to program... then go from there.



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