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Forums - Gaming - If Microsoft or Sony had Motion Controls.....

OriGin said:

Its still an extra cost and therefore a negative.

Yeah, it was €10 for 4 lame batteries and a charger, that still last me for about long as the supplied batteries on each charge. Plus I get to buy extras and use them on other remotes as well, where they'll last for months on each charge. People still buy disposable batteries?

I wonder how much it will cost to get a replacement for the Sixaxis battery when it's down to 20% capacity in 5 years. Or how much will it be for a replacement in 15 years when Sony doesn't even produce them any more.



Reality has a Nintendo bias.
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OriGin said:
RolStoppable said:
PS3owner said:

Plus the battery in the PS3 controller is amazing, it lasts forever on a charge, and you don't need to buy $5 batteries every month, like you need to with the other controllers.

Ever heard of rechargeable batteries? They can last about 20 hours with each charge which is enough for a normal day gaming session.


Its still an extra cost and therefore a negative.


If you live out in some other part of the world, perhaps.

If you live in one of the more technologically advanced nations in the world? Get with it. Rechargable batteries have been around forever. If you're not using them already, and you're crying about the price of batteries, you deserve to be charged the extra money. Most people who use their CD or MP3 players, digital cameras, gaming controllers, and anything else that has a heavy battery drain have been smart enough to switch to rechargables years ago. 



Cost of AA rechargeable batteries and charger is about the same as the cost of a run-of-the-mill HDMI cable. They're both negligible, to me anyway, but people from each side will keep bringing them up. Feeding regular alkaline batteries into those 360 wireless controllers, on the other hand, really adds up. Definitely get rechargeables.



OriGin said:
Analog Stick: Yes/Yes

Only when the Nunchuck is attached and not an important impact IMO.

D-Pad: Yes/Yes

D-Pad is generic and expected, I wonder if a company will release a console controller with NO D-Pad one day... I doubt it, but it might happen, again neglegable because they both do it.

Dual Analog Stick: Yes/No

Dual Analog stick is slightly outweight by Single Analogue and On-screen pointer in my opinion but in terms of 'technical superiority' i think the Dual Analogue sick can do anything the On-Screen Pointer can do... the On-Screen Pointer just does it better in SOME situations... whether it works for FPS or not yet we don't know.

Rumble: No/Yes

This is a point of technical superiority but honestly it isn't that big a deal, yes it's a yes no answer but how much weight does this ad to the benefits of the Wii Remote and Nunchuk?

Speaker: No/Yes

Again something the PS3 controller is missing all together, but does it ad that much to the game? I like it... but I don't know if it's all hail superioty type of thing... it just helps to differential.

Built in memory: No/Yes

What does this do to help game-play or gaming? Nothing, yes it has it for Mii's which is a cool addition, but overall not that big a deal in the grand scheme of things.

Replacable batteries: No/Yes

This is a NEGATIVE for the Wii Remote in my opinion... the PS3 controller can be charged over and over again while forking out for batteries every few weeks is EXPENSIVE.

On-screen pointer: No/Yes

Fits into the Dual Analogue Stick with a fair chunk of superiority of this going to the Wii Controller because the pointer system is fantastic... I can't imagine playing Zelda (or games like it with targetting) any other way.

3D motion capture: No/Yes

What BS is this? The PS3 SIXAXIS has virtually the same technical abilities as a single Wii Remote it's just shaped differently... it can still capture 3D motions... wtf?

Dual hand 3D motion capture: No/Yes

A half positive for the Wii Remote / Nunchuk option, despite the fact that you need to attach an extra accessory the motion detection in the Nunchuk is crappy.


There you go, while I haven't necassarily said anything ISN'T fact, all of the features you pointed out aren't as simple as yes no answers and giving one point for yes and 0 points for no... it's all comparative... some things are far more important than others, and the ONLY things that I think makes the Wii Remote a superior controller is the split controllers for comfort and the IR Pointer (that's the clincher) and I don't really disagree with you I just think it's a fanboy list because it's a LIST not insight into each of the features.

