Kingdom Hearts: Birth By Sleep will revive the psp. That is really the only game that I'm looking forward to besides Final Fantasy: Dissidia.
Feel free to add me as your friend-PSN ID: Bobo012893

Kingdom Hearts: Birth By Sleep will revive the psp. That is really the only game that I'm looking forward to besides Final Fantasy: Dissidia.
Feel free to add me as your friend-PSN ID: Bobo012893

they should stop hackers,they are the only reason for the poor psp software sales
| playnext3 said: they should stop hackers,they are the only reason for the poor psp software sales |
Not much can be done at this point in time ...
In order to have decent hardware security it has to be an integral part of your design, and all software (including the operating system) has to depend on it. You can't really produce patch-work updates to a security system expecting them to fix the problem, because (by now) the hackers know enough about the system that anything you do will be rapidly defeated by them.
| 11ht11 said: they should bring down the price of games. |
bingo, why is the psp games so exoensive?
Next Gen
| 11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
Crisis Core is only 35 euros in the EU, a pretty good pric if you ask me.
Prices have been going down, I used to pay about 55 euros for Daxter, now most PSP games cost around 40-45 euros.
I think a bit too much credit is given to hacking on the PSP. It's frankly a lot easier to do on the DS, and the larger variety of games makes it more appealing to those that would want to hack. The low sales are due more to the machine being a multi-media device. Some people buy it to play games, other buy it to listen to music or watch movies. DS owners always buy the device for gaming (or educational tools vaguely dressed up as games). The additional software is the focus, therefore the average owner purchases more software.
And if it weren't a multi-media device, it wouldn't sell as well as it does. I have seen a number of people suggest it would have been a greater success if it were simply a gaming device, but it probably wouldn't have done nearly as well. A number of PSP owners wouldn't buy it if they couldn't listen to their mp3s on the go, and those people do still buy software even if it's less frequent. They lower the attach rate, but they improve the volume of sales. Also, those features aren't exactly costly to add as there is little in the way of extra hardware used for those functions.
The biggest problem with the PSP is one it can't shake: The UMD drive. It is more costly than a card reader would be, especially since the device already has one, and it adds pretty much nothing to the experience. It does detract from it, however, since it kills the battery and adds unnecessary loading time. It has given the handheld a bad name at extra cost to Sony. Massive blunder.
You do not have the right to never be offended.
OMG ... here we go again .
People have to stop comparing the PSP to the DS because compared to that even the beginning of the pC era looked horrible . When you compare worldwide sales its clear that at this point hardware wise its 3rd after Nintendos 2 colossal systems .
IMO the best comparison is with the GBA . hardware wise is almost spot-on , yes , even as the #2 on the market , or last one if you want , and the software attach ratio is also pretty close except Japan . The GBA barely managed to push 300million software sales lifetime , as the only reliable handhedl on the market , the PSP passed the 110 million for over 3 months now .
So please , forget this "PSP hardware/software doomed" discussions already , because they are just pure speculations and nothing more , and like it or not Sony will make on the PSP more money than we will combined in our entire life :P
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| ChichiriMuyo said: I think a bit too much credit is given to hacking on the PSP. It's frankly a lot easier to do on the DS, and the larger variety of games makes it more appealing to those that would want to hack. The low sales are due more to the machine being a multi-media device. Some people buy it to play games, other buy it to listen to music or watch movies. DS owners always buy the device for gaming (or educational tools vaguely dressed up as games). The additional software is the focus, therefore the average owner purchases more software. And if it weren't a multi-media device, it wouldn't sell as well as it does. I have seen a number of people suggest it would have been a greater success if it were simply a gaming device, but it probably wouldn't have done nearly as well. A number of PSP owners wouldn't buy it if they couldn't listen to their mp3s on the go, and those people do still buy software even if it's less frequent. They lower the attach rate, but they improve the volume of sales. Also, those features aren't exactly costly to add as there is little in the way of extra hardware used for those functions. The biggest problem with the PSP is one it can't shake: The UMD drive. It is more costly than a card reader would be, especially since the device already has one, and it adds pretty much nothing to the experience. It does detract from it, however, since it kills the battery and adds unnecessary loading time. It has given the handheld a bad name at extra cost to Sony. Massive blunder. |
What about the amount of data it can store , or the low printing money it requires . Have you ever played Chains of Olympus or Crisis Core ? Games like those could never be squeezed in low-end DS like carts ...
Vote the Mayor for Mayor!
Okay, first off, no one game can save a system entirely, so don't count on Kingdom Hearts doing much. This is evidenced nicely in Japan for the PSP by the fact that, while Monster Hunter Portable 2nd did spike a massive interest in the system, it has done nothing for overall software sales over there, and may well have just coincided with the DS' market saturation leading to higher PSP hardware sales.
Second, the drawbacks of using UMD far outweigh the benefits. The drawbacks being that UMD uses a heck of a lot more power than a solid-state medium like cartridges or flash memory, and that its medium (not being solid state) is both more fragile and more prone to eventual failure. Two things which make a handheld console look appealing to the average consumer are a long battery life and durable games, and UMD fails to deliver in both regards.
Sky Render - Sanity is for the weak.
