http://nintendo-revolution.blogspot.com/2008/06/crossbeam-studios-dissected.html
Falafel Kid got to the bottom of all of it and he's going after Nibris next. Crossbeam was never as guilty as Nibris of propagating piles and piles of unwarranted press.
He gives some advice which I think most certainly applies to Nibris as well...
No start-up developer without any professional experience has ever or will ever publish a AAA title as its first game, regardless of the platform. A good friend of mine started his own development studio after he had worked for´Rare´ for many years, as had most of their team. Their first title, though, was nothing of the magnitude of what Crossbeam is aiming for. They ported the ´MTV music generator´ from one console to another. Nothing a creative mind would get excited about, but it filled their pockets with enough capital to subsequently move on to bigger and better projects.
You might want to do a minigame, something that you can actually get done, but something that shows off your talent. Consider Klei Entertainment who failed to pitch an ambitious console project but succeeded with a free webgame called ´Eets´.
As an alternative to a mini-game, do a mod. Teams like yours may never have pulled off AAA titles, but if you consider the history of the Half-Life modGunman Chronicles, the potential benefits of a great mod become clear. Again, be honest and do not overestimate your resources and abilities.
You simply have to admit that you are mindlessly aiming for the sky, thinking about a four-game series. You are not Yu Suzuki. And even he failed
I keep telling people that getting their hopes up for Sadness equates masochism, but it still seems like lots of people think that, despite the fact that the company has never made a game before, they can somehow achieve the ridiculously lofty goals they've set for the game.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







