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Forums - Gaming - Why on earth do games do this!!!

TheRealMafoo said:
Squilliam said:

Metal gear solid IV became a button whacking simulator near the end. Seriously I think Snake got the message at about the 1000th time I hit triangle.

 

That's the other game I was talking about in my OP, I just didn't want to add any spoilers.

 

 So much as a hate the last 3 acts I absolutely adored the first 2 and I'll play them again at some point, just not the whole game.

One thing I don't get with games like Crysis, MGSIV, Half Life 2 to some extent, etc that the game tends to die down nearing the end like they spend 80% of their time making the first part high quality.

Its like Kojima coulding figure out any more gameplay content so he added tonnes of cutscenes near the end. So it was like Mission briefing -> Cutscene (again) -> Otacon messages me -> then I can play for 20mins before -> Cutscene.



Tease.

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reminicent of the later tony hawk games where you have to smite the pizza man not letting you skate by driving a car around the block 3 times... WTF?!?!?



TheRealMafoo said:
Strategyking92 said:
.... that's a pretty big misunderstanding

 

They don't make it very clear, and while your runing, people on the ground are dying... just seemed kind of cowardess.

 

 I hate being forced to do things like that, especially when up until then you slaughtered every single enemy you came across.

Btw, glad to see you're enjoying the 4850... What settings you got it running at?



Tease.

Crysis has horrible vehicle controls. On top of that, it is a very boring and uninspired game made only to show off visuals no one can run properly. A waste, I'm glad I didn't buy it!



Many games toss in alternative genre gameplay just to keep things from growing stale in game. You mentioned the flight sim in Crysis but how many times did you drive a vehicle before that point in the game?

The hover craft portion may stick out in your head more but you've already played other genres during the game and hadn't noticed it. Perhaps the issue is simply that it wasn't implemented very well.

Mummel, you still hating on Crysis? I'm running it properly. It's the GTA of FPS's, if the curent mission get's boring, go play with the physics for a while, go drive around and off a cliff, there are many ways to have fun in Crysis that aren't part of the core gameplay much like GTA does.



The rEVOLution is not being televised

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Mummelmann said:
Crysis has horrible vehicle controls. On top of that, it is a very boring and uninspired game made only to show off visuals no one can run properly. A waste, I'm glad I didn't buy it!

 

hahaha, I bought it, and it's a great game, aside from the graphics (edit: I mean not just the graphics). When warhead comes out, I will buy that too :).

@Squilliam

Thanks, yea, I am loving the card. I am playing on 1200x800 4xAA, everything on high (I tried 8x like you suggested, and it does thak a performance hit).

I get a solid fps, with the occasional slowdown. I am on the carrier now, and it looks like I am playing a big budget movie. The visuals are unbelievable, and the action is intense. For $39.99, you can't beat it.



The primary reason I hate Crysis is my level of expectations for this title, it disappointed me thoroughly. I found far Cry to be a much better game, both for its time and as a product in general.
Both Bioshock and Crysis got good reviews and hyperventilating game journalists' blessings in previews but both turned out mediocre for me.
I suppose I'm being a little unfair, I measure games against Valve and Blizzard products so most things will pale in comparison.
For me, I place Crysis and Bioshock with Quake 4, Doom 3 and Painkiller, okay to play but hardly something I'll ever finish.
I need Starcraft 2, Spore and Diablo 3 NOW!



TheRealMafoo said:
Reasonable said:
It's all Halo's fault. It had simple to fly craft (unrealistically so) and since then most FPS have vehicles - some make the mistake of figuring they should require depth and skill to fly.

Personally I don't mind the idea but I'd like a dual difficulty level then so you can stick FPS to hard and vehicles to easy (or medium or hard depending upon how much you want to play a combat sim as well as an FPS).

In crysis, you can change the difficulty on the fly. I play hard on FPS mode, but turned it to easy for the flight simulator part.

I am better at flight simulators then I am a FPS, but this sim just sucks. There is an artificial ceiling, that if you hit, you can't point up, yet your enemies can come from above. You turn slow as hell, and when there are 5-6 things pounding on you, it sucks.

Also, (probably a limitation in my MS KB, or Vista), you need to press a lot of keys at once (q or e to bank, w, to thrust, and shift to after burn). The game will not accept more then I think 2 keys at a time. (when I run I can not reload at the same time, I think because if I have w and shift held down, it does not recognize the r key press.

Anyway, it just sucks... I guess I could look online for a game save past that part.

 

Now that's my big annoyance in games - when the game wants you to do one specific thing but gives minimal instruction or even puts you in a position where the surrounding events actually imply you should be doing something else.

Just so annoying.

For example in the scenario you describe all it would take is a frantic radio message telling you to ignore combat and just get the hell past your enimies.  From the sound of things that would fit in with context easily and right away you know you're supposed to be dodging and making for a specific objective right away.

FYI my favourite (as in not really) example of this right now is GTA IV - missions where it says take someone fleeing down but you can't as they are supposed to reach their destination to trigger another part of the chase.  Just say follow him and be clear Rockstar, don't take control away in a supposed sandbox!

 



Try to be reasonable... its easier than you think...

Hey, I like driving the Tank in Goldeneye back on the N64. Dem made some nice crunching sounds...



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