steven787 said:
My point was that it wasn't incremental at all. It did all those things and had style, which no other game before combined. And not many games after. "Super Mario Bros. popularized the side scrolling genre of video games and led to many sequels in the series that built upon the same basic premise. Almost all of the game's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most-praised aspects of the game is the precise controls. The player is able to control how high and far Mario or Luigi jumps, and how fast he can run. The music, especially the Overworld theme, has also become one of the most recognizable pieces of music in the world."
It was so revolutionary, so far ahead of it's time, and so good that many people still play it. It makes every serious developers "influence" list. You own atari and early NES games, you don't see difference in quality, refinement, and overall interweving of all the elements I listed unlike any game for years before or after?
Edit: I know I sound like a fanboy here, but seriously. SMB is such an important game. It was such a turning point in game design. |
Sorry but I just don't see that big of an improvement. I remember how much more I enjoyed Pitfall! then other platforming games that existed before it such as Donkey Kong. Sure, SMB was a big improvement but it wasn't the only one to have occured within the platforming genre. I loved it but I personally wouldn't call it the "turning point in game design".







