I love reading articles like that, really makes you see how little things have changed in the 30+ years weve been gaming.
I love reading articles like that, really makes you see how little things have changed in the 30+ years weve been gaming.
@ Sky Render
You seem to get hung up regularly on the exterior appearance of a system, even though it obviously has little to no impact on how well a system sells. Indeed, the color of the casing of a system appears to have more impact than the actual style of the casing (as there have been exactly two consoles whose default casing was not light-colored which dominated the market: the Atari 2600 (which started the exchangeable game cartridge media to begin with), and the PS2 (which basically won by default due to the utter lack of differentiation during that cycle of consoles)).
Aesthetics take a backseat to functionality, and functionality is primarily valued for how well a given task is done, not how many tasks can be done overall. This is why the games-only NES trounced the games-programming-and-business PCs of the era. Though there were some who appreciated the all-in-one aspect, most wanted a gaming-centric setup that didn't have all those other features (and the price tag that came with them), and that pandered to more specific values than those PCs did (like low load times, family-friendliness, and pick-up-and-play appeal).
Sky Render - Sanity is for the weak.

| MikeB said: @ jalsonmi I think you vastly overestimate the impact gaming had in the adoption of PCs over the Amiga. Not to vastly oversimplify, but as far as I understand it, the big thing came down to this: Windows. Apple invented such a thing with the Mac, MS stole it, PCs became a user friendly, every consumer device. Of course, it was he coupled with the fact that since MS was not owned by IBM, the OS wasn't proprietary, and could be put on every "IBM clone" (as I remember they were called) in the world back then. Windows became really popular after C= was gone out of business. With regard to Microsoft stealing the GUI basics from Apple, I don't quite agree. The mouse controlled pointer basics originated from the 60s and the Xerox Star desktop hit the market 3 years before Apple released their Apple Lisa. Here a screenshot from the first GUI OS: http://upload.wikimedia.org/wikipedia/en/a/a8/Xerox_star_desktop.jpg What Microsoft did literally but indirectly steal was stealing CP/M from Digital Research Inc. A programmer copied all the basic ideas from this OS (he even copied parts of the source code) and this handicapped version of the OS called Quick and Dirty Operating System (QDOS) he sold to Microsoft for 25K dollars, which then became MSDOS. |
The second half is all fair enough and very good points. The first half---I would liek to see some numbers proof to show that Commodore was dominating the computer market to the extant you say it was during the DOS years and into the early Windows years. I'm willing to give you that it was Windows 3.1 that saw an enormous take-off and adoption, but I'm still pretty damn sure IBMs and IBM clones were the predominant computer even in the mid to late 80's. As someone else said, office computers were predominantly DOS based machines and that drove personal computer sales once that became more of a widespread thing. And while I understnad you come from it from a European point of view, I think you need to look at it in terms of the U.S. No offense, and I'm not one to be either overly pro-America or ethnocentric, but espeically in terms of the adoption of PCs, I think what was going on in the U.S. has to be considered more important than what was going on in Europe. If for no other reason than a lack of a need to export for the many many American companies that fueled the shift to PC (whether they be MS, Apple, IBM, Dell, Gateway, Compaq, or anyone else).
This is all besides my original point, which is that gaming had very little to do with the DOS/Windows based computer gaining dominance in the home computer market--or really, the creation of the home computer market as a real thing in the first place. The large majority of people first adopted computers as an improvement on their typewriters, not as a tool to play video games.
My consoles and the fates they suffered:
Atari 7800 (Sold), Intellivision (Thrown out), Gameboy (Lost), Super Nintendo (Stolen), Super Nintendo (2nd copy) (Thrown out by mother), Nintendo 64 (Still own), Super Nintendo (3rd copy) (Still own), Wii (Sold)
A more detailed history appears on my profile.
Ohhh the Amiga and the Atari trying to survive after the crash, they didn't know the ass-kicking they were about to receive, all because of two italian plumbers fighting a dragon-like monster to rescue a princess, and the mastermind behind this, Shigeru Miyamoto, started the Japan world domination of the video game industry...
@ jalsonmi
@MikeB:
Thanks for the numbers. What you're saying, though, it pretty much what I was saying. Mid-80's on was where the DOS based computer completely took over the market. I don't dispute at all that Commodore had a hold on the market in the period you mention, but since your thread started by being about what was being said on internet BBs in 1985, I thought you were arguing Commodore still had a leg up in some way at that point, which they of course didn't. (There was also your comment on Doom's effect in 1993 in making PCs do better than Amigas) I'm not saying this stuff to criticize you, just to point out why I was arguing what I was arguing.
Anyway, I think it's a bit of a chicken/egg thing. PCs became the dominant gaming home computers because they were so widely adopted, rather than the other way around (that PCs started becoming widely adopted because of video games, especially Doom).
My consoles and the fates they suffered:
Atari 7800 (Sold), Intellivision (Thrown out), Gameboy (Lost), Super Nintendo (Stolen), Super Nintendo (2nd copy) (Thrown out by mother), Nintendo 64 (Still own), Super Nintendo (3rd copy) (Still own), Wii (Sold)
A more detailed history appears on my profile.
@ jalsonmi
@ jalsonmi
Atari was also a big brand, they made the first successful arcade game Pong, they sold over 30 million Atari 2600 game systems since 1977, more than for example the Sega Mega Drive sold released over a decade later.
@MikeB: While C64 was a huge success, Amiga was a huge disappointment in sales. C64 sold 30 million while Amiga (all models included) only sold 6 million worldwide. Amiga only sold decently in Europe and even there it never sold even half as much as C64.