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Forums - Gaming - Is it possible for the Wii to have games like Bioshock, MSG 4, and GTA 4?

Skeeuk said:

id say never.

wii can only do gamecube esque games aswell as mini game collections.

all the top high rated games will only ever be on ps360 imo

Hahaha you're so wrong it's cute.  Are you new to logic?

Wii currently has the highest rated exclusive games of this generation.



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Skeeuk said:

id say never.

wii can only do gamecube esque games aswell as mini game collections.

all the top high rated games will only ever be on ps360 imo

 



Skeeuk said:

id say never.

wii can only do gamecube esque games aswell as mini game collections.

all the top high rated games will only ever be on ps360 imo

 

Stop trolling. Consider this a warning.



colonelstubbs said:
MGS4 on the wii would be quite frankly, embarassing

So what does that say about the versions on the completely inferior hardware of the PS2?

 They are tried and true genres, and we have seen them done a dozen different ways. Of course a game in a similar genre can be done on the Wii. Any arguement to the contrary is either ingorant, fanboy nonsense, or trolling.



Starcraft 2 ID: Gnizmo 229

Mifely said:

Do all Wii owners imagine that they purchased a console that will, someday, be able to play all the HD console games, merely with a minor loss in texture quality? Textures take a fair chunk of memory, yes, but... its hardly the sole contributor to the memory footprint of an application like GTA4 or AC. Lemme throw up a sample memory budget for a run-of-the-mill HD game:

* 30-60 MB -- OS (I think the Wii has a much smaller OS)
* 4 MB -- screen buffers (easy to shrink if you lose HD)
* 60 MB -- code and global data (next to impossible to shrink without changing the game)
* 30 MB -- game objects (next to impossible to shrink -- see above)
* 20 MB -- animations (easy to shrink... but with substantial quality loss)
* 60 MB -- physics/collision data (pretty hard to shrink without serious level changes, which means you're re-doing all the content)
* 120 MB -- textures (easy to shrink, acceptable quality loss, IMO)
* 60 MB -- visual geometry (kinda hard to shrink, but somewhat doable, depending on artist skills and tools... and time)
* 20 MB -- sound (easy to shrink if you lower quality and compress like crazy... maybe)
* 20 MB -- AI navigational data (pretty dang hard to shrink without really messing up the AI and re-doing the content)
* ~60 MB -- misc crap I forgot (most stuff is usually much harder to shrink than textures)

Now fit that on the 64+27MB of the Wii, after accounting for, I would hope, 8MB or less for the Wii's OS. You come out with a completely different game, that is also lame compared to its HD counterpart(s).

And yes, HD cross-platform games ALWAYS use ALL the memory available. I don't think I've ever heard of a HD game that didn't have to squeeze into its platform(s) memory budget at some point in its development cycle. This has been true for... eons. Consoles never have as much memory as the developers want.

I am no game developer, but at least a developer, and this numbers look awfull wrong to me. 60 MB code, compiled, in the ram? Only 120 MB for the textures? Thats not much. Sorry but I think all things you mentioned are way to high and the textures are way to low.

 



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for those that say the Wii can't handle HD, I hope you realize that there were Gamecube and X-box games that were in HD specs.



spdk1 said:

for those that say the Wii can't handle HD, I hope you realize that there were Gamecube and X-box games that were in HD specs.

 

What scpecs for what games?



sc94597 said:
Yes, but it would just have bad graphics in comparison. None of these games seem to have any physics that would be too hard for the wii to do. Gta4 does have some good Ai though, but the wii might be capable of this.

 

 Alright when I say ps3 can hande crysis at medium high settings you laugh, but when you say wii can handle GTA 4 everybody agrees? Go figure!



 

mM
The Ghost of RubangB said:
The market leader is never the most powerful console, and developers always port down their games to the market leader to get to the bigger userbase. This generation it's taking a little longer due to the unexpected success of the Wii, but it will happen.

RE4 was ported down from GC to PS2 and looked like crap. It happens all the time.

Call of Duty 4 was "TOO POWERFUL FOR THE WII" and now CoD5 is coming out on the Wii at the same time as the other platforms and the developers say it's exactly the same game but with different graphics.

 

 Have you seen cod5? They said it runs on the cod4 engine, and it looks like vomit(the 360 game/ps3).

So Id say its possible the wii game would look very close to the PS360 versions.



 

mM
spdk1 said:

for those that say the Wii can't handle HD, I hope you realize that there were Gamecube and X-box games that were in HD specs.

Really? Can I have link for that information. I'm just curious and really interested cause I never new that.