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Forums - Nintendo - A theory about Mario games and where they've been and where they're headed.

steven787 said:
bouzane said:
steven787 said:
bouzane said:
"Super Mario Bros. invented 2-D platforming as we know it."

Sorry but both 2D platforming with and without scrolling graphics existed for years before Super Mario Bros. Sure, it was a fun game but it did not invent the genre, saying so gives credit for years of work where it isn't due.

 

You're comparing Pit fall and Pac-Land to SMB? Notice the as we know it. As in Platforming as we know it where a player manipulates a charecter with a set of momentum based physics, seemless obsticles where levels have beginnings and endings, and triggered events.

(Took me 8 minutes, I'm getting rusty.)

 

My point was that SMB was another incremental step forward, not a complete reinvention of the genre.

 

My point was that it wasn't incremental at all. It did all those things and had style, which no other game before combined. And not many games after.


"Super Mario Bros. popularized the side scrolling genre of video games and led to many sequels in the series that built upon the same basic premise. Almost all of the game's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most-praised aspects of the game is the precise controls. The player is able to control how high and far Mario or Luigi jumps, and how fast he can run.

The music, especially the Overworld theme, has also become one of the most recognizable pieces of music in the world."

 

It was so revolutionary, so far ahead of it's time, and so good that many people still play it. It makes every serious developers "influence" list.

You own atari and early NES games, you don't see difference in quality, refinement, and overall interweving of all the elements I listed unlike any game for years before or after?

 

Edit: I know I sound like a fanboy here, but seriously. SMB is such an important game. It was such a turning point in game design.

 

Sorry but I just don't see that big of an improvement. I remember how much more I enjoyed Pitfall! then other platforming games that existed before it such as Donkey Kong. Sure, SMB was a big improvement but it wasn't the only one to have occured within the platforming genre. I loved it but I personally wouldn't call it the "turning point in game design".



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I liked SMW WAY, WAY, WAY more then SMB3.

And SMG is already my favorite game of all time, so if SMG2 (or whatever) is better...then...



Top 3 favorite games: Super Mario Galaxy, The Sims 2 (PC), The Legend of Zelda: The Wind Waker

Nice analysis, but IGN, or GT, so someone beat you to in their official Galaxy review. It was something along the lines of
"If we recall how Super Mario began a genre, and then SMB3 mastered it , we can likewise see how SM64 began the 3-D platforming genre and now con honestly say that SMG is the perfection of that genre. We can only wonder what they will do next"

Interesting concept though, nice work



bouzane said:
steven787 said:
bouzane said:
steven787 said:
bouzane said:
"Super Mario Bros. invented 2-D platforming as we know it."

Sorry but both 2D platforming with and without scrolling graphics existed for years before Super Mario Bros. Sure, it was a fun game but it did not invent the genre, saying so gives credit for years of work where it isn't due.

 

You're comparing Pit fall and Pac-Land to SMB? Notice the as we know it. As in Platforming as we know it where a player manipulates a charecter with a set of momentum based physics, seemless obsticles where levels have beginnings and endings, and triggered events.

(Took me 8 minutes, I'm getting rusty.)

 

My point was that SMB was another incremental step forward, not a complete reinvention of the genre.

 

My point was that it wasn't incremental at all. It did all those things and had style, which no other game before combined. And not many games after.


"Super Mario Bros. popularized the side scrolling genre of video games and led to many sequels in the series that built upon the same basic premise. Almost all of the game's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most-praised aspects of the game is the precise controls. The player is able to control how high and far Mario or Luigi jumps, and how fast he can run.

The music, especially the Overworld theme, has also become one of the most recognizable pieces of music in the world."

 

It was so revolutionary, so far ahead of it's time, and so good that many people still play it. It makes every serious developers "influence" list.

You own atari and early NES games, you don't see difference in quality, refinement, and overall interweving of all the elements I listed unlike any game for years before or after?

 

Edit: I know I sound like a fanboy here, but seriously. SMB is such an important game. It was such a turning point in game design.

 

Sorry but I just don't see that big of an improvement. I remember how much more I enjoyed Pitfall! then other platforming games that existed before it such as Donkey Kong. Sure, SMB was a big improvement but it wasn't the only one to have occured within the platforming genre. I loved it but I personally wouldn't call it the "turning point in game design".

Not necesarily the first in all these things, but definitely to combine them (and the first in most)

 

Number of Characters

Number of settings

Level Structure, Scene, Act with relevance to gameplay.

Control over speed and height of jumps

A timer, which sped up the music

Blocks that break, bounce, or do nothing at all

Variety of Sprite sizes

Player gets bigger and smaller and pick up weapons

Bouncing shells

Enemies that have multiple behaviors

Enemies that hide in a shell and then come out.

Secret Zone within a level

Warp Zones

Number of different things the player could do, where they hit the flag pole, what time they hit it.

Multiple paths within a sidescroller

Boss Character

Alterninate game after beating

Many different triggered animations

The number of secrets in the game

Walk, Run, Jump, Swim, Ride platforms

Scale platforms, moving platforms (yes they were in DK and other games, but never in a scrolling game)

Pipes that you can go down in to access another level

Characters you can jump on, can't jump on.

Much more.

 

This stuff may sound silly now, but it was revolutionary to be in one game.

 



I would cite regulation, but I know you will simply ignore it.

The original Super Mario Bros. actually re-invented the genre; Pitfall, Pac-Land, etc didn't scroll. A huge step forward.



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Does this look familiar. This is exactly what Myamoto had in mind when he put in the round room effect on those pipe bonus room deals. More of this  would be wicked and i agree , other artistic inspiration would be cool.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

I must correct myself, the game I was referring to was Pitfall 2, not the original.



Here I thought you were going to say "Super Mario Dimensions"

Where you go through multile dimensions where weird alt dimension fun is had by all. Though i suppose they'd have to skip the obligatory "Nazi's won WW2" alternate reality that every alternate reality thing does.

Maybe even have the last villian be an evil overlord mario.



Yea, I expected something bigger from the OP, something fantastic =.= (dissapointment layeth it's head here.)

But I can tell you where Mario is and where it's going - into the hearts and minds of young children in this universe - Nintendo's big secret I'm sure of it.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

We can only hope the next Mario will be as good as Super Mario World.