TheRealMafoo said:
In crysis, you can change the difficulty on the fly. I play hard on FPS mode, but turned it to easy for the flight simulator part. I am better at flight simulators then I am a FPS, but this sim just sucks. There is an artificial ceiling, that if you hit, you can't point up, yet your enemies can come from above. You turn slow as hell, and when there are 5-6 things pounding on you, it sucks. Also, (probably a limitation in my MS KB, or Vista), you need to press a lot of keys at once (q or e to bank, w, to thrust, and shift to after burn). The game will not accept more then I think 2 keys at a time. (when I run I can not reload at the same time, I think because if I have w and shift held down, it does not recognize the r key press. Anyway, it just sucks... I guess I could look online for a game save past that part. |
Now that's my big annoyance in games - when the game wants you to do one specific thing but gives minimal instruction or even puts you in a position where the surrounding events actually imply you should be doing something else.
Just so annoying.
For example in the scenario you describe all it would take is a frantic radio message telling you to ignore combat and just get the hell past your enimies. From the sound of things that would fit in with context easily and right away you know you're supposed to be dodging and making for a specific objective right away.
FYI my favourite (as in not really) example of this right now is GTA IV - missions where it says take someone fleeing down but you can't as they are supposed to reach their destination to trigger another part of the chase. Just say follow him and be clear Rockstar, don't take control away in a supposed sandbox!
Try to be reasonable... its easier than you think...