I'm not having a go, and i'm not a Sony or 360 fanboy at all, I'm just shedding some light.

Analog Stick: Yes/Yes

As a complete controller the Wii has everything the PS3 has plus more.

D-Pad: Yes/Yes
 

Just pointing out that it still has traditional control capabilities. 

Rumble: No/Yes

It's a big enough deal that Sony is going to use it again.

http://www.innerbits.com/blog/2007/06/14/ps3-controller-with-rumble-in-development/

It does not make a difference what the weight of feature is. It has it, that means yes. 

Built in memory: No/Yes

It still has it, it means yes. It will probably utilized for transfering game data between friends, not just Miis. 

Replacable batteries: No/Yes

This is bad for Sony. You think you can charge a battery forever? They can only be charged a certain number of times. Once that happens, you must buy a NEW controller. 

Speaker: No/Yes

Again? Like I said, the Wiimote does not get the respect is deserves. It's like asking me "But is the speaker really there?"

 I've never had the chance to use my airbags in my car yet. What is it really doing for me? It was listed as a feature. But I am not getting anything out of it. It's still there.

On-screen pointer: No/Yes

Oh hey... I got one!!!

3D motion capture: No/Yes

You haven't been doing your homework. The SIXAXIS cannot capture full 3D movement. The SIXAXIS can detect tilting and spinning. Wii Sports cannot be played with a SIXAXIS. You cannot swing a SIXAXIS like a sword and have it translate exactly on the TV. It has inferior motion sensing capabilities.


Dual hand 3D motion capture: No/Yes

Yes, I got a half. This is why Wii boxing is impossible for the SIXAXIS.

I don't understand why you don't regard those as features. The Wii has them, PS3 does not. Plain and simple. I've provided some insight on those Wii features that should be a Yes. All of which make it a superior controller.

I never called you a fanboy. 



Wii Code 8761-5941-4718-0078 

Mancandy and Origin, you two forgot something the Wiimote has a mic and the PS3 controller has a EMMY.



 

  

 

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How in the world did this turn into a debate between the Wii remote and Sixaxis?

As far as the actual topic, I think the reception would have been pretty much the same if Microsoft or Sony had chosen to base their console around motion controls. In my experience, fans of each system dogmatically support their company of choice (and toe the corporate PR) regardless of the situation. So if Sony had chosen to build an underpowered system based on motion controls, the Sony fans would be screaming about how "graphics don't matter!" and "look how Sony is innovating and pushing the industry forward!" while Nintendo fans would be laughing about how the graphics in Mario Galaxy would put to shame the PS3's "two PS2s duck-taped together." It wouldn't be any different - fanboys are like little kids.

However, the whole situation is an impossible theoretical because neither Sony nor Microsoft would ever have gone out into left field and based their console around something as unproven as motion controls. Companies that are leading in their field rarely innovate, because there is little incentive to do so; new developments usually come from upstarts or companies that are far behind in sales. As the market leader for the last generation, Sony had zero incentive to innovate their new console; it should be no surprise that the PS3 isn't noticeably different than the PS2. It's more expensive, but the design philosophy is the same (create the most powerful console possible, sell at a loss, use the system as a multimedia center). Microsoft stuck to their same strategy as well - leveraging financial strength into market share through aggressive pricing - with the 360. Only Nintendo did poorly enough last generation to make a really wacky console an appealing option.

In short: the situation wouldn't be any different if the other companies had created motion controls, but it never could or would have happened that way.



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)

Shouldn't that list of comparisons be between the Wii-mote and the Sixaxis with PS3 Eye? Doesn't seem like you're looking at the full extent of the PS3's motion technologies. The PS3 Eye can do things the Wii cannot, like recognize when you are ducking, kicking, jumping, leaning, turning your head, etc.  It's been doing it in games since the original EyeToy.



The SIXAXIS has tilt. The Wiimote has tilt, an accelerometer, and a pointer. Nunchuk has an accelerometer. Therefore, Wiimote is 3x better than SIXAXIS.